Player Matchup

Ullr
Ullr
ChaseTheAce69
Ullr
Level 17
God Stats
0W - 1L
1,747 SR
Queue Stats
13W - 11L
1,333 Elo+
Solo
Cthulhu
Cthulhu
EliteChris1
Cthulhu
Level 28
God Stats
3W - 4L
1,424 SR
Queue Stats
76W - 76L
1,468 Elo+
Solo
Set
Set
KDeku
Set
Level 28
God Stats
0W - 2L
1,321 SR
Queue Stats
60W - 71L
1,447 Elo+
Solo
Agni
Agni
Tahms
Agni
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
shlappy
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,678 Elo+
Solo
Team Averages
Level 24
1,498 SR
1,485 Elo+

VS

Team Averages
Level 18
1,542 SR
1,424 Elo+
Bellona
Bellona
JikPik3
Bellona
Level 28
God Stats
30W - 26L
1,522 SR
Queue Stats
191W - 196L
1,408 Elo+
Party 2
Fenrir
Fenrir
KrazyKibble
Fenrir
Level 26
God Stats
14W - 8L
1,640 SR
Queue Stats
110W - 126L
1,430 Elo+
Party 2
Kukulkan
Kukulkan
N3verSt0rm
Kukulkan
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Tristxan
Anhur
Level 6
God Stats
7W - 5L
1,500 SR
Queue Stats
145W - 149L
1,324 Elo+
Party 1
Sobek
Sobek
timxallen01
Sobek
Level 24
God Stats
24W - 29L
1,550 SR
Queue Stats
47W - 67L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
5,806
447
4,655
7,168
1,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
EliteChris1
Cthulhu
9
2 / 5 / 2
6,221
479
6,829
8,486
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Set
KDeku
Set
9
4 / 4 / 2
6,025
463
4,068
8,822
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
Tahms
Agni
12
2 / 3 / 1
6,854
527
4,371
6,655
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
shlappy
Sun Wukong
11
1 / 4 / 0
6,103
469
3,259
10,014
5,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JikPik3
Bellona
13
4 / 0 / 2
7,893
607
6,280
6,082
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
13
9 / 0 / 3
8,159
628
8,181
7,264
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
N3verSt0rm
Kukulkan
11
1 / 4 / 1
6,651
512
3,847
6,269
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Tristxan
Anhur
10
3 / 3 / 4
6,428
494
5,408
8,339
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 3 / 2
6,422
494
2,736
9,996
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
10
Kills
19
19
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
Cthulhu
EliteChris1
Cthulhu
2
5
2
0.6
W
Bellona
JikPik3
Bellona
4
0
2
5
L
Set
KDeku
Set
4
4
2
1.25
W
Fenrir
9
0
3
10.5
W
Kukulkan
N3verSt0rm
Kukulkan
1
4
1
0.38
L
Agni
Tahms
Agni
2
3
1
0.83
W
Anhur
Tristxan
Anhur
3
3
4
1.67
L
Sun Wukong
shlappy
Sun Wukong
1
4
0
0.25
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,182
Damage
26,452
41,145
Taken
37,950
17,746
Mitigated
18,119
10,018
Healing
8,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,655
1,244
0
1,825
7,168
1,719
240
1,567
5,601
0
22,232
L
Cthulhu
EliteChris1
Cthulhu
6,829
626
96
1,402
8,486
4,875
184
1,749
6,737
21,754
0
W
Bellona
JikPik3
Bellona
6,280
2,425
0
2,062
6,082
5,638
610
0
5,884
0
48,617
L
Set
KDeku
Set
4,068
1,509
0
2,822
8,822
3,077
0
258
8,564
0
22,476
W
Fenrir
8,181
1,929
0
1,395
7,264
2,604
0
1,983
5,115
0
34,431
W
Kukulkan
N3verSt0rm
Kukulkan
3,847
352
0
390
6,269
2,025
720
2,790
3,200
31,817
0
L
Agni
Tahms
Agni
4,371
352
0
1,115
6,655
2,142
585
1,931
4,724
36,384
0
W
Anhur
Tristxan
Anhur
5,408
2,326
0
2,302
8,339
2,194
0
3,825
4,479
0
22,331
L
Sun Wukong
shlappy
Sun Wukong
3,259
947
0
2,758
10,014
5,933
0
1,078
8,936
0
24,396
W
2,736
358
0
2,279
9,996
5,658
0
2,197
7,799
13,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,009
Gold Earned
35,553
250
Minions Killed
298
0
Camps Cleared
0
1,170,020
Distance Traveled
1,262,315
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,806
447
36
3
0
217,815
1
L
Cthulhu
6,221
479
31
2
0
254,526
1
W
Bellona
7,893
607
105
8
0
261,559
1
L
Set
6,025
463
46
4
0
259,155
3
W
Fenrir
8,159
628
64
5
0
287,988
4
W
Kukulkan
6,651
512
67
5
0
242,963
3
L
Agni
6,854
527
83
6
0
219,403
7
W
Anhur
6,428
494
38
3
0
216,791
4
L
Sun Wukong
6,103
469
54
4
0
219,121
3
W
Sobek
6,422
494
24
2
0
253,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role