Player Matchup

Fenrir
Fenrir
FelicityFortune
Fenrir
Level 67
God Stats
14W - 15L
1,500 SR
Queue Stats
359W - 320L
1,498 Elo+
Party 2
Discordia
Discordia
Heavenly-Ratel
Discordia
Level 14
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 10L
1,461 Elo+
Party 2
Neith
Neith
Rinshura
Neith
Level 41
God Stats
26W - 16L
1,522 SR
Queue Stats
592W - 570L
1,609 Elo+
Solo
Khepri
Khepri
pet97x
Khepri
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
346W - 317L
1,548 Elo+
Party 2
Tiamat
Tiamat
ultimateDestiny0
Tiamat
Level 109
God Stats
2W - 4L
1,414 SR
Queue Stats
391W - 341L
1,556 Elo+
Party 2
Team Averages
Level 68
1,444 SR
1,535 Elo+

VS

Team Averages
Level 75
1,481 SR
1,569 Elo+
Ymir
Ymir
Ben_S04
Ymir
Level 45
God Stats
31W - 23L
1,551 SR
Queue Stats
400W - 374L
1,484 Elo+
Solo
Rama
Rama
CrazyDiamond18
Rama
Level 28
God Stats
1W - 2L
1,308 SR
Queue Stats
197W - 148L
1,566 Elo+
Party 1
Merlin
Merlin
ImPaCt SkIlLz65
Merlin
Level 130
God Stats
2W - 5L
1,258 SR
Queue Stats
265W - 195L
1,635 Elo+
Party 1
Bellona
Bellona
RatteBlut560287
Bellona
Level 128
God Stats
9W - 4L
1,788 SR
Queue Stats
500W - 428L
1,662 Elo+
Party 1
Ravana
Ravana
TheLambFamily21
Ravana
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
36W - 66L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,566
357
544
3,527
783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Heavenly-Ratel
Discordia
7
0 / 3 / 0
4,175
418
1,225
3,696
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Neith
Rinshura
Neith
10
2 / 2 / 0
5,513
551
7,161
3,819
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
pet97x
Khepri
7
0 / 2 / 1
4,689
469
2,020
4,385
1,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
4,529
453
2,414
6,836
5,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ben_S04
Ymir
8
1 / 1 / 2
5,200
520
1,236
7,442
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 1 / 2
4,905
491
1,733
6,319
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
5 / 0 / 1
7,328
733
6,017
3,588
1,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 0
6,240
624
4,659
6,031
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 2
5,467
547
633
3,428
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
9
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
Ben_S04
Ymir
1
1
2
2
W
1
1
2
2
L
0
2
0
0
L
Discordia
Heavenly-Ratel
Discordia
0
3
0
0
W
5
0
1
5.5
W
1
0
0
1
L
Neith
Rinshura
Neith
2
2
0
1
W
1
0
2
2
L
Khepri
pet97x
Khepri
0
2
1
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,364
Damage
14,278
22,263
Taken
26,808
10,705
Mitigated
10,000
7,062
Healing
13,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Ben_S04
Ymir
1,236
422
0
2,314
7,442
2,951
0
643
6,799
13,323
0
W
1,733
1,132
0
3,536
6,319
1,562
0
662
5,657
0
22,723
L
544
329
0
852
3,527
783
0
158
3,369
0
6,191
L
Discordia
Heavenly-Ratel
Discordia
1,225
169
0
0
3,696
1,115
0
2,943
753
15,247
0
W
6,017
384
0
883
3,588
1,071
470
1,454
1,874
52,400
0
W
4,659
2,383
0
4,967
6,031
3,370
0
2,089
3,617
0
34,330
L
Neith
Rinshura
Neith
7,161
2,775
0
1,555
3,819
1,197
0
1,598
2,221
0
34,861
W
633
371
0
1,808
3,428
1,046
0
184
3,202
0
28,125
L
Khepri
pet97x
Khepri
2,020
148
0
713
4,385
1,886
0
2,554
1,831
17,938
0
L
2,414
740
0
3,942
6,836
5,724
0
0
6,836
22,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,472
Gold Earned
29,140
182
Minions Killed
322
0
Camps Cleared
0
739,410
Distance Traveled
915,425
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,200
520
34
3
0
149,724
3
W
Rama
4,905
491
38
4
0
167,381
2
L
Fenrir
3,566
357
13
1
0
72,210
0
L
Discordia
4,175
418
29
3
0
156,331
2
W
Merlin
7,328
733
101
10
0
198,191
0
W
Bellona
6,240
624
83
8
0
199,427
2
L
Neith
5,513
551
72
7
0
156,920
1
W
Ravana
5,467
547
66
7
0
200,702
1
L
Khepri
4,689
469
30
3
0
202,653
6
L
Tiamat
4,529
453
38
4
0
151,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role