Player Matchup

Ymir
Ymir
BIA-MajorMax
Ymir
Level 26
God Stats
52W - 44L
1,549 SR
Queue Stats
240W - 325L
1,322 Elo+
Party 1
Ah Puch
Ah Puch
Rakish_Ryan
Ah Puch
Level 28
God Stats
9W - 8L
1,397 SR
Queue Stats
180W - 257L
1,275 Elo+
Party 1
Fenrir
Fenrir
ShowDude202
Fenrir
Level 24
God Stats
22W - 22L
1,688 SR
Queue Stats
45W - 38L
1,415 Elo+
Solo
Skadi
Skadi
TickleMeElmo264
Skadi
Level 10
God Stats
10W - 5L
1,370 SR
Queue Stats
13W - 14L
1,254 Elo+
Solo
Bellona
Bellona
kemanaja-julian
Bellona
Level 27
God Stats
12W - 7L
1,633 SR
Queue Stats
36W - 26L
1,423 Elo+
Solo
Team Averages
Level 23
1,528 SR
1,338 Elo+

VS

Team Averages
Level 13
1,489 SR
1,229 Elo+
Nike
Nike
ButtFairy420
Nike
Level 16
God Stats
40W - 58L
1,408 SR
Queue Stats
199W - 281L
1,300 Elo+
Solo
Merlin
Merlin
Kradeca_08
Merlin
Level 14
God Stats
8W - 8L
1,537 SR
Queue Stats
21W - 28L
1,237 Elo+
Solo
Anhur
Anhur
PutElephant3143
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,051 Elo+
Solo
Cthulhu
Cthulhu
nervous_twin
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,326 Elo+
Solo
Medusa
Medusa
x InBred Evil x
Medusa
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 34L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 27
13,979
1,165
17,066
14,582
18,269
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
Rakish_Ryan
Ah Puch
19
3 / 0 / 14
12,376
1,031
16,569
6,668
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
19
12 / 3 / 10
12,783
1,065
14,631
15,463
6,951
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
12 / 2 / 11
12,895
1,075
22,790
8,142
4,958
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
9 / 1 / 15
12,656
1,055
17,038
14,696
12,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

256

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
10,806
901
9,581
17,919
12,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Kradeca_08
Merlin
17
0 / 10 / 3
10,784
899
12,456
19,636
8,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 13 / 1
10,143
845
4,027
20,118
7,545
Cthulhu
nervous_twin
Cthulhu
16
2 / 6 / 3
11,097
925
11,106
21,048
23,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 8 / 3
10,911
909
11,951
17,631
7,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
19
41
Kills
6
6
Deaths
41
77
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
0
27
18.5
L
1
4
3
0.63
L
Merlin
Kradeca_08
Merlin
0
10
3
0.15
L
2
13
1
0.19
W
Ah Puch
Rakish_Ryan
Ah Puch
3
0
14
10
W
Fenrir
12
3
10
5.67
W
12
2
11
8.75
W
9
1
15
16.5
L
Cthulhu
nervous_twin
Cthulhu
2
6
3
0.58
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,094
Damage
49,121
59,551
Taken
96,352
45,774
Mitigated
60,011
9,467
Healing
5,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,066
4,292
0
1,825
14,582
18,269
0
5,958
8,215
34,639
0
L
9,581
2,135
0
503
17,919
12,220
0
5,160
12,659
94
18,997
L
Merlin
Kradeca_08
Merlin
12,456
1,557
526
1,608
19,636
8,419
0
8,443
11,143
47,058
0
L
4,027
842
42
229
20,118
7,545
0
6,761
13,207
0
10,920
W
Ah Puch
Rakish_Ryan
Ah Puch
16,569
715
0
1,732
6,668
2,646
0
3,978
2,590
53,718
0
W
Fenrir
14,631
8,406
0
2,395
15,463
6,951
0
4,046
10,992
0
24,742
W
22,790
10,372
0
0
8,142
4,958
0
3,305
4,670
0
31,996
W
17,038
5,561
0
3,515
14,696
12,950
0
5,545
8,730
0
32,241
L
Cthulhu
nervous_twin
Cthulhu
11,106
635
684
590
21,048
23,994
0
7,313
13,495
33,497
0
L
11,951
6,480
0
1,019
17,631
7,833
0
5,958
11,523
0
25,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,689
Gold Earned
53,741
215
Minions Killed
220
6
Camps Cleared
4
1,164,874
Distance Traveled
1,048,397
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,979
1,165
36
3
1
241,695
0
L
Nike
10,806
901
19
2
0
232,252
4
L
Merlin
10,784
899
90
8
0
196,930
0
L
Anhur
10,143
845
9
1
0
170,726
1
W
Ah Puch
12,376
1,031
113
9
0
222,210
0
W
Fenrir
12,783
1,065
12
1
5
230,056
0
W
Skadi
12,895
1,075
20
2
0
207,921
0
W
Bellona
12,656
1,055
34
3
0
262,992
3
L
Cthulhu
11,097
925
77
6
1
245,113
0
L
Medusa
10,911
909
25
2
3
203,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role