Player Matchup

Fenrir
Fenrir
ADisabledChild
Fenrir
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 14L
2,210 Elo+
Party 1
Jormungandr
Jormungandr
Jawswhite
Jormungandr
Level 155
God Stats
13W - 7L
1,287 SR
Queue Stats
635W - 227L
1,744 Elo+
Party 1
Danzaburou
Danzaburou
ScarySceptile
Danzaburou
Level 145
God Stats
30W - 20L
1,651 SR
Queue Stats
197W - 94L
1,717 Elo+
Party 1
Anhur
Anhur
Takashiin
Anhur
Level 140
God Stats
1W - 1L
1,347 SR
Queue Stats
223W - 110L
1,748 Elo+
Party 1
Hades
Hades
keshavramsumer
Hades
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
649W - 243L
1,653 Elo+
Party 1
Team Averages
Level 127
1,457 SR
1,815 Elo+

VS

Team Averages
Level 52
1,633 SR
1,435 Elo+
Bellona
Bellona
Aran18
Bellona
Level 127
God Stats
6W - 10L
1,807 SR
Queue Stats
450W - 417L
1,460 Elo+
Party 2
Chiron
Chiron
CubedVanesa
Chiron
Level 18
God Stats
1W - 4L
1,461 SR
Queue Stats
41W - 66L
1,379 Elo+
Party 2
Athena
Athena
Jeremiiah21
Athena
Level 55
God Stats
7W - 8L
1,658 SR
Queue Stats
343W - 350L
1,435 Elo+
Party 2
Bakasura
Bakasura
SKjrHD
Bakasura
Level 26
God Stats
11W - 11L
1,527 SR
Queue Stats
291W - 314L
1,392 Elo+
Party 2
Baba Yaga
Baba Yaga
TenguFaker
Baba Yaga
Level 35
God Stats
3W - 3L
1,712 SR
Queue Stats
187W - 221L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 5
6,617
662
5,292
5,864
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Jawswhite
Jormungandr
10
7 / 0 / 9
6,345
635
4,248
5,464
3,222
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
ScarySceptile
Danzaburou
12
6 / 0 / 0
7,221
722
3,596
4,821
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
Takashiin
Anhur
11
4 / 1 / 5
6,443
644
6,126
6,840
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 7
6,400
640
4,573
8,212
5,370
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aran18
Bellona
7
0 / 5 / 0
4,536
454
4,622
9,259
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
7
0 / 3 / 0
4,263
426
2,050
4,096
987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
6
0 / 4 / 0
4,236
424
1,462
6,970
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
SKjrHD
Bakasura
6
0 / 4 / 0
4,222
422
67
5,130
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
TenguFaker
Baba Yaga
6
1 / 8 / 0
4,078
408
5,335
7,634
1,714
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
24
Kills
1
1
Deaths
24
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
L
Bellona
Aran18
Bellona
0
5
0
0
L
Chiron
0
3
0
0
W
Jormungandr
Jawswhite
Jormungandr
7
0
9
11.5
L
Athena
0
4
0
0
L
Bakasura
SKjrHD
Bakasura
0
4
0
0
W
Danzaburou
ScarySceptile
Danzaburou
6
0
0
6
W
Anhur
Takashiin
Anhur
4
1
5
6.5
L
Baba Yaga
TenguFaker
Baba Yaga
1
8
0
0.13
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,835
Damage
13,536
31,201
Taken
33,089
14,702
Mitigated
13,427
15,367
Healing
6,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,292
2,274
0
1,264
5,864
2,126
0
1,062
4,802
0
38,482
L
Bellona
Aran18
Bellona
4,622
2,389
0
2,897
9,259
5,795
0
5,460
3,799
0
21,952
L
Chiron
2,050
845
200
678
4,096
987
0
456
3,628
0
19,806
W
Jormungandr
Jawswhite
Jormungandr
4,248
1,382
264
1,952
5,464
3,222
0
1,253
4,211
16,483
0
L
Athena
1,462
178
0
488
6,970
2,571
0
2,187
4,783
7,090
0
L
Bakasura
SKjrHD
Bakasura
67
59
0
710
5,130
2,360
0
250
4,880
0
13,351
W
Danzaburou
ScarySceptile
Danzaburou
3,596
1,686
0
2,754
4,821
1,708
2,398
670
4,151
0
37,434
W
Anhur
Takashiin
Anhur
6,126
2,660
0
2,381
6,840
2,276
375
3,248
3,592
0
32,185
L
Baba Yaga
TenguFaker
Baba Yaga
5,335
473
0
1,311
7,634
1,714
0
467
7,167
14,379
0
W
4,573
935
606
6,146
8,212
5,370
122
564
7,648
35,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,026
Gold Earned
21,335
334
Minions Killed
134
0
Camps Cleared
0
932,520
Distance Traveled
995,560
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,617
662
71
7
0
210,971
0
L
Bellona
4,536
454
46
5
0
182,001
1
L
Chiron
4,263
426
35
4
0
218,016
2
W
Jormungandr
6,345
635
29
3
0
193,854
1
L
Athena
4,236
424
10
1
0
214,289
1
L
Bakasura
4,222
422
34
3
0
214,289
2
W
Danzaburou
7,221
722
85
9
0
163,771
3
W
Anhur
6,443
644
68
7
0
186,595
0
L
Baba Yaga
4,078
408
9
1
0
166,965
0
W
Hades
6,400
640
81
8
0
177,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role