Player Matchup

Ymir
Ymir
BigMFNJubes
Ymir
Level 16
God Stats
7W - 9L
1,661 SR
Queue Stats
616W - 624L
1,583 Elo+
Party 1
Ullr
Ullr
Lan1948
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SOkrigger
Hercules
Level 27
God Stats
1W - 7L
1,500 SR
Queue Stats
346W - 368L
1,589 Elo+
Party 1
Sol
Sol
ShiestySchmuck
Sol
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
182W - 194L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
nashodpc
Ne Zha
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 32L
1,599 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,557 Elo+

VS

Team Averages
Level 19
1,483 SR
1,532 Elo+
Nox
Nox
BosónDeHiggs
Nox
Level 28
God Stats
3W - 5L
1,385 SR
Queue Stats
103W - 114L
1,575 Elo+
Solo
Bellona
Bellona
Cobrraa
Bellona
Level 23
God Stats
97W - 97L
1,513 SR
Queue Stats
106W - 108L
1,441 Elo+
Solo
Pele
Pele
Jetrean
Pele
Level 18
God Stats
28W - 20L
1,517 SR
Queue Stats
41W - 38L
1,528 Elo+
Solo
Neith
Neith
MrBoB46200
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,617 Elo+
Solo
Hel
Hel
Srylith
Hel
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 4
5,303
482
3,229
9,144
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
Lan1948
Ullr
7
1 / 5 / 1
4,685
426
2,238
7,216
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
SOkrigger
Hercules
10
1 / 3 / 0
5,856
532
3,009
8,420
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 4 / 0
5,437
494
2,876
6,240
1,752
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
nashodpc
Ne Zha
11
2 / 3 / 1
6,137
558
2,313
8,135
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,700
609
5,676
4,793
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Cobrraa
Bellona
11
2 / 1 / 0
5,995
545
3,981
6,408
4,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
Jetrean
Pele
10
6 / 1 / 1
6,489
590
2,851
5,064
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
11
6 / 1 / 8
6,429
584
10,710
8,358
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hel
10
2 / 2 / 8
5,686
517
4,118
5,250
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
19
19
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
3
1
5
5.5
W
Bellona
Cobrraa
Bellona
2
1
0
2
W
Pele
Jetrean
Pele
6
1
1
6.5
L
Ullr
Lan1948
Ullr
1
5
1
0.3
W
Neith
6
1
8
10
L
Hercules
SOkrigger
Hercules
1
3
0
0.33
L
2
4
0
0.5
W
Hel
2
2
8
3
L
Ne Zha
nashodpc
Ne Zha
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,665
Damage
27,336
39,155
Taken
29,873
18,870
Mitigated
11,687
11,310
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,229
609
505
2,684
9,144
4,694
90
2,362
6,782
19,635
0
W
5,676
1,229
0
1,008
4,793
1,740
330
1,702
3,091
34,678
0
W
Bellona
Cobrraa
Bellona
3,981
683
0
353
6,408
4,837
434
0
6,108
519
27,356
W
Pele
Jetrean
Pele
2,851
735
0
2,130
5,064
1,386
759
795
4,269
0
26,807
L
Ullr
Lan1948
Ullr
2,238
971
0
689
7,216
2,922
58
1,967
5,249
0
13,840
W
Neith
10,710
5,724
0
3,830
8,358
2,283
0
1,596
6,737
0
36,504
L
Hercules
SOkrigger
Hercules
3,009
702
0
2,982
8,420
6,834
0
597
7,448
0
24,067
L
2,876
935
0
1,201
6,240
1,752
915
2,808
3,432
19,518
0
W
Hel
4,118
413
2,113
2,845
5,250
1,441
426
2,012
3,238
12,932
0
L
Ne Zha
nashodpc
Ne Zha
2,313
728
0
3,249
8,135
2,668
0
2,060
6,050
0
36,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
31,299
222
Minions Killed
249
0
Camps Cleared
0
936,617
Distance Traveled
1,014,680
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,303
482
29
3
0
186,053
2
W
Nox
6,700
609
67
6
0
218,240
0
W
Bellona
5,995
545
61
6
0
211,798
4
W
Pele
6,489
590
47
4
0
183,578
1
L
Ullr
4,685
426
27
2
0
173,265
2
W
Neith
6,429
584
48
4
0
187,631
3
L
Hercules
5,856
532
50
5
0
182,962
2
L
Sol
5,437
494
34
3
0
190,540
1
W
Hel
5,686
517
26
2
0
213,433
0
L
Ne Zha
6,137
558
82
7
0
203,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role