Player Matchup

Fenrir
Fenrir
Arabesk-Sama
Fenrir
Level 128
God Stats
2W - 1L
1,749 SR
Queue Stats
788W - 747L
1,412 Elo+
Party 3
Cupid
Cupid
GehirnSchlucky
Cupid
Level 29
God Stats
1W - 1L
1,294 SR
Queue Stats
298W - 314L
1,384 Elo+
Party 3
Ganesha
Ganesha
LaKToZ_FR
Ganesha
Level 34
God Stats
6W - 3L
1,924 SR
Queue Stats
311W - 295L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
MirDochEgalYT
Zhong Kui
Level 66
God Stats
35W - 32L
1,557 SR
Queue Stats
262W - 264L
1,425 Elo+
Party 3
Erlang Shen
Erlang Shen
Sk1boss
Erlang Shen
Level 48
God Stats
35W - 26L
1,582 SR
Queue Stats
453W - 412L
1,509 Elo+
Solo
Team Averages
Level 61
1,621 SR
1,440 Elo+

VS

Team Averages
Level 33
1,450 SR
1,375 Elo+
Apollo
Apollo
Captain_Seitan
Apollo
Level 44
God Stats
7W - 9L
1,483 SR
Queue Stats
82W - 78L
1,451 Elo+
Party 2
Anubis
Anubis
Hoodie_Enzo
Anubis
Level 47
God Stats
4W - 10L
1,275 SR
Queue Stats
183W - 220L
1,272 Elo+
Party 1
Ymir
Ymir
Prokaz9
Ymir
Level 25
God Stats
13W - 12L
1,575 SR
Queue Stats
30W - 33L
1,444 Elo+
Party 2
Vamana
Vamana
Scotty_B_99
Vamana
Level 15
God Stats
16W - 17L
1,391 SR
Queue Stats
185W - 191L
1,318 Elo+
Party 1
Ao Kuang
Ao Kuang
Will JD 123
Ao Kuang
Level 34
God Stats
2W - 2L
1,526 SR
Queue Stats
187W - 171L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 0 / 1
10,825
570
11,843
13,964
16,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 3 / 3
9,911
522
12,097
12,335
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
LaKToZ_FR
Ganesha
16
0 / 0 / 12
9,954
524
7,365
9,163
6,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
MirDochEgalYT
Zhong Kui
17
7 / 1 / 2
10,731
565
10,911
10,299
7,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Sk1boss
Erlang Shen
19
6 / 0 / 4
11,317
596
11,977
11,893
6,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 1
9,166
482
9,404
17,971
6,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
14
0 / 7 / 2
8,043
423
7,389
9,769
3,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
Prokaz9
Ymir
13
0 / 5 / 0
7,780
409
6,638
16,268
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
12
0 / 3 / 0
7,241
381
5,214
13,813
8,145
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ao Kuang
Will JD 123
Ao Kuang
14
2 / 6 / 0
8,246
434
6,764
16,348
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
24
Kills
4
4
Deaths
24
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
1
6.5
L
2
3
1
0.83
W
5
3
3
2.17
L
Anubis
0
7
2
0.14
W
Ganesha
LaKToZ_FR
Ganesha
0
0
12
6
W
Zhong Kui
MirDochEgalYT
Zhong Kui
7
1
2
8
L
Ymir
Prokaz9
Ymir
0
5
0
0
L
Vamana
0
3
0
0
W
Erlang Shen
Sk1boss
Erlang Shen
6
0
4
8
L
Ao Kuang
Will JD 123
Ao Kuang
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,193
Damage
35,409
57,654
Taken
74,169
40,834
Mitigated
33,689
21,167
Healing
21,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,843
3,146
0
4,420
13,964
16,923
976
2,772
11,192
0
54,955
L
9,404
4,517
0
9,449
17,971
6,799
752
3,169
14,657
0
68,459
W
12,097
5,717
495
5,997
12,335
4,284
1,299
6,067
6,268
0
57,628
L
Anubis
7,389
290
0
1,603
9,769
3,847
0
8,146
1,107
37,916
0
W
Ganesha
LaKToZ_FR
Ganesha
7,365
300
0
1,670
9,163
6,349
633
3,437
5,704
42,938
0
W
Zhong Kui
MirDochEgalYT
Zhong Kui
10,911
910
241
5,008
10,299
7,084
2,984
5,712
4,547
53,849
0
L
Ymir
Prokaz9
Ymir
6,638
1,414
0
683
16,268
9,660
0
2,164
14,104
28,620
0
L
Vamana
5,214
2,052
99
3,131
13,813
8,145
360
1,261
12,256
0
27,250
W
Erlang Shen
Sk1boss
Erlang Shen
11,977
7,283
0
3,336
11,893
6,194
0
2,741
9,152
0
107,012
L
Ao Kuang
Will JD 123
Ao Kuang
6,764
1,418
222
6,687
16,348
5,238
826
2,762
13,219
58,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,738
Gold Earned
40,476
558
Minions Killed
383
0
Camps Cleared
0
1,867,477
Distance Traveled
1,674,051
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,825
570
113
6
0
378,772
2
L
Apollo
9,166
482
110
6
0
300,200
4
W
Cupid
9,911
522
119
6
0
332,535
2
L
Anubis
8,043
423
59
3
0
322,570
2
W
Ganesha
9,954
524
31
2
0
401,924
5
W
Zhong Kui
10,731
565
119
6
0
334,694
4
L
Ymir
7,780
409
58
3
0
346,915
3
L
Vamana
7,241
381
54
3
0
333,115
0
W
Erlang Shen
11,317
596
176
9
0
419,552
1
L
Ao Kuang
8,246
434
102
5
0
371,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role