Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
INGAF
Tyr
Level 160
God Stats
7W - 15L
1,479 SR
Queue Stats
404W - 402L
1,660 Elo+
Party 2
Jormungandr
Jormungandr
McLazykins
Jormungandr
Level 147
God Stats
34W - 35L
1,647 SR
Queue Stats
252W - 234L
1,623 Elo+
Party 2
Set
Set
MrsMclazykins
Set
Level 151
God Stats
4W - 3L
1,704 SR
Queue Stats
119W - 110L
1,698 Elo+
Party 2
Team Averages
Level 150
1,583 SR
1,620 Elo+

VS

Team Averages
Level 114
1,449 SR
1,560 Elo+
Neith
Neith
ChuckSlaps
Neith
Level 64
God Stats
4W - 2L
1,539 SR
Queue Stats
66W - 38L
1,643 Elo+
Party 1
Set
Set
E4zyDubz
Set
Level 157
God Stats
1W - 3L
1,389 SR
Queue Stats
96W - 64L
1,498 Elo+
Solo
Ares
Ares
HeadbandBryan
Ares
Level 127
God Stats
4W - 1L
1,282 SR
Queue Stats
81W - 52L
1,661 Elo+
Party 1
Aphrodite
Aphrodite
Washmybrush
Aphrodite
Level 108
God Stats
8W - 10L
1,585 SR
Queue Stats
8W - 10L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 1
8,653
787
4,816
8,942
8,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
INGAF
Tyr
13
1 / 6 / 3
8,337
758
6,769
14,209
13,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jormungandr
McLazykins
Jormungandr
13
1 / 5 / 2
8,327
757
10,721
13,706
7,945
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 9 / 2
8,357
760
5,687
12,687
5,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
5 / 1 / 12
9,992
908
10,899
10,377
5,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 2 / 5
10,069
915
10,174
10,657
6,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
10 / 2 / 4
10,360
942
14,558
12,133
12,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Washmybrush
Aphrodite
14
0 / 0 / 11
8,750
795
4,913
8,658
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
23
23
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
W
Neith
5
1
12
11
W
8
2
5
5.25
W
10
2
4
6
L
Tyr
INGAF
Tyr
1
6
3
0.42
L
Jormungandr
McLazykins
Jormungandr
1
5
2
0.4
L
2
9
2
0.33
W
Aphrodite
Washmybrush
Aphrodite
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,993
Damage
40,544
49,544
Taken
41,825
35,847
Mitigated
28,143
7,994
Healing
20,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,816
34
0
1,398
8,942
8,786
0
3,607
5,155
30,600
0
W
Neith
10,899
6,324
0
3,856
10,377
5,372
1,841
5,041
5,336
0
36,491
W
10,174
5,415
0
978
10,657
6,622
123
3,772
6,885
0
39,330
W
14,558
1,580
0
1,086
12,133
12,057
188
3,382
8,751
28,879
0
L
Tyr
INGAF
Tyr
6,769
1,094
0
2,216
14,209
13,347
169
5,079
8,854
0
19,050
L
Jormungandr
McLazykins
Jormungandr
10,721
2,869
0
3,309
13,706
7,945
24
4,406
9,275
28,145
0
L
5,687
2,400
0
1,071
12,687
5,769
0
6,661
5,976
0
20,073
W
Aphrodite
Washmybrush
Aphrodite
4,913
145
7,430
6,917
8,658
4,092
164
3,750
4,908
21,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,674
Gold Earned
39,171
170
Minions Killed
194
8
Camps Cleared
13
756,061
Distance Traveled
889,900
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,653
787
69
6
4
220,803
2
W
Neith
9,992
908
64
6
4
216,966
2
W
Set
10,069
915
66
6
4
224,676
0
W
Ares
10,360
942
28
3
3
219,811
2
L
Tyr
8,337
758
25
2
1
196,143
3
L
Jormungandr
8,327
757
40
4
3
173,937
0
L
Set
8,357
760
36
3
0
165,178
1
W
Aphrodite
8,750
795
36
3
2
228,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role