Player Matchup

Ra
Ra
BluntG99
Ra
Level 6
God Stats
3W - 2L
1,510 SR
Queue Stats
4W - 5L
1,216 Elo+
Party 2
Chiron
Chiron
DrPPGigantus
Chiron
Level 26
God Stats
5W - 2L
1,467 SR
Queue Stats
277W - 329L
1,404 Elo+
Solo
Ullr
Ullr
Gnometto
Ullr
Level 137
God Stats
4W - 2L
1,732 SR
Queue Stats
191W - 181L
1,538 Elo+
Party 2
Horus
Horus
Hemuliski
Horus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,249 Elo+
Party 1
Hercules
Hercules
Sanderpp
Hercules
Level 7
God Stats
4W - 1L
1,318 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 1
Team Averages
Level 41
1,505 SR
1,381 Elo+

VS

Team Averages
Level 25
1,478 SR
1,444 Elo+
King Arthur
King Arthur
Bananoman
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 30L
1,437 Elo+
Solo
Ao Kuang
Ao Kuang
F0kker
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,385 Elo+
Solo
Hel
Hel
Fokuki
Hel
Level 28
God Stats
57W - 45L
1,493 SR
Queue Stats
81W - 81L
1,448 Elo+
Solo
Neith
Neith
Trevikk
Neith
Level 28
God Stats
9W - 16L
1,519 SR
Queue Stats
111W - 139L
1,474 Elo+
Solo
Arachne
Arachne
UnBural
Arachne
Level 25
God Stats
13W - 11L
1,378 SR
Queue Stats
24W - 23L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,413
356
1,979
3,926
1,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chiron
16
3 / 3 / 4
9,373
521
13,214
17,920
6,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
16
12 / 1 / 3
10,403
578
20,563
12,235
5,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Hemuliski
Horus
14
2 / 1 / 12
10,004
556
7,146
12,441
11,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Sanderpp
Hercules
14
1 / 4 / 5
8,321
462
8,083
13,422
9,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bananoman
King Arthur
11
1 / 4 / 2
7,475
415
6,443
13,219
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
F0kker
Ao Kuang
17
3 / 1 / 1
9,827
546
10,441
15,691
8,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Fokuki
Hel
15
7 / 4 / 0
9,455
525
15,089
19,392
7,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Trevikk
Neith
13
1 / 4 / 1
7,705
428
6,338
10,591
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
UnBural
Arachne
13
0 / 5 / 1
7,987
444
1,664
15,551
5,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
18
Kills
12
12
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bananoman
King Arthur
1
4
2
0.5
W
0
3
2
0.33
W
Chiron
3
3
4
1.67
L
Ao Kuang
F0kker
Ao Kuang
3
1
1
3.5
L
Hel
Fokuki
Hel
7
4
0
1.75
W
Ullr
12
1
3
13.5
W
Horus
Hemuliski
Horus
2
1
12
8
W
Hercules
Sanderpp
Hercules
1
4
5
0.88
L
Neith
Trevikk
Neith
1
4
1
0.38
L
Arachne
UnBural
Arachne
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,985
Damage
39,975
59,944
Taken
74,444
33,598
Mitigated
32,638
23,126
Healing
33,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bananoman
King Arthur
6,443
733
0
3,371
13,219
8,522
0
0
13,122
0
21,896
W
1,979
267
615
520
3,926
1,120
0
2,811
879
18,425
0
W
Chiron
13,214
6,502
1,451
7,782
17,920
6,923
583
7,322
10,280
0
75,082
L
Ao Kuang
F0kker
Ao Kuang
10,441
2,391
0
8,685
15,691
8,011
316
0
15,416
61,829
0
L
Hel
Fokuki
Hel
15,089
967
3,203
10,286
19,392
7,691
576
1,117
18,275
58,833
0
W
Ullr
20,563
9,406
0
1,540
12,235
5,098
2,695
3,492
8,613
0
78,015
W
Horus
Hemuliski
Horus
7,146
2,836
2,588
4,699
12,441
11,236
570
2,071
10,314
0
14,097
W
Hercules
Sanderpp
Hercules
8,083
2,827
0
3,931
13,422
9,221
508
9,011
4,328
0
33,804
L
Neith
Trevikk
Neith
6,338
2,440
0
3,675
10,591
3,130
1,008
0
10,566
0
45,130
L
Arachne
UnBural
Arachne
1,664
919
0
4,553
15,551
5,284
0
862
14,664
0
52,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,514
Gold Earned
42,449
353
Minions Killed
398
0
Camps Cleared
0
1,662,102
Distance Traveled
1,625,076
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,475
415
37
2
0
307,221
3
W
Ra
6,413
356
27
2
0
272,913
0
W
Chiron
9,373
521
119
7
0
327,940
0
L
Ao Kuang
9,827
546
102
6
0
343,309
3
L
Hel
9,455
525
100
6
0
329,786
1
W
Ullr
10,403
578
127
7
0
350,514
6
W
Horus
10,004
556
15
1
0
365,351
3
W
Hercules
8,321
462
65
4
0
345,384
3
L
Neith
7,705
428
68
4
0
309,562
2
L
Arachne
7,987
444
91
5
0
335,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role