Player Matchup

Fenrir
Fenrir
Reflex_assailant
Fenrir
Level 106
God Stats
3W - 3L
1,908 SR
Queue Stats
63W - 71L
1,468 Elo+
Party 1
Ullr
Ullr
Spooky dc5
Ullr
Level 107
God Stats
3W - 5L
1,514 SR
Queue Stats
6W - 12L
1,485 Elo+
Solo
Skadi
Skadi
XxRioTxReaPeRxX
Skadi
Level 107
God Stats
13W - 15L
1,297 SR
Queue Stats
250W - 256L
1,472 Elo+
Solo
Tiamat
Tiamat
XxSnowWolvesxX
Tiamat
Level 67
God Stats
4W - 4L
1,393 SR
Queue Stats
29W - 41L
1,356 Elo+
Solo
Ymir
Ymir
bobmayne
Ymir
Level 89
God Stats
1W - 2L
1,847 SR
Queue Stats
13W - 16L
1,475 Elo+
Party 1
Team Averages
Level 95
1,592 SR
1,451 Elo+

VS

Team Averages
Level 100
1,501 SR
1,484 Elo+
Da Ji
Da Ji
Katsura_kotaro7
Da Ji
Level 156
God Stats
40W - 24L
1,608 SR
Queue Stats
383W - 362L
1,470 Elo+
Solo
Izanami
Izanami
OgBubbaPurp
Izanami
Level 59
God Stats
2W - 2L
1,480 SR
Queue Stats
57W - 45L
1,473 Elo+
Party 2
Bellona
Bellona
TastyPeanut4me
Bellona
Level 101
God Stats
2W - 1L
1,305 SR
Queue Stats
142W - 153L
1,466 Elo+
Solo
Vulcan
Vulcan
YeetWoodMac69
Vulcan
Level 121
God Stats
24W - 22L
1,518 SR
Queue Stats
151W - 143L
1,514 Elo+
Solo
Cerberus
Cerberus
cambeck722
Cerberus
Level 65
God Stats
3W - 3L
1,595 SR
Queue Stats
58W - 46L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,313
486
4,947
9,486
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
3,901
300
0
63
10
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 3 / 1
5,427
417
3,291
6,274
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 0
6,345
488
4,572
8,537
5,320
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
11
6 / 5 / 0
6,941
534
11,566
11,176
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 2
7,519
578
4,534
7,995
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
OgBubbaPurp
Izanami
13
2 / 1 / 5
7,354
566
5,275
8,588
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 2
6,671
513
4,151
7,760
5,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 2
6,879
529
4,281
7,102
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
cambeck722
Cerberus
11
2 / 2 / 6
6,699
515
4,988
9,580
5,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
10
Kills
13
13
Deaths
10
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
2
2.33
W
Izanami
OgBubbaPurp
Izanami
2
1
5
4.5
L
2
2
0
1
L
0
0
0
0
W
1
1
2
2
L
1
3
1
0.5
L
1
3
0
0.33
W
2
3
2
1
L
Ymir
6
5
0
1.2
W
Cerberus
cambeck722
Cerberus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,376
Damage
23,229
35,536
Taken
41,025
14,242
Mitigated
18,546
9,611
Healing
15,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,534
1,184
0
3,286
7,995
3,152
0
2,955
5,040
0
34,510
W
Izanami
OgBubbaPurp
Izanami
5,275
3,876
0
5,295
8,588
2,680
2,566
1,183
7,405
0
55,419
L
4,947
1,301
0
2,451
9,486
2,937
0
1,683
7,803
0
29,797
L
0
0
0
62
63
10
0
0
63
0
165
W
4,151
965
0
1,548
7,760
5,154
1,105
4,359
3,401
0
31,020
L
3,291
1,183
324
2,541
6,274
1,260
0
1,324
4,950
0
20,546
L
4,572
429
195
3,538
8,537
5,320
0
576
7,691
31,935
0
W
4,281
1,681
0
1,817
7,102
2,504
498
3,662
3,440
32,733
0
L
Ymir
11,566
1,946
0
500
11,176
4,715
150
5,686
5,448
37,945
0
W
Cerberus
cambeck722
Cerberus
4,988
455
318
3,182
9,580
5,056
104
3,979
5,601
23,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,927
Gold Earned
35,122
226
Minions Killed
383
0
Camps Cleared
0
884,696
Distance Traveled
1,147,536
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,519
578
62
5
0
230,340
0
W
Izanami
7,354
566
115
9
0
213,419
4
L
Fenrir
6,313
486
55
4
0
239,630
1
L
Ullr
3,901
300
1
0
0
9,320
0
W
Bellona
6,671
513
75
6
0
232,165
3
L
Skadi
5,427
417
33
3
0
207,537
0
L
Tiamat
6,345
488
81
6
0
220,506
1
W
Vulcan
6,879
529
68
5
0
227,793
1
L
Ymir
6,941
534
56
4
0
207,703
0
W
Cerberus
6,699
515
63
5
0
243,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role