Player Matchup

Medusa
Medusa
Ejefit
Medusa
Level 46
God Stats
4W - 2L
1,924 SR
Queue Stats
151W - 145L
1,523 Elo+
Solo
Fenrir
Fenrir
IFRANKENSTEIN97
Fenrir
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
268W - 265L
1,560 Elo+
Party 2
Chang'e
Chang'e
iTz r33v3r
Chang'e
Level 29
God Stats
115W - 107L
1,550 SR
Queue Stats
559W - 707L
1,374 Elo+
Party 1
Hel
Hel
oXMittzyXo
Hel
Level 44
God Stats
4W - 4L
1,500 SR
Queue Stats
592W - 739L
1,388 Elo+
Party 1
Scylla
Scylla
pterodaptile_96
Scylla
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,436 Elo+
Party 2
Team Averages
Level 55
1,595 SR
1,456 Elo+

VS

Team Averages
Level 72
1,679 SR
1,492 Elo+
Sobek
Sobek
BASELINESHOOTOUT
Sobek
Level 143
God Stats
6W - 2L
1,913 SR
Queue Stats
21W - 18L
1,532 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Josh6-4-5
Ah Muzen Cab
Level 77
God Stats
3W - 1L
1,725 SR
Queue Stats
142W - 132L
1,513 Elo+
Party 3
Bellona
Bellona
Swarmss_
Bellona
Level 47
God Stats
26W - 18L
1,547 SR
Queue Stats
125W - 119L
1,557 Elo+
Party 3
Hera
Hera
TalenTn1x_
Hera
Level 38
God Stats
5W - 3L
1,621 SR
Queue Stats
143W - 149L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Wulli91
Kuzenbo
Level 53
God Stats
3W - 4L
1,588 SR
Queue Stats
92W - 89L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ejefit
Medusa
12
1 / 2 / 0
6,394
533
3,569
6,450
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 3 / 2
6,428
536
5,729
8,609
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
iTz r33v3r
Chang'e
8
0 / 7 / 2
5,040
420
3,420
8,485
2,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
1 / 7 / 2
5,543
462
3,197
7,630
2,231
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 5 / 1
5,335
445
2,476
5,412
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 4
6,085
507
4,368
8,706
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Josh6-4-5
Ah Muzen Cab
12
2 / 1 / 0
7,061
588
3,320
6,458
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Swarmss_
Bellona
14
14 / 0 / 1
8,116
676
10,485
7,496
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
3 / 3 / 5
7,520
627
4,746
5,967
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Wulli91
Kuzenbo
11
2 / 1 / 8
6,617
551
3,258
6,824
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
24
24
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Medusa
Ejefit
Medusa
1
2
0
0.5
L
4
3
2
1.67
W
Ah Muzen Cab
Josh6-4-5
Ah Muzen Cab
2
1
0
2
W
Bellona
Swarmss_
Bellona
14
0
1
14.5
W
3
3
5
1.83
W
Kuzenbo
Wulli91
Kuzenbo
2
1
8
6
L
Chang'e
iTz r33v3r
Chang'e
0
7
2
0.14
L
1
7
2
0.29
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,391
Damage
26,177
36,586
Taken
35,451
11,362
Mitigated
18,358
7,015
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,368
633
0
2,832
8,706
5,074
347
2,421
6,111
18,593
0
L
Medusa
Ejefit
Medusa
3,569
1,848
0
1,780
6,450
1,615
0
1,167
5,283
0
38,145
L
5,729
1,526
0
1,225
8,609
3,233
0
3,172
5,267
0
35,578
W
Ah Muzen Cab
Josh6-4-5
Ah Muzen Cab
3,320
1,352
0
2,941
6,458
2,650
197
0
6,458
0
45,008
W
Bellona
Swarmss_
Bellona
10,485
3,188
0
3,097
7,496
5,012
0
4,087
3,183
0
38,736
W
4,746
1,423
0
1,098
5,967
1,829
64
1,134
4,689
40,145
0
W
Kuzenbo
Wulli91
Kuzenbo
3,258
1,072
0
2,531
6,824
3,793
0
855
5,917
30,170
0
L
Chang'e
iTz r33v3r
Chang'e
3,420
758
513
1,470
8,485
2,566
602
2,618
5,843
18,488
0
L
3,197
546
609
1,134
7,630
2,231
560
816
6,814
23,721
0
L
2,476
439
0
284
5,412
1,717
0
4,242
1,007
21,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,740
Gold Earned
35,399
278
Minions Killed
353
0
Camps Cleared
0
1,005,895
Distance Traveled
1,119,280
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,085
507
36
3
0
230,260
2
L
Medusa
6,394
533
75
6
0
213,994
5
L
Fenrir
6,428
536
59
5
0
221,202
3
W
Ah Muzen Cab
7,061
588
95
8
0
201,708
1
W
Bellona
8,116
676
68
6
0
226,209
0
W
Hera
7,520
627
92
8
0
223,524
7
W
Kuzenbo
6,617
551
62
5
0
237,579
1
L
Chang'e
5,040
420
46
4
0
164,640
0
L
Hel
5,543
462
45
4
0
202,050
0
L
Scylla
5,335
445
53
4
0
204,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role