Player Matchup

Geb
Geb
DImsja
Geb
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
T3tsud0
Danzaburou
Level 42
God Stats
1W - 2L
1,292 SR
Queue Stats
41W - 33L
1,550 Elo+
Party 1
Cerberus
Cerberus
UncleHaL
Cerberus
Level 16
God Stats
2W - 2L
1,325 SR
Queue Stats
30W - 29L
1,537 Elo+
Party 1
Mulan
Mulan
WrathOfNephtys
Mulan
Level 28
God Stats
3W - 0L
1,735 SR
Queue Stats
220W - 161L
1,656 Elo+
Solo
Kumbhakarna
Kumbhakarna
thexDpotato
Kumbhakarna
Level 10
God Stats
3W - 1L
1,723 SR
Queue Stats
27W - 22L
1,526 Elo+
Party 1
Team Averages
Level 26
1,515 SR
1,554 Elo+

VS

Team Averages
Level 13
1,502 SR
1,451 Elo+
Achilles
Achilles
Dropp3rHD
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,574 Elo+
Party 3
Jormungandr
Jormungandr
KLNFLN
Jormungandr
Level 7
God Stats
7W - 7L
1,260 SR
Queue Stats
55W - 41L
1,359 Elo+
Party 2
Baron Samedi
Baron Samedi
Kisseima
Baron Samedi
Level 43
God Stats
1W - 1L
1,887 SR
Queue Stats
33W - 27L
1,510 Elo+
Party 3
Fenrir
Fenrir
Rick99Lp
Fenrir
Level 7
God Stats
8W - 12L
1,361 SR
Queue Stats
34W - 32L
1,313 Elo+
Party 2
Nemesis
Nemesis
S3VERIT
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
DImsja
Geb
19
4 / 2 / 33
12,616
1,147
15,199
14,752
15,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
T3tsud0
Danzaburou
20
19 / 5 / 18
15,750
1,432
31,074
14,715
6,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
UncleHaL
Cerberus
20
14 / 3 / 30
14,657
1,332
28,050
19,454
20,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 4 / 28
12,109
1,101
14,105
16,755
15,604
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
thexDpotato
Kumbhakarna
18
4 / 5 / 26
12,331
1,121
11,587
15,704
17,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

154

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dropp3rHD
Achilles
17
7 / 9 / 5
12,150
1,105
14,331
19,668
16,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
KLNFLN
Jormungandr
18
2 / 7 / 14
11,283
1,026
18,309
22,717
18,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Kisseima
Baron Samedi
17
5 / 9 / 8
11,951
1,086
18,614
17,448
6,404
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Rick99Lp
Fenrir
17
5 / 9 / 10
11,781
1,071
13,477
23,882
13,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
S3VERIT
Nemesis
17
0 / 12 / 14
10,437
949
10,870
22,392
9,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
70
46
Kills
19
19
Deaths
46
135
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Geb
DImsja
Geb
4
2
33
10.25
L
Achilles
Dropp3rHD
Achilles
7
9
5
1.06
L
Jormungandr
KLNFLN
Jormungandr
2
7
14
1.29
L
Baron Samedi
Kisseima
Baron Samedi
5
9
8
1
L
Fenrir
Rick99Lp
Fenrir
5
9
10
1.11
L
Nemesis
S3VERIT
Nemesis
0
12
14
0.58
W
Danzaburou
T3tsud0
Danzaburou
19
5
18
5.6
W
Cerberus
UncleHaL
Cerberus
14
3
30
9.67
W
5
4
28
4.75
W
Kumbhakarna
thexDpotato
Kumbhakarna
4
5
26
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,015
Damage
75,601
81,380
Taken
106,107
74,365
Mitigated
64,131
12,591
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
DImsja
Geb
15,199
1,794
1,745
2,255
14,752
15,140
0
7,043
7,332
29,193
0
L
Achilles
Dropp3rHD
Achilles
14,331
5,762
0
1,036
19,668
16,687
0
8,956
10,587
317
23,615
L
Jormungandr
KLNFLN
Jormungandr
18,309
4,315
0
504
22,717
18,411
0
10,099
12,418
41,686
0
L
Baron Samedi
Kisseima
Baron Samedi
18,614
2,700
5,727
3,031
17,448
6,404
0
10,346
7,002
57,982
0
L
Fenrir
Rick99Lp
Fenrir
13,477
5,687
0
2,260
23,882
13,000
0
11,558
12,187
0
27,622
L
Nemesis
S3VERIT
Nemesis
10,870
4,633
0
1,604
22,392
9,629
0
13,165
9,077
0
16,931
W
Danzaburou
T3tsud0
Danzaburou
31,074
24,412
0
1,166
14,715
6,352
0
5,855
8,585
0
59,674
W
Cerberus
UncleHaL
Cerberus
28,050
1,825
0
5,802
19,454
20,034
0
8,425
10,702
46,426
0
W
14,105
3,961
0
592
16,755
15,604
0
6,478
10,000
0
40,396
W
Kumbhakarna
thexDpotato
Kumbhakarna
11,587
1,311
0
1,031
15,704
17,235
0
8,487
6,942
19,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,463
Gold Earned
57,602
240
Minions Killed
225
10
Camps Cleared
3
985,380
Distance Traveled
1,012,024
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,616
1,147
32
3
2
215,666
2
L
Achilles
12,150
1,105
23
2
1
206,825
0
L
Jormungandr
11,283
1,026
49
4
0
186,978
2
L
Baron Samedi
11,951
1,086
119
11
0
177,707
0
L
Fenrir
11,781
1,071
26
2
1
215,469
0
L
Nemesis
10,437
949
8
1
1
225,045
1
W
Danzaburou
15,750
1,432
75
7
2
164,728
0
W
Cerberus
14,657
1,332
64
6
1
224,105
0
W
Mulan
12,109
1,101
49
4
5
207,623
0
W
Kumbhakarna
12,331
1,121
20
2
0
173,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role