Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BRoHeMaDy
Ah Muzen Cab
Level 126
God Stats
4W - 2L
1,373 SR
Queue Stats
120W - 142L
1,626 Elo+
Party 1
Jormungandr
Jormungandr
Camrir
Jormungandr
Level 87
God Stats
10W - 5L
1,603 SR
Queue Stats
140W - 116L
1,627 Elo+
Party 1
Osiris
Osiris
GodlyShaggy
Osiris
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 210L
1,648 Elo+
Party 1
Ne Zha
Ne Zha
JenovaClone1332
Ne Zha
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
207W - 212L
1,644 Elo+
Party 1
Tiamat
Tiamat
JoLuRestrepo01
Tiamat
Level 129
God Stats
2W - 0L
1,461 SR
Queue Stats
78W - 78L
1,423 Elo+
Solo
Team Averages
Level 118
1,487 SR
1,593 Elo+

VS

Team Averages
Level 102
1,513 SR
1,487 Elo+
Hercules
Hercules
Gronnga
Hercules
Level 99
God Stats
0W - 1L
1,366 SR
Queue Stats
26W - 39L
1,453 Elo+
Party 2
Janus
Janus
Revaki413
Janus
Level 69
God Stats
3W - 2L
1,698 SR
Queue Stats
356W - 365L
1,477 Elo+
Solo
Jormungandr
Jormungandr
janjacomozzi
Jormungandr
Level 139
God Stats
0W - 4L
1,500 SR
Queue Stats
372W - 396L
1,552 Elo+
Solo
Izanami
Izanami
lingSin
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
x8Bitx
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BRoHeMaDy
Ah Muzen Cab
18
4 / 3 / 9
10,820
773
14,567
12,816
5,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Jormungandr
Camrir
Jormungandr
16
1 / 4 / 15
9,835
703
8,663
15,437
16,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
17
3 / 5 / 14
10,451
747
10,608
14,669
20,762
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
11 / 5 / 10
12,575
898
17,780
15,776
10,428
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 3 / 11
11,702
836
18,877
15,149
12,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gronnga
Hercules
19
3 / 4 / 12
10,289
735
8,913
21,260
25,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Revaki413
Janus
15
3 / 7 / 6
9,817
701
9,464
12,732
3,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
janjacomozzi
Jormungandr
16
2 / 5 / 10
9,480
677
9,816
16,389
15,629
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
lingSin
Izanami
18
7 / 5 / 5
11,349
811
15,192
13,130
6,102
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
x8Bitx
Rama
18
3 / 4 / 13
10,305
736
11,398
14,970
5,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
64
25
Kills
18
20
Deaths
25
59
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BRoHeMaDy
Ah Muzen Cab
4
3
9
2.83
W
Jormungandr
Camrir
Jormungandr
1
4
15
2.13
W
Osiris
3
5
14
2
L
Hercules
Gronnga
Hercules
3
4
12
2.25
W
11
5
10
3.2
W
6
3
11
3.83
L
Janus
Revaki413
Janus
3
7
6
0.86
L
Jormungandr
janjacomozzi
Jormungandr
2
5
10
1.4
L
Izanami
lingSin
Izanami
7
5
5
1.9
L
Rama
x8Bitx
Rama
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,495
Damage
54,783
73,847
Taken
78,481
66,400
Mitigated
56,160
28,158
Healing
28,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BRoHeMaDy
Ah Muzen Cab
14,567
5,253
2,359
5,522
12,816
5,698
2,680
4,609
8,207
0
38,535
W
Jormungandr
Camrir
Jormungandr
8,663
1,079
1,434
1,399
15,437
16,892
736
3,495
11,942
20,851
0
W
Osiris
10,608
2,169
2,644
2,815
14,669
20,762
691
2,389
12,280
0
14,017
L
Hercules
Gronnga
Hercules
8,913
3,118
757
9,647
21,260
25,271
193
8,601
12,267
0
18,705
W
17,780
4,228
1,062
4,013
15,776
10,428
311
3,704
12,072
0
28,183
W
18,877
879
1,754
5,156
15,149
12,620
877
5,083
10,066
35,619
0
L
Janus
Revaki413
Janus
9,464
1,395
2,381
1,921
12,732
3,778
342
3,755
8,803
21,572
0
L
Jormungandr
janjacomozzi
Jormungandr
9,816
2,856
2,022
2,922
16,389
15,629
190
3,720
12,446
21,679
0
L
Izanami
lingSin
Izanami
15,192
11,001
26
1,770
13,130
6,102
1,045
5,125
7,807
0
31,376
L
Rama
x8Bitx
Rama
11,398
8,924
1,022
5,723
14,970
5,380
0
5,154
9,618
0
23,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,383
Gold Earned
51,240
137
Minions Killed
162
0
Camps Cleared
0
1,329,309
Distance Traveled
1,130,577
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,820
773
31
2
0
275,874
0
W
Jormungandr
9,835
703
22
2
0
243,548
1
W
Osiris
10,451
747
9
1
0
266,412
0
L
Hercules
10,289
735
21
2
0
251,605
1
W
Ne Zha
12,575
898
10
1
0
257,888
0
W
Tiamat
11,702
836
65
5
0
285,587
0
L
Janus
9,817
701
26
2
0
214,247
1
L
Jormungandr
9,480
677
25
2
0
236,325
0
L
Izanami
11,349
811
47
3
0
217,618
1
L
Rama
10,305
736
43
3
0
210,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role