Player Matchup

Horus
Horus
D3n9
Horus
Level 117
God Stats
3W - 2L
1,527 SR
Queue Stats
10W - 11L
1,487 Elo+
Party 1
Hera
Hera
KartoShk4
Hera
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 54L
1,463 Elo+
Party 1
Discordia
Discordia
RinTime
Discordia
Level 137
God Stats
1W - 3L
1,274 SR
Queue Stats
36W - 45L
1,336 Elo+
Party 1
Team Averages
Level 126
1,433 SR
1,429 Elo+

VS

Team Averages
Level 12
1,395 SR
1,357 Elo+
Kukulkan
Kukulkan
Elaxxx
Kukulkan
Level 7
God Stats
4W - 9L
1,309 SR
Queue Stats
11W - 18L
1,189 Elo+
Party 2
Nemesis
Nemesis
TheBrightSide
Nemesis
Level 26
God Stats
3W - 7L
1,495 SR
Queue Stats
30W - 30L
1,381 Elo+
Party 2
Ymir
Ymir
Uterscouter
Ymir
Level 3
God Stats
6W - 11L
1,382 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
D3n9
Horus
12
3 / 3 / 13
9,604
800
5,526
12,928
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
11
1 / 2 / 9
8,147
679
5,864
5,135
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
RinTime
Discordia
14
14 / 1 / 4
10,505
875
14,309
6,270
2,218
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Elaxxx
Kukulkan
11
2 / 6 / 1
7,544
629
4,190
9,105
3,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
12
4 / 5 / 1
8,498
708
5,280
10,866
4,230
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 8 / 4
7,105
592
480
12,999
5,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
18
Kills
6
6
Deaths
19
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
D3n9
Horus
3
3
13
3.17
L
Kukulkan
Elaxxx
Kukulkan
2
6
1
0.42
W
Hera
1
2
9
2.75
W
Discordia
RinTime
Discordia
14
1
4
16
L
Nemesis
4
5
1
0.9
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,699
Damage
9,950
24,333
Taken
32,970
12,779
Mitigated
13,331
9,225
Healing
2,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
D3n9
Horus
5,526
2,982
1,131
4,790
12,928
9,101
656
2,117
10,811
0
15,489
L
Kukulkan
Elaxxx
Kukulkan
4,190
570
0
0
9,105
3,173
0
6,134
2,789
29,722
0
W
Hera
5,864
1,364
357
1,146
5,135
1,460
810
1,139
3,996
26,044
0
W
Discordia
RinTime
Discordia
14,309
1,315
555
1,246
6,270
2,218
1,417
1,454
4,816
48,302
0
L
Nemesis
5,280
1,742
0
2,127
10,866
4,230
398
5,890
4,706
0
28,558
L
480
223
0
310
12,999
5,928
145
7,657
5,220
12,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,256
Gold Earned
23,147
121
Minions Killed
105
0
Camps Cleared
0
636,797
Distance Traveled
572,893
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,604
800
12
1
0
224,061
4
L
Kukulkan
7,544
629
37
3
0
183,210
0
W
Hera
8,147
679
44
4
0
211,587
3
W
Discordia
10,505
875
65
5
0
201,149
2
L
Nemesis
8,498
708
45
4
0
229,494
2
L
Ymir
7,105
592
23
2
0
160,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role