Player Matchup

Thor
Thor
BigDaddysmurfer0
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,615 Elo+
Party 1
Tyr
Tyr
DavidLopester
Tyr
Level 24
God Stats
60W - 67L
1,532 SR
Queue Stats
122W - 118L
1,587 Elo+
Solo
Janus
Janus
Sejmon178
Janus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 8L
1,768 Elo+
Party 1
Sol
Sol
attackonsoul123
Sol
Level 27
God Stats
0W - 1L
1,769 SR
Queue Stats
56W - 60L
1,509 Elo+
Solo
Cerberus
Cerberus
judiith_2001
Cerberus
Level 26
God Stats
2W - 3L
1,676 SR
Queue Stats
113W - 94L
1,517 Elo+
Solo
Team Averages
Level 22
1,595 SR
1,599 Elo+

VS

Team Averages
Level 21
1,514 SR
1,622 Elo+
Ganesha
Ganesha
El_xunakle
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 91L
1,653 Elo+
Party 2
Guan Yu
Guan Yu
Kini-1987
Guan Yu
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 101L
1,554 Elo+
Solo
Vulcan
Vulcan
Lolipopmanager
Vulcan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 14L
1,669 Elo+
Solo
Awilix
Awilix
X-_Darksito_-X
Awilix
Level 18
God Stats
8W - 3L
1,571 SR
Queue Stats
129W - 101L
1,616 Elo+
Party 2
Anhur
Anhur
bautistamartinca
Anhur
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,311
554
6,714
11,615
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 2
8,559
571
7,447
10,799
6,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Sejmon178
Janus
9
0 / 6 / 2
5,812
387
1,419
6,395
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 4 / 1
7,158
477
4,708
6,118
1,016
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
judiith_2001
Cerberus
12
2 / 4 / 6
7,967
531
7,557
12,270
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
El_xunakle
Ganesha
11
0 / 3 / 3
6,679
445
5,425
9,570
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
Kini-1987
Guan Yu
12
4 / 1 / 9
7,709
514
6,434
8,712
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 3 / 4
8,951
597
10,319
6,960
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 3
8,346
556
6,096
9,107
3,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
6 / 2 / 5
8,208
547
4,301
9,146
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
10
Kills
19
19
Deaths
10
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
L
3
2
2
2
W
Ganesha
El_xunakle
Ganesha
0
3
3
0.5
W
Guan Yu
Kini-1987
Guan Yu
4
1
9
8.5
W
6
3
4
2.67
L
Janus
Sejmon178
Janus
0
6
2
0.17
W
3
1
3
4.5
L
1
4
1
0.38
W
6
2
5
4.25
L
Cerberus
judiith_2001
Cerberus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,845
Damage
32,575
47,197
Taken
43,495
18,735
Mitigated
17,819
14,992
Healing
9,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,714
1,695
0
3,982
11,615
3,318
0
4,796
6,787
0
50,744
L
7,447
2,055
0
5,422
10,799
6,587
152
3,336
7,042
0
49,557
W
Ganesha
El_xunakle
Ganesha
5,425
385
0
1,812
9,570
4,733
0
426
8,819
28,524
0
W
Guan Yu
Kini-1987
Guan Yu
6,434
1,621
804
3,004
8,712
5,297
58
3,939
4,748
0
30,570
W
10,319
4,523
0
246
6,960
2,067
120
2,910
3,940
56,495
0
L
Janus
Sejmon178
Janus
1,419
45
0
250
6,395
1,642
238
2,896
3,499
16,918
0
W
6,096
2,575
0
375
9,107
3,076
0
1,814
7,153
0
69,794
L
4,708
1,187
0
837
6,118
1,016
1,797
0
6,118
33,572
0
W
4,301
1,753
0
3,009
9,146
2,646
603
4,375
4,701
0
46,188
L
Cerberus
judiith_2001
Cerberus
7,557
333
0
4,501
12,270
6,172
0
4,205
8,007
37,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,807
Gold Earned
39,893
395
Minions Killed
395
0
Camps Cleared
0
1,289,913
Distance Traveled
1,418,551
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,311
554
101
7
0
281,320
4
L
Tyr
8,559
571
113
8
0
281,421
3
W
Ganesha
6,679
445
43
3
0
232,450
0
W
Guan Yu
7,709
514
38
3
0
323,186
3
W
Vulcan
8,951
597
99
7
0
275,946
2
L
Janus
5,812
387
32
2
0
218,509
0
W
Awilix
8,346
556
129
9
0
331,566
2
L
Sol
7,158
477
79
5
0
251,598
0
W
Anhur
8,208
547
86
6
0
255,403
5
L
Cerberus
7,967
531
70
5
0
257,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role