Player Matchup

Danzaburou
Danzaburou
KingofUP
Danzaburou
Level 153
God Stats
30W - 21L
1,392 SR
Queue Stats
105W - 112L
1,526 Elo+
Solo
Khepri
Khepri
Zupeer Takito
Khepri
Level 109
God Stats
3W - 3L
1,252 SR
Queue Stats
291W - 327L
1,458 Elo+
Party 1
Ra
Ra
Zupeer Tamalito
Ra
Level 118
God Stats
7W - 3L
1,595 SR
Queue Stats
107W - 120L
1,422 Elo+
Party 1
Team Averages
Level 127
1,413 SR
1,469 Elo+

VS

Team Averages
Level 82
1,410 SR
1,489 Elo+
Hercules
Hercules
Boggess Ninja
Hercules
Level 145
God Stats
4W - 8L
1,500 SR
Queue Stats
578W - 658L
1,612 Elo+
Solo
Ganesha
Ganesha
JonnyPool2002
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Zmithers
Danzaburou
Level 35
God Stats
0W - 2L
1,230 SR
Queue Stats
7W - 11L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingofUP
Danzaburou
11
2 / 0 / 4
8,168
817
10,120
4,633
1,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 8
8,215
822
4,701
9,000
6,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
7 / 2 / 3
8,532
853
11,699
9,571
4,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boggess Ninja
Hercules
9
2 / 4 / 1
6,778
678
7,124
15,838
9,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
9
0 / 2 / 2
6,901
690
3,103
12,597
7,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Zmithers
Danzaburou
9
1 / 4 / 2
6,720
672
5,411
8,820
3,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
3
3
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
Boggess Ninja
Hercules
2
4
1
0.63
L
Ganesha
0
2
2
0.5
W
Danzaburou
KingofUP
Danzaburou
2
0
4
4
L
Danzaburou
Zmithers
Danzaburou
1
4
2
0.5
W
1
1
8
5
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,520
Damage
15,638
23,204
Taken
37,255
12,833
Mitigated
20,711
9,025
Healing
8,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Boggess Ninja
Hercules
7,124
2,524
528
2,704
15,838
9,659
0
6,450
9,090
0
20,017
L
Ganesha
3,103
208
734
3,001
12,597
7,768
0
4,889
7,428
20,453
0
W
Danzaburou
KingofUP
Danzaburou
10,120
4,097
0
827
4,633
1,683
982
730
3,878
0
32,476
L
Danzaburou
Zmithers
Danzaburou
5,411
2,492
0
1,200
8,820
3,284
0
4,456
4,164
0
19,951
W
4,701
456
0
1,651
9,000
6,732
421
1,701
7,061
10,935
0
W
11,699
1,858
1,542
5,005
9,571
4,418
744
672
8,724
47,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,915
Gold Earned
20,399
142
Minions Killed
70
0
Camps Cleared
0
588,159
Distance Traveled
584,655
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,778
678
24
2
0
195,912
1
L
Ganesha
6,901
690
9
1
0
182,026
2
W
Danzaburou
8,168
817
44
4
0
184,230
0
L
Danzaburou
6,720
672
37
4
0
206,717
0
W
Khepri
8,215
822
19
2
0
223,895
3
W
Ra
8,532
853
79
8
0
180,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role