Player Matchup

Fenrir
Fenrir
EdsoTKD
Fenrir
Level 7
God Stats
3W - 4L
1,550 SR
Queue Stats
13W - 31L
1,458 Elo+
Solo
Anhur
Anhur
Iiityz
Anhur
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 53L
1,451 Elo+
Solo
Guan Yu
Guan Yu
ZaNdErUwU
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,435 Elo+
Solo
Anubis
Anubis
danteender16
Anubis
Level 17
God Stats
2W - 4L
1,501 SR
Queue Stats
25W - 19L
1,416 Elo+
Party 1
Bacchus
Bacchus
mcdbr
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,371 Elo+
Party 1
Team Averages
Level 10
1,510 SR
1,426 Elo+

VS

Team Averages
Level 26
1,454 SR
1,417 Elo+
Sobek
Sobek
FR4CAS5ADO
Sobek
Level 28
God Stats
4W - 1L
1,284 SR
Queue Stats
35W - 27L
1,423 Elo+
Solo
Guan Yu
Guan Yu
JoziscreidePinto
Guan Yu
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
84W - 74L
1,284 Elo+
Solo
Anubis
Anubis
Virchel
Anubis
Level 27
God Stats
18W - 11L
1,650 SR
Queue Stats
58W - 67L
1,500 Elo+
Solo
Kali
Kali
kardashianz
Kali
Level 26
God Stats
6W - 9L
1,451 SR
Queue Stats
53W - 56L
1,508 Elo+
Solo
Cupid
Cupid
koloipo14
Cupid
Level 23
God Stats
6W - 8L
1,387 SR
Queue Stats
61W - 60L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EdsoTKD
Fenrir
7
0 / 8 / 1
5,437
362
746
10,804
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Iiityz
Anhur
13
3 / 2 / 0
7,970
531
4,726
10,816
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
ZaNdErUwU
Guan Yu
9
0 / 9 / 0
5,859
391
2,286
10,976
8,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
12
4 / 8 / 2
8,073
538
14,058
10,327
4,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
mcdbr
Bacchus
8
0 / 5 / 0
5,369
358
3,442
12,740
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
4 / 1 / 9
8,425
562
4,175
10,372
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
8 / 0 / 4
9,832
655
7,033
9,307
7,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Virchel
Anubis
13
3 / 1 / 8
7,984
532
7,488
5,361
2,414
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
14 / 2 / 6
10,062
671
13,911
12,326
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
koloipo14
Cupid
13
2 / 3 / 7
7,693
513
5,316
9,301
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
7
Kills
31
32
Deaths
7
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
EdsoTKD
Fenrir
0
8
1
0.06
W
Sobek
4
1
9
8.5
L
Anhur
Iiityz
Anhur
3
2
0
1.5
W
8
0
4
10
W
Anubis
Virchel
Anubis
3
1
8
7
L
Guan Yu
ZaNdErUwU
Guan Yu
0
9
0
0
L
Anubis
4
8
2
0.63
W
14
2
6
8.5
W
Cupid
koloipo14
Cupid
2
3
7
1.83
L
Bacchus
mcdbr
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,258
Damage
37,923
55,663
Taken
46,667
25,208
Mitigated
22,344
12,107
Healing
20,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
EdsoTKD
Fenrir
746
256
0
2,466
10,804
2,555
0
1,072
9,732
0
12,147
W
Sobek
4,175
415
0
3,455
10,372
6,360
735
4,927
5,445
16,621
0
L
Anhur
Iiityz
Anhur
4,726
2,035
0
5,217
10,816
2,808
808
2,102
8,714
0
41,280
W
7,033
1,190
0
4,942
9,307
7,329
1,340
1,229
7,853
12,713
50,018
W
Anubis
Virchel
Anubis
7,488
653
0
3,458
5,361
2,414
1,137
2,897
2,439
43,546
0
L
Guan Yu
ZaNdErUwU
Guan Yu
2,286
238
80
1,012
10,976
8,099
0
1,622
9,354
0
22,421
L
Anubis
14,058
564
0
820
10,327
4,203
0
3,794
6,533
43,930
0
W
13,911
7,954
0
3,533
12,326
3,920
916
5,537
6,739
0
55,652
W
Cupid
koloipo14
Cupid
5,316
3,297
174
4,916
9,301
2,321
138
2,910
6,366
0
41,115
L
Bacchus
mcdbr
Bacchus
3,442
1,072
0
2,512
12,740
7,543
0
4,598
8,142
8,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,708
Gold Earned
43,996
206
Minions Killed
401
0
Camps Cleared
0
1,229,445
Distance Traveled
1,414,934
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,437
362
23
2
0
244,402
0
W
Sobek
8,425
562
25
2
0
299,659
3
L
Anhur
7,970
531
66
4
0
226,847
1
W
Guan Yu
9,832
655
133
9
0
282,961
4
W
Anubis
7,984
532
73
5
0
254,153
2
L
Guan Yu
5,859
391
49
3
0
279,514
0
L
Anubis
8,073
538
59
4
0
229,284
1
W
Kali
10,062
671
90
6
0
316,897
0
W
Cupid
7,693
513
80
5
0
261,264
4
L
Bacchus
5,369
358
9
1
0
249,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role