Player Matchup

Erlang Shen
Erlang Shen
Danielomar22
Erlang Shen
Level 89
God Stats
6W - 8L
1,500 SR
Queue Stats
127W - 102L
1,517 Elo+
Party 1
Neith
Neith
EL_MONO_PR89
Neith
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 6L
1,264 Elo+
Party 1
Zeus
Zeus
Wolfiee_16
Zeus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 28L
1,564 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,448 Elo+

VS

Team Averages
Level 6
1,417 SR
1,398 Elo+
Bellona
Bellona
ToxicWolf7393
Bellona
Level 7
God Stats
0W - 2L
1,481 SR
Queue Stats
3W - 13L
1,500 Elo+
Solo
Hades
Hades
dabster4200
Hades
Level 4
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Ares
Ares
xLions313
Ares
Level 7
God Stats
6W - 4L
1,500 SR
Queue Stats
16W - 15L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Danielomar22
Erlang Shen
12
5 / 1 / 15
9,499
792
6,021
6,357
3,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 13
8,535
711
2,014
2,210
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
16 / 0 / 6
10,870
906
17,912
4,411
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
0 / 13 / 1
6,813
568
2,790
15,540
9,702
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 10 / 1
7,292
608
1,750
13,419
4,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
9
0 / 1 / 1
7,172
598
815
5,149
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
23
Kills
1
2
Deaths
24
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Danielomar22
Erlang Shen
5
1
15
12.5
W
2
1
13
8.5
L
Bellona
0
13
1
0.04
W
16
0
6
19
L
1
10
1
0.15
L
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,947
Damage
5,355
12,978
Taken
34,108
6,117
Mitigated
17,768
2,610
Healing
2,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Danielomar22
Erlang Shen
6,021
3,252
0
1,190
6,357
3,835
0
2,202
4,155
0
32,498
W
2,014
341
0
200
2,210
819
290
94
2,116
0
11,152
L
Bellona
2,790
976
0
296
15,540
9,702
0
6,827
8,015
0
20,003
W
17,912
1,708
0
1,220
4,411
1,463
1,367
394
4,017
53,068
0
L
1,750
618
185
1,443
13,419
4,979
60
8,274
4,548
11,004
0
L
Ares
815
109
0
780
5,149
3,087
0
1,872
3,139
8,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,904
Gold Earned
21,277
137
Minions Killed
62
0
Camps Cleared
0
612,606
Distance Traveled
483,195
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,499
792
31
3
0
232,486
1
W
Neith
8,535
711
20
2
0
189,352
0
L
Bellona
6,813
568
27
2
0
170,852
1
W
Zeus
10,870
906
86
7
0
190,768
0
L
Hades
7,292
608
18
2
0
164,533
3
L
Ares
7,172
598
17
1
0
147,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role