Player Matchup

Arachne
Arachne
CatchMeInAtlanta
Arachne
Level 60
God Stats
6W - 8L
1,166 SR
Queue Stats
97W - 110L
1,478 Elo+
Party 2
Apollo
Apollo
ExtremeTripod95
Apollo
Level 29
God Stats
5W - 10L
1,434 SR
Queue Stats
52W - 64L
1,482 Elo+
Party 1
Osiris
Osiris
hussein_free9999
Osiris
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,644 Elo+
Solo
Tiamat
Tiamat
lucashallberg21
Tiamat
Level 62
God Stats
102W - 89L
1,538 SR
Queue Stats
247W - 244L
1,488 Elo+
Party 1
Ra
Ra
vlJxZz
Ra
Level 26
God Stats
5W - 3L
1,593 SR
Queue Stats
17W - 26L
1,653 Elo+
Party 2
Team Averages
Level 44
1,446 SR
1,549 Elo+

VS

Team Averages
Level 74
1,467 SR
1,492 Elo+
Anhur
Anhur
Alexinho1999
Anhur
Level 129
God Stats
6W - 5L
1,503 SR
Queue Stats
109W - 101L
1,565 Elo+
Party 4
Ymir
Ymir
Gilberttttt
Ymir
Level 16
God Stats
1W - 0L
1,252 SR
Queue Stats
13W - 8L
1,605 Elo+
Party 4
Achilles
Achilles
Panamy
Achilles
Level 42
God Stats
1W - 1L
1,220 SR
Queue Stats
307W - 346L
1,376 Elo+
Party 3
Hel
Hel
Qixzu
Hel
Level 28
God Stats
10W - 4L
1,500 SR
Queue Stats
628W - 655L
1,416 Elo+
Party 3
Arachne
Arachne
Rambouny
Arachne
Level 155
God Stats
17W - 14L
1,861 SR
Queue Stats
567W - 548L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
6,986
499
4,457
12,363
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 8 / 2
6,451
461
2,802
10,601
2,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 1
7,985
570
7,671
12,393
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 9 / 2
7,307
522
7,750
10,200
4,147
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ra
12
2 / 5 / 3
7,285
520
5,701
8,309
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 9
8,212
587
9,452
9,023
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
10 / 3 / 12
9,053
647
10,286
10,786
6,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Panamy
Achilles
13
1 / 3 / 3
7,515
537
5,923
8,844
5,476
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hel
Qixzu
Hel
11
0 / 4 / 2
6,684
477
1,509
7,252
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Rambouny
Arachne
14
11 / 0 / 4
8,785
628
12,789
11,456
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
13
Kills
30
30
Deaths
13
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
3
9
4.17
L
3
5
3
0.9
L
1
8
2
0.25
W
10
3
12
5.33
W
Achilles
Panamy
Achilles
1
3
3
0.83
W
Hel
Qixzu
Hel
0
4
2
0.25
W
Arachne
Rambouny
Arachne
11
0
4
13
L
3
3
1
1.17
L
4
9
2
0.56
L
Ra
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,381
Damage
39,959
53,866
Taken
47,361
19,548
Mitigated
22,873
15,266
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,452
4,552
0
3,006
9,023
3,395
929
3,666
5,037
0
37,518
L
4,457
2,784
0
3,131
12,363
3,240
0
1,829
10,534
0
24,695
L
2,802
1,948
86
1,338
10,601
2,233
514
4,132
6,469
0
24,562
W
10,286
2,819
0
3,088
10,786
6,666
372
3,927
6,362
34,544
0
W
Achilles
Panamy
Achilles
5,923
2,684
0
757
8,844
5,476
862
1,077
7,705
0
38,848
W
Hel
Qixzu
Hel
1,509
277
848
1,254
7,252
2,344
529
685
6,513
33,906
0
W
Arachne
Rambouny
Arachne
12,789
9,398
0
2,770
11,456
4,992
33
2,954
8,293
0
46,569
L
7,671
4,126
0
6,464
12,393
7,101
0
1,228
11,165
0
50,633
L
7,750
827
405
1,544
10,200
4,147
0
3,415
6,785
25,942
0
L
Ra
5,701
386
451
1,847
8,309
2,827
0
1,191
7,118
40,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,014
Gold Earned
40,249
327
Minions Killed
328
0
Camps Cleared
0
1,301,303
Distance Traveled
1,301,890
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,212
587
70
5
0
239,864
4
L
Arachne
6,986
499
48
3
0
279,802
2
L
Apollo
6,451
461
40
3
0
298,744
0
W
Ymir
9,053
647
49
4
0
256,996
3
W
Achilles
7,515
537
76
5
0
266,734
0
W
Hel
6,684
477
64
5
0
228,917
1
W
Arachne
8,785
628
69
5
0
309,379
1
L
Osiris
7,985
570
122
9
0
243,440
2
L
Tiamat
7,307
522
43
3
0
234,072
2
L
Ra
7,285
520
74
5
0
245,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role