Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
L1L2_AsTral
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,401 Elo+
Party 3
Anhur
Anhur
L1L2_ChYBr4X
Anhur
Level 18
God Stats
1W - 1L
1,712 SR
Queue Stats
32W - 30L
1,378 Elo+
Party 3
Neith
Neith
Mc_CHuchU8
Neith
Level 18
God Stats
20W - 11L
1,570 SR
Queue Stats
39W - 31L
1,387 Elo+
Party 3
The Morrigan
The Morrigan
R3miZ3Lda
The Morrigan
Level 27
God Stats
2W - 4L
1,564 SR
Queue Stats
100W - 133L
1,354 Elo+
Solo
Team Averages
Level 21
1,569 SR
1,404 Elo+

VS

Team Averages
Level 25
1,438 SR
1,400 Elo+
Merlin
Merlin
DanlJ60
Merlin
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 106L
1,391 Elo+
Party 1
Medusa
Medusa
DarkSeb-
Medusa
Level 27
God Stats
4W - 7L
1,252 SR
Queue Stats
85W - 74L
1,408 Elo+
Party 2
Chaac
Chaac
KiiiLL3r7
Chaac
Level 18
God Stats
10W - 6L
1,494 SR
Queue Stats
44W - 30L
1,430 Elo+
Party 2
Set
Set
KuSH x VoN
Set
Level 26
God Stats
10W - 11L
1,488 SR
Queue Stats
191W - 261L
1,369 Elo+
Party 1
Hera
Hera
Nmo0302
Hera
Level 25
God Stats
34W - 35L
1,459 SR
Queue Stats
364W - 359L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 0 / 3
5,751
575
2,984
6,611
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
7
0 / 7 / 0
4,633
463
1,784
5,755
2,266
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 3 / 3
4,901
490
2,096
5,468
1,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
9
2 / 2 / 1
5,471
547
2,074
5,129
1,681
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
R3miZ3Lda
The Morrigan
6
1 / 3 / 0
4,772
477
1,432
4,511
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DanlJ60
Merlin
8
0 / 2 / 0
4,931
493
2,109
3,903
1,171
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
DarkSeb-
Medusa
7
0 / 3 / 0
4,870
487
2,475
4,666
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Chaac
KiiiLL3r7
Chaac
10
2 / 2 / 1
5,689
569
4,973
5,992
3,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
5 / 0 / 3
6,482
648
2,452
4,995
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Nmo0302
Hera
12
8 / 1 / 3
7,085
709
5,776
3,100
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
15
15
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
0
3
4.5
W
Merlin
DanlJ60
Merlin
0
2
0
0
W
Medusa
DarkSeb-
Medusa
0
3
0
0
W
Chaac
KiiiLL3r7
Chaac
2
2
1
1.25
W
5
0
3
6.5
L
Anubis
0
7
0
0
L
2
3
3
1.17
L
Neith
2
2
1
1.25
W
Hera
Nmo0302
Hera
8
1
3
9.5
L
The Morrigan
R3miZ3Lda
The Morrigan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,370
Damage
17,785
27,474
Taken
22,656
9,426
Mitigated
7,800
2,759
Healing
5,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,984
1,218
0
1,050
6,611
2,939
0
905
5,706
0
22,465
W
Merlin
DanlJ60
Merlin
2,109
78
87
757
3,903
1,171
981
0
3,903
19,247
0
W
Medusa
DarkSeb-
Medusa
2,475
959
0
632
4,666
956
315
0
4,666
0
16,245
W
Chaac
KiiiLL3r7
Chaac
4,973
509
0
1,709
5,992
3,416
268
510
5,482
0
23,754
W
2,452
1,158
0
2,764
4,995
1,494
0
608
4,345
0
26,190
L
Anubis
1,784
265
40
390
5,755
2,266
450
3,536
2,219
17,428
0
L
2,096
573
0
0
5,468
1,409
60
2,041
3,427
0
13,713
L
Neith
2,074
756
159
822
5,129
1,681
76
0
4,829
0
16,666
W
Hera
Nmo0302
Hera
5,776
1,419
0
0
3,100
763
0
1,760
1,222
33,193
0
L
The Morrigan
R3miZ3Lda
The Morrigan
1,432
221
0
298
4,511
1,131
442
1,403
3,108
14,242
374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
29,057
162
Minions Killed
234
0
Camps Cleared
0
939,378
Distance Traveled
1,048,694
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,751
575
38
4
0
222,668
1
W
Merlin
4,931
493
40
4
0
166,969
1
W
Medusa
4,870
487
28
3
0
195,912
2
W
Chaac
5,689
569
40
4
0
222,667
3
W
Set
6,482
648
51
5
0
234,272
0
L
Anubis
4,633
463
31
3
0
156,121
1
L
Anhur
4,901
490
18
2
0
207,438
1
L
Neith
5,471
547
40
4
0
179,797
0
W
Hera
7,085
709
75
8
0
228,874
0
L
The Morrigan
4,772
477
35
4
0
173,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role