Player Matchup

Heimdallr
Heimdallr
ASAP_TooLate
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 71L
1,298 Elo+
Solo
Chiron
Chiron
HateMichDoch
Chiron
Level 29
God Stats
13W - 28L
1,368 SR
Queue Stats
78W - 108L
1,453 Elo+
Party 1
Nemesis
Nemesis
Ossi I Hate I
Nemesis
Level 32
God Stats
12W - 20L
1,568 SR
Queue Stats
101W - 150L
1,445 Elo+
Party 1
Merlin
Merlin
Pozzerz_
Merlin
Level 29
God Stats
6W - 4L
1,553 SR
Queue Stats
219W - 148L
1,656 Elo+
Solo
Fenrir
Fenrir
instyledemo
Fenrir
Level 28
God Stats
37W - 52L
1,110 SR
Queue Stats
315W - 401L
1,458 Elo+
Solo
Team Averages
Level 29
1,420 SR
1,462 Elo+

VS

Team Averages
Level 15
1,641 SR
1,494 Elo+
Scylla
Scylla
ArthurMcCallahan
Scylla
Level 6
God Stats
5W - 3L
1,729 SR
Queue Stats
14W - 9L
1,672 Elo+
Solo
Apollo
Apollo
Corneo87
Apollo
Level 13
God Stats
39W - 32L
1,609 SR
Queue Stats
83W - 71L
1,519 Elo+
Solo
Ymir
Ymir
D0ublexp0sure99
Ymir
Level 26
God Stats
4W - 2L
1,731 SR
Queue Stats
39W - 48L
1,423 Elo+
Solo
Awilix
Awilix
Duffman2k21
Awilix
Level 15
God Stats
5W - 4L
1,405 SR
Queue Stats
238W - 232L
1,398 Elo+
Solo
Chaac
Chaac
tpoye40rxitmaili
Chaac
Level 17
God Stats
3W - 0L
1,730 SR
Queue Stats
119W - 160L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ASAP_TooLate
Heimdallr
8
1 / 6 / 0
4,477
448
3,848
5,901
1,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
9
1 / 0 / 0
5,116
512
1,592
6,041
1,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
7
0 / 3 / 0
4,268
427
2,310
5,976
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Pozzerz_
Merlin
9
1 / 2 / 1
5,362
536
3,671
4,502
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
5
0 / 4 / 0
4,115
412
245
6,166
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 0
5,705
571
2,827
4,454
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
Corneo87
Apollo
10
7 / 0 / 1
6,239
624
4,269
5,404
1,651
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 0 / 6
5,572
557
2,981
5,610
2,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
9
3 / 0 / 1
5,479
548
3,400
4,924
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 0 / 1
5,205
521
4,815
4,781
2,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
14
15
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ASAP_TooLate
Heimdallr
1
6
0
0.17
W
4
3
0
1.33
W
Apollo
Corneo87
Apollo
7
0
1
7.5
W
0
0
6
3
W
Awilix
3
0
1
3.5
L
Chiron
1
0
0
1
L
Nemesis
0
3
0
0
L
Merlin
Pozzerz_
Merlin
1
2
1
0.75
L
Fenrir
0
4
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,666
Damage
18,292
28,586
Taken
25,173
8,044
Mitigated
9,744
6,309
Healing
9,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ASAP_TooLate
Heimdallr
3,848
1,755
0
330
5,901
1,651
0
2,467
3,434
0
15,809
W
2,827
327
0
360
4,454
1,418
556
1,793
2,658
24,745
0
W
Apollo
Corneo87
Apollo
4,269
2,396
0
3,024
5,404
1,651
28
1,126
4,278
0
23,069
W
2,981
244
0
1,865
5,610
2,539
85
752
4,858
20,344
0
W
Awilix
3,400
1,229
0
2,794
4,924
1,449
0
0
4,924
0
27,293
L
Chiron
1,592
498
113
2,460
6,041
1,634
180
269
5,332
0
22,119
L
Nemesis
2,310
1,147
0
1,165
5,976
1,482
0
927
4,971
0
14,891
L
Merlin
Pozzerz_
Merlin
3,671
301
0
695
4,502
1,358
0
1,782
2,504
27,619
0
L
Fenrir
245
73
0
1,546
6,166
1,919
0
76
6,037
0
14,813
W
4,815
123
0
1,831
4,781
2,687
393
0
4,781
0
21,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,338
Gold Earned
28,200
188
Minions Killed
229
0
Camps Cleared
0
902,825
Distance Traveled
984,261
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,477
448
21
2
0
171,398
1
W
Scylla
5,705
571
48
5
0
202,374
2
W
Apollo
6,239
624
51
5
0
184,803
4
W
Ymir
5,572
557
27
3
0
221,098
4
W
Awilix
5,479
548
68
7
0
188,116
0
L
Chiron
5,116
512
46
5
0
180,253
1
L
Nemesis
4,268
427
32
3
0
212,328
1
L
Merlin
5,362
536
61
6
0
167,257
2
L
Fenrir
4,115
412
28
3
0
171,589
1
W
Chaac
5,205
521
35
4
0
187,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role