Player Matchup

Neith
Neith
CwistSilv3r
Neith
Level 54
God Stats
149W - 134L
1,527 SR
Queue Stats
212W - 191L
1,467 Elo+
Party 2
Ravana
Ravana
DerCount
Ravana
Level 58
God Stats
0W - 1L
1,566 SR
Queue Stats
10W - 7L
1,630 Elo+
Party 2
Mulan
Mulan
Kullenne
Mulan
Level 56
God Stats
0W - 1L
1,373 SR
Queue Stats
3W - 8L
1,387 Elo+
Solo
Ymir
Ymir
Robinson277
Ymir
Level 124
God Stats
27W - 25L
1,590 SR
Queue Stats
527W - 513L
1,522 Elo+
Party 2
Tiamat
Tiamat
iMecX
Tiamat
Level 84
God Stats
1W - 2L
1,486 SR
Queue Stats
72W - 55L
1,525 Elo+
Party 2
Team Averages
Level 75
1,508 SR
1,506 Elo+

VS

Team Averages
Level 104
1,509 SR
1,486 Elo+
Anubis
Anubis
BunzTheBunziest
Anubis
Level 68
God Stats
43W - 32L
1,593 SR
Queue Stats
130W - 105L
1,534 Elo+
Solo
Cerberus
Cerberus
Crystofel
Cerberus
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
389W - 377L
1,477 Elo+
Party 1
Cupid
Cupid
Drunkyhedgy
Cupid
Level 130
God Stats
5W - 6L
1,579 SR
Queue Stats
366W - 376L
1,428 Elo+
Party 3
Horus
Horus
chiasmos
Horus
Level 69
God Stats
4W - 4L
1,283 SR
Queue Stats
92W - 85L
1,496 Elo+
Party 3
Eset
Eset
ryujiinjaka
Eset
Level 107
God Stats
5W - 4L
1,589 SR
Queue Stats
475W - 430L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,623
442
6,998
8,613
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
DerCount
Ravana
13
5 / 6 / 3
8,212
547
9,019
10,561
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mulan
Kullenne
Mulan
12
0 / 4 / 2
6,337
422
4,626
10,965
8,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 4 / 4
8,236
549
7,828
11,341
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
iMecX
Tiamat
11
0 / 6 / 2
6,654
444
4,891
9,458
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
9,760
651
9,840
12,602
8,163
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Crystofel
Cerberus
15
6 / 0 / 5
9,167
611
7,231
12,689
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 2 / 2
7,890
526
8,162
9,563
3,903
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
chiasmos
Horus
13
5 / 2 / 8
8,449
563
2,719
10,381
5,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
4 / 3 / 7
8,490
566
7,850
9,273
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
24
25
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
W
Cerberus
Crystofel
Cerberus
6
0
5
8.5
L
1
5
1
0.3
L
Ravana
DerCount
Ravana
5
6
3
1.08
W
5
2
2
3
L
Mulan
Kullenne
Mulan
0
4
2
0.25
L
3
4
4
1.25
W
Horus
chiasmos
Horus
5
2
8
4.5
L
Tiamat
iMecX
Tiamat
0
6
2
0.17
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,362
Damage
35,802
50,938
Taken
54,508
25,268
Mitigated
26,201
10,213
Healing
25,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,840
1,544
0
9,579
12,602
8,163
215
0
12,399
65,138
0
W
Cerberus
Crystofel
Cerberus
7,231
624
0
5,088
12,689
5,358
0
4,058
8,371
54,884
0
L
6,998
3,266
0
1,377
8,613
2,193
615
1,925
6,648
0
33,176
L
Ravana
DerCount
Ravana
9,019
3,130
0
2,820
10,561
3,272
0
5,567
4,881
0
43,278
W
8,162
4,165
683
3,006
9,563
3,903
1,003
1,742
7,821
0
51,617
L
Mulan
Kullenne
Mulan
4,626
671
0
1,393
10,965
8,380
0
6,574
4,361
0
30,733
L
7,828
2,061
234
2,336
11,341
7,037
171
3,764
7,524
28,472
0
W
Horus
chiasmos
Horus
2,719
1,386
1,070
3,409
10,381
5,698
249
2,243
8,098
0
20,019
L
Tiamat
iMecX
Tiamat
4,891
462
0
2,053
9,458
4,386
0
6,634
2,603
34,506
0
W
7,850
902
384
2,240
9,273
3,079
0
4,152
4,847
41,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,062
Gold Earned
43,756
306
Minions Killed
475
0
Camps Cleared
0
1,321,612
Distance Traveled
1,350,843
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,760
651
150
10
0
234,391
5
W
Cerberus
9,167
611
127
8
0
318,049
0
L
Neith
6,623
442
58
4
0
249,684
1
L
Ravana
8,212
547
75
5
0
272,259
1
W
Cupid
7,890
526
78
5
0
249,468
2
L
Mulan
6,337
422
54
4
0
269,788
2
L
Ymir
8,236
549
38
3
0
273,974
5
W
Horus
8,449
563
36
2
0
269,396
3
L
Tiamat
6,654
444
81
5
0
255,907
0
W
Eset
8,490
566
84
6
0
279,539
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role