Player Matchup

Hera
Hera
DruidElfique
Hera
Level 148
God Stats
6W - 2L
1,773 SR
Queue Stats
21W - 16L
1,495 Elo+
Solo
Anhur
Anhur
HoLeeSyphilis
Anhur
Level 160
God Stats
73W - 45L
1,618 SR
Queue Stats
511W - 354L
1,633 Elo+
Party 2
Fafnir
Fafnir
RoyalSyphilis
Fafnir
Level 160
God Stats
38W - 23L
1,680 SR
Queue Stats
300W - 232L
1,592 Elo+
Party 2
Nike
Nike
Sircakebeard
Nike
Level 126
God Stats
1W - 1L
1,486 SR
Queue Stats
155W - 159L
1,578 Elo+
Solo
Team Averages
Level 149
1,639 SR
1,574 Elo+

VS

Team Averages
Level 117
1,653 SR
1,464 Elo+
Fenrir
Fenrir
FireFighter27
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
FireP3nGuin
Anubis
Level 92
God Stats
1W - 5L
1,847 SR
Queue Stats
20W - 33L
1,367 Elo+
Party 1
King Arthur
King Arthur
HellForge
King Arthur
Level 142
God Stats
0W - 1L
1,695 SR
Queue Stats
16W - 23L
1,551 Elo+
Party 1
Hera
Hera
Laccero
Hera
Level 146
God Stats
10W - 10L
1,571 SR
Queue Stats
158W - 170L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,400
764
7,373
6,847
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 3
9,484
862
10,919
5,927
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 7
8,601
782
5,202
5,582
5,824
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 2 / 4
8,512
774
2,906
6,133
4,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,549
686
4,787
6,043
3,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
14
2 / 4 / 1
8,098
736
3,275
7,793
3,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
HellForge
King Arthur
14
2 / 3 / 4
8,227
748
5,907
11,091
5,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
Laccero
Hera
13
0 / 4 / 4
7,582
689
4,252
6,411
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
12
Kills
6
6
Deaths
12
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
L
2
1
4
4
L
Anubis
2
4
1
0.63
L
King Arthur
HellForge
King Arthur
2
3
4
1.33
W
6
0
3
7.5
L
Hera
Laccero
Hera
0
4
4
0.5
W
2
0
7
5.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,400
Damage
18,221
24,489
Taken
31,338
15,142
Mitigated
13,699
5,549
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,373
1,227
486
825
6,847
2,609
564
1,729
5,068
28,729
0
L
4,787
870
0
2,187
6,043
3,389
0
2,601
3,336
0
9,107
L
Anubis
3,275
100
0
1,793
7,793
3,534
0
4,767
2,790
26,178
0
L
King Arthur
HellForge
King Arthur
5,907
855
0
1,960
11,091
5,326
0
3,246
7,841
606
25,316
W
10,919
5,716
0
2,276
5,927
2,153
1,516
2,182
3,563
0
45,173
L
Hera
Laccero
Hera
4,252
922
0
860
6,411
1,450
0
2,073
4,296
22,213
0
W
5,202
1,050
0
1,728
5,582
5,824
176
747
4,735
9,917
0
W
2,906
234
0
234
6,133
4,556
271
3,585
2,382
0
14,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,997
Gold Earned
31,456
165
Minions Killed
169
11
Camps Cleared
6
810,853
Distance Traveled
854,271
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,400
764
64
6
2
175,560
1
L
Fenrir
7,549
686
9
1
0
258,095
1
L
Anubis
8,098
736
61
6
2
175,728
2
L
King Arthur
8,227
748
53
5
0
224,780
3
W
Anhur
9,484
862
71
6
5
218,951
4
L
Hera
7,582
689
46
4
4
195,668
2
W
Fafnir
8,601
782
6
1
1
193,465
4
W
Nike
8,512
774
24
2
3
222,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role