Player Matchup

Danzaburou
Danzaburou
BerSerK004787
Danzaburou
Level 26
God Stats
4W - 13L
1,491 SR
Queue Stats
77W - 113L
1,346 Elo+
Party 2
Yemoja
Yemoja
CatxGamer22
Yemoja
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 244L
1,439 Elo+
Party 2
Bakasura
Bakasura
ChumChummaru
Bakasura
Level 39
God Stats
4W - 11L
1,252 SR
Queue Stats
134W - 150L
1,419 Elo+
Party 2
Baron Samedi
Baron Samedi
Onii SenPaii
Baron Samedi
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 321L
1,409 Elo+
Party 2
Bellona
Bellona
Sylver Wolf795
Bellona
Level 27
God Stats
2W - 6L
1,502 SR
Queue Stats
2W - 7L
1,447 Elo+
Party 2
Team Averages
Level 50
1,449 SR
1,412 Elo+

VS

Team Averages
Level 86
1,566 SR
1,732 Elo+
Nike
Nike
 
Nike
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Adriien937
Janus
Level 25
God Stats
8W - 8L
1,395 SR
Queue Stats
287W - 191L
1,670 Elo+
Party 1
He Bo
He Bo
EviraaM
He Bo
Level 128
God Stats
3W - 2L
1,631 SR
Queue Stats
257W - 201L
1,721 Elo+
Party 1
Tyr
Tyr
Reason Souljah
Tyr
Level 34
God Stats
2W - 0L
1,565 SR
Queue Stats
34W - 1L
2,025 Elo+
Party 1
Neith
Neith
miss15skokx
Neith
Level 86
God Stats
53W - 37L
1,737 SR
Queue Stats
891W - 712L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BerSerK004787
Danzaburou
6
1 / 4 / 0
4,322
432
4,179
5,899
1,373
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
7
0 / 4 / 2
4,574
457
2,914
7,628
2,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bakasura
ChumChummaru
Bakasura
8
2 / 4 / 1
5,547
555
2,607
7,831
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Onii SenPaii
Baron Samedi
9
2 / 5 / 0
5,422
542
2,354
6,206
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
4,464
446
3,081
9,044
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
4 / 1 / 5
6,408
641
7,558
7,577
2,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
10
8 / 2 / 4
6,590
659
6,616
4,008
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
EviraaM
He Bo
12
4 / 1 / 4
6,595
660
4,528
3,957
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 6
5,504
550
3,988
8,161
2,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
5 / 1 / 6
5,761
576
5,714
7,249
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
22
22
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
1
5
6.5
W
Janus
8
2
4
5
L
Danzaburou
BerSerK004787
Danzaburou
1
4
0
0.25
L
Yemoja
0
4
2
0.25
L
Bakasura
ChumChummaru
Bakasura
2
4
1
0.63
W
He Bo
EviraaM
He Bo
4
1
4
6
L
Baron Samedi
Onii SenPaii
Baron Samedi
2
5
0
0.4
W
1
0
6
4
L
0
5
0
0
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,135
Damage
28,404
36,608
Taken
30,952
15,168
Mitigated
9,960
8,882
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,558
2,527
0
2,468
7,577
2,766
0
685
6,586
0
42,385
W
Janus
6,616
141
0
850
4,008
1,076
0
1,299
2,563
29,310
0
L
Danzaburou
BerSerK004787
Danzaburou
4,179
2,261
328
1,252
5,899
1,373
0
1,721
4,046
0
10,140
L
Yemoja
2,914
537
536
1,525
7,628
2,983
0
1,210
6,302
12,480
0
L
Bakasura
ChumChummaru
Bakasura
2,607
1,930
0
2,580
7,831
2,453
0
2,194
5,471
0
10,924
W
He Bo
EviraaM
He Bo
4,528
264
0
1,694
3,957
1,233
0
218
3,622
39,964
0
L
Baron Samedi
Onii SenPaii
Baron Samedi
2,354
234
0
1,157
6,206
2,307
0
3,055
2,875
13,623
0
W
3,988
665
0
5,107
8,161
2,962
0
1,832
6,263
0
18,487
L
3,081
2,002
0
1,504
9,044
6,052
211
2,274
6,770
0
19,642
W
5,714
3,061
0
3,948
7,249
1,923
316
939
6,290
0
23,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,329
Gold Earned
30,858
134
Minions Killed
308
0
Camps Cleared
0
876,239
Distance Traveled
914,548
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,408
641
91
9
0
185,484
2
W
Janus
6,590
659
62
6
0
180,613
2
L
Danzaburou
4,322
432
11
1
0
156,828
0
L
Yemoja
4,574
457
17
2
0
168,744
1
L
Bakasura
5,547
555
45
5
0
203,950
6
W
He Bo
6,595
660
87
9
0
194,340
1
L
Baron Samedi
5,422
542
22
2
0
172,542
3
W
Tyr
5,504
550
27
3
0
195,823
2
L
Bellona
4,464
446
39
4
0
174,175
0
W
Neith
5,761
576
41
4
0
158,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role