Player Matchup

Cthulhu
Cthulhu
ApexPredator370
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,500 Elo+
Party 1
Fenrir
Fenrir
CipherFox
Fenrir
Level 25
God Stats
10W - 10L
1,279 SR
Queue Stats
78W - 83L
1,201 Elo+
Party 1
Tyr
Tyr
ProfDiablo
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 75L
1,500 Elo+
Party 1
Scylla
Scylla
TallMineta
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Vidigameaphobic
Apollo
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,316 Elo+
Party 1
Team Averages
Level 21
1,456 SR
1,403 Elo+

VS

Team Averages
Level 23
1,541 SR
1,329 Elo+
Arachne
Arachne
Balikbayan
Arachne
Level 28
God Stats
7W - 3L
1,725 SR
Queue Stats
70W - 72L
1,368 Elo+
Solo
Anubis
Anubis
MacheteChief94
Anubis
Level 25
God Stats
38W - 40L
1,456 SR
Queue Stats
195W - 244L
1,408 Elo+
Solo
Cupid
Cupid
S0ulKeyper
Cupid
Level 16
God Stats
60W - 50L
1,726 SR
Queue Stats
99W - 103L
1,367 Elo+
Solo
Cerberus
Cerberus
ThogShoggoth
Cerberus
Level 17
God Stats
11W - 14L
1,431 SR
Queue Stats
22W - 36L
1,269 Elo+
Solo
Bellona
Bellona
javenraid
Bellona
Level 28
God Stats
2W - 2L
1,366 SR
Queue Stats
23W - 41L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 5
8,527
474
8,811
14,880
8,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
CipherFox
Fenrir
12
2 / 11 / 3
8,602
478
7,868
18,120
5,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
3 / 4 / 3
8,648
480
7,459
14,240
11,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
TallMineta
Scylla
7
0 / 5 / 0
5,685
316
980
4,548
942
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 8 / 0
6,675
371
3,119
9,640
2,617
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Balikbayan
Arachne
17
7 / 1 / 0
10,966
609
5,442
10,713
5,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
10 / 1 / 6
11,946
664
18,454
14,048
9,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
16
9 / 2 / 9
10,790
599
10,393
9,335
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
ThogShoggoth
Cerberus
14
7 / 3 / 8
10,606
589
8,011
17,968
18,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bellona
javenraid
Bellona
15
1 / 2 / 9
9,900
550
4,800
11,026
9,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
9
Kills
34
35
Deaths
9
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
Arachne
Balikbayan
Arachne
7
1
0
7
L
Fenrir
CipherFox
Fenrir
2
11
3
0.32
W
10
1
6
13
L
3
4
3
1.13
W
Cupid
9
2
9
6.75
L
Scylla
TallMineta
Scylla
0
5
0
0
W
Cerberus
ThogShoggoth
Cerberus
7
3
8
3.67
L
2
8
0
0.25
W
Bellona
javenraid
Bellona
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,237
Damage
47,100
61,428
Taken
63,090
28,858
Mitigated
48,284
7,924
Healing
29,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,811
677
295
524
14,880
8,855
0
7,774
7,061
28,310
0
W
Arachne
Balikbayan
Arachne
5,442
3,994
0
4,303
10,713
5,256
177
403
10,207
0
79,388
L
Fenrir
CipherFox
Fenrir
7,868
1,545
0
3,330
18,120
5,401
0
7,447
10,598
0
37,756
W
18,454
1,643
0
9,756
14,048
9,523
3,485
2,352
11,596
82,379
0
L
7,459
2,568
0
2,316
14,240
11,043
0
6,998
6,892
0
27,483
W
Cupid
10,393
6,707
1,599
4,018
9,335
4,641
4,356
2,301
6,984
0
54,707
L
Scylla
TallMineta
Scylla
980
130
0
500
4,548
942
0
2,043
2,505
10,844
0
W
Cerberus
ThogShoggoth
Cerberus
8,011
899
135
6,006
17,968
18,969
1,864
3,645
14,298
34,068
0
L
3,119
1,192
0
959
9,640
2,617
0
2,989
6,626
0
12,743
W
Bellona
javenraid
Bellona
4,800
895
0
3,300
11,026
9,895
2,399
1,090
9,708
3,707
31,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
54,208
196
Minions Killed
502
0
Camps Cleared
0
1,293,940
Distance Traveled
1,521,787
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,527
474
39
2
0
305,232
1
W
Arachne
10,966
609
121
7
0
307,323
0
L
Fenrir
8,602
478
63
4
0
263,953
0
W
Anubis
11,946
664
143
8
0
294,381
0
L
Tyr
8,648
480
58
3
0
328,781
1
W
Cupid
10,790
599
107
6
0
287,311
7
L
Scylla
5,685
316
18
1
0
148,884
4
W
Cerberus
10,606
589
64
4
0
312,007
0
L
Apollo
6,675
371
18
1
0
247,090
0
W
Bellona
9,900
550
67
4
0
320,765
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role