Player Matchup

Neith
Neith
HeyItsCyril
Neith
Level 18
God Stats
2W - 2L
1,472 SR
Queue Stats
13W - 12L
1,740 Elo+
Party 1
Thanatos
Thanatos
LordDangleberry
Thanatos
Level 26
God Stats
4W - 2L
1,310 SR
Queue Stats
290W - 177L
1,721 Elo+
Party 1
Ra
Ra
Razas
Ra
Level 48
God Stats
3W - 4L
1,500 SR
Queue Stats
252W - 154L
1,703 Elo+
Party 1
Anhur
Anhur
ОлегБазука3000
Anhur
Level 4
God Stats
10W - 1L
1,500 SR
Queue Stats
26W - 10L
1,739 Elo+
Party 2
Mercury
Mercury
кyнiлiнгyc
Mercury
Level 4
God Stats
7W - 1L
1,744 SR
Queue Stats
32W - 10L
1,739 Elo+
Party 2
Team Averages
Level 20
1,505 SR
1,728 Elo+

VS

Team Averages
Level 18
1,547 SR
1,661 Elo+
Hercules
Hercules
Appel0Jappel
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Scylla
Scylla
CtrlAltDеlеtе
Scylla
Level 22
God Stats
3W - 3L
1,746 SR
Queue Stats
118W - 94L
1,634 Elo+
Solo
Bacchus
Bacchus
Dirkdemush
Bacchus
Level 6
God Stats
19W - 15L
1,456 SR
Queue Stats
311W - 358L
1,811 Elo+
Party 3
Tiamat
Tiamat
QwijobYeong
Tiamat
Level 23
God Stats
19W - 23L
1,531 SR
Queue Stats
215W - 215L
1,660 Elo+
Solo
Danzaburou
Danzaburou
Tr1ptic0n
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 57L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 5
8,618
479
3,076
5,318
1,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
16
5 / 1 / 4
9,501
528
9,148
13,865
7,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
17
3 / 0 / 6
10,199
567
6,525
4,134
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 2 / 10
10,016
556
13,032
11,422
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
11 / 1 / 6
10,824
601
7,812
9,926
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Appel0Jappel
Hercules
12
2 / 2 / 0
7,455
414
2,248
6,547
3,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 8 / 1
7,377
410
1,026
8,607
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Dirkdemush
Bacchus
10
0 / 5 / 1
6,992
388
2,527
11,305
5,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
11
0 / 5 / 1
7,291
405
6,712
14,085
15,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
Tr1ptic0n
Danzaburou
13
2 / 4 / 0
8,544
475
7,333
13,145
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
24
Kills
4
5
Deaths
24
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
Appel0Jappel
Hercules
2
2
0
1
L
0
8
1
0.06
L
Bacchus
Dirkdemush
Bacchus
0
5
1
0.1
W
0
1
5
2.5
W
Thanatos
5
1
4
7
L
Tiamat
0
5
1
0.1
W
Ra
3
0
6
6
L
Danzaburou
Tr1ptic0n
Danzaburou
2
4
0
0.5
W
5
2
10
5
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,593
Damage
19,846
44,665
Taken
53,689
19,283
Mitigated
32,561
27,803
Healing
10,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Appel0Jappel
Hercules
2,248
624
0
1,566
6,547
3,178
0
1,345
5,160
0
28,001
L
1,026
92
0
490
8,607
2,384
0
1,788
6,707
37,355
0
L
Bacchus
Dirkdemush
Bacchus
2,527
301
0
416
11,305
5,830
170
1,513
9,681
22,137
0
W
3,076
1,847
0
2,428
5,318
1,806
1,592
1,027
4,291
0
56,017
W
Thanatos
9,148
2,544
0
14,786
13,865
7,839
0
4,488
9,337
0
61,583
L
Tiamat
6,712
872
0
3,184
14,085
15,393
122
1,557
12,471
28,301
0
W
Ra
6,525
1,123
1,747
2,377
4,134
1,852
0
899
3,197
83,761
0
L
Danzaburou
Tr1ptic0n
Danzaburou
7,333
4,069
0
4,738
13,145
5,776
0
0
13,145
0
57,510
W
13,032
6,925
0
5,965
11,422
3,731
42
2,347
9,035
0
68,311
W
7,812
5,904
0
500
9,926
4,055
14
1,370
8,540
0
78,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,158
Gold Earned
37,659
631
Minions Killed
344
0
Camps Cleared
0
1,834,250
Distance Traveled
1,578,427
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,455
414
59
3
0
347,826
4
L
Scylla
7,377
410
106
6
0
251,512
5
L
Bacchus
6,992
388
34
2
0
350,934
0
W
Neith
8,618
479
109
6
0
322,438
2
W
Thanatos
9,501
528
101
6
0
377,148
2
L
Tiamat
7,291
405
33
2
0
310,335
6
W
Ra
10,199
567
184
10
0
394,707
5
L
Danzaburou
8,544
475
112
6
0
317,820
1
W
Anhur
10,016
556
102
6
0
353,693
1
W
Mercury
10,824
601
135
8
0
386,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role