Player Matchup

Janus
Janus
Gnarrkks
Janus
Level 17
God Stats
7W - 4L
1,713 SR
Queue Stats
23W - 21L
1,377 Elo+
Solo
Cerberus
Cerberus
HadToSauceCasual
Cerberus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 128L
1,376 Elo+
Solo
Anhur
Anhur
Mipatron007
Anhur
Level 27
God Stats
2W - 4L
1,379 SR
Queue Stats
84W - 94L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
Sebirox78
Baron Samedi
Level 26
God Stats
11W - 8L
1,553 SR
Queue Stats
19W - 18L
1,442 Elo+
Solo
Thor
Thor
Thymael
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,238 Elo+
Solo
Team Averages
Level 21
1,529 SR
1,362 Elo+

VS

Team Averages
Level 20
1,429 SR
1,356 Elo+
Bellona
Bellona
Goateth1934
Bellona
Level 5
God Stats
17W - 8L
1,384 SR
Queue Stats
82W - 66L
1,279 Elo+
Solo
Skadi
Skadi
Joshthelegend_1
Skadi
Level 20
God Stats
4W - 11L
1,244 SR
Queue Stats
140W - 205L
1,313 Elo+
Solo
Chaac
Chaac
ShangriLaJungle
Chaac
Level 29
God Stats
6W - 1L
1,679 SR
Queue Stats
27W - 22L
1,450 Elo+
Solo
Yemoja
Yemoja
Stay Frosty4634
Yemoja
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
118W - 117L
1,324 Elo+
Solo
Pele
Pele
xCoolWhipp
Pele
Level 22
God Stats
14W - 17L
1,340 SR
Queue Stats
107W - 113L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gnarrkks
Janus
14
2 / 7 / 4
8,859
422
12,078
11,285
3,564
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 3 / 4
10,214
486
15,882
19,145
14,635
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 8 / 6
8,615
410
7,452
16,830
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Sebirox78
Baron Samedi
14
3 / 5 / 6
9,040
430
10,344
11,388
4,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Thymael
Thor
9
0 / 15 / 0
6,887
328
1,221
14,752
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Goateth1934
Bellona
18
8 / 1 / 6
11,761
560
11,136
13,445
13,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
7 / 2 / 7
10,876
518
13,876
10,120
4,920
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
8 / 4 / 6
10,072
480
12,622
18,788
8,752
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
0 / 5 / 13
9,050
431
6,033
15,734
7,801
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

18
12 / 0 / 6
11,778
561
9,693
14,881
11,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
12
Kills
35
38
Deaths
12
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Janus
Gnarrkks
Janus
2
7
4
0.57
W
Bellona
Goateth1934
Bellona
8
1
6
11
L
5
3
4
2.33
W
7
2
7
5.25
L
2
8
6
0.63
L
Baron Samedi
Sebirox78
Baron Samedi
3
5
6
1.2
W
8
4
6
2.75
W
0
5
13
1.3
L
Thor
Thymael
Thor
0
15
0
0
W
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,977
Damage
53,360
73,400
Taken
72,968
31,940
Mitigated
46,125
11,799
Healing
29,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Gnarrkks
Janus
12,078
1,495
0
545
11,285
3,564
1,341
1,037
10,098
50,201
0
W
Bellona
Goateth1934
Bellona
11,136
1,887
0
1,715
13,445
13,424
2,863
7,259
6,186
0
72,890
L
15,882
1,605
0
5,325
19,145
14,635
966
2,118
16,952
48,492
0
W
13,876
6,087
1,014
1,902
10,120
4,920
3,576
6,013
4,107
0
63,069
L
7,452
2,431
0
3,368
16,830
5,052
0
745
16,010
0
28,330
L
Baron Samedi
Sebirox78
Baron Samedi
10,344
902
318
1,896
11,388
4,720
1,350
1,103
10,110
45,857
0
W
12,622
3,309
1,119
7,093
18,788
8,752
2,570
8,789
9,999
0
53,478
W
6,033
1,497
6,084
2,691
15,734
7,801
797
11,762
3,972
26,026
0
L
Thor
Thymael
Thor
1,221
453
0
347
14,752
3,969
0
1,030
13,622
0
12,331
W
9,693
4,372
0
7,389
14,881
11,228
442
4,481
10,400
0
70,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,615
Gold Earned
53,537
290
Minions Killed
466
0
Camps Cleared
0
1,730,754
Distance Traveled
1,727,943
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,859
422
90
4
0
339,712
0
W
Bellona
11,761
560
142
7
0
401,821
0
L
Cerberus
10,214
486
76
4
0
360,346
3
W
Skadi
10,876
518
96
5
0
300,257
0
L
Anhur
8,615
410
41
2
0
354,353
1
L
Baron Samedi
9,040
430
63
3
0
367,194
5
W
Chaac
10,072
480
61
3
0
352,479
1
W
Yemoja
9,050
431
43
2
0
299,627
1
L
Thor
6,887
328
20
1
0
309,149
1
W
Pele
11,778
561
124
6
0
373,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role