Player Matchup

Hades
Hades
DHG Sooner
Hades
Level 24
God Stats
2W - 1L
1,725 SR
Queue Stats
68W - 70L
1,573 Elo+
Solo
Tiamat
Tiamat
SaidWhat1
Tiamat
Level 26
God Stats
9W - 8L
1,632 SR
Queue Stats
22W - 21L
1,591 Elo+
Solo
Heimdallr
Heimdallr
Susan_girl1998
Heimdallr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,604 Elo+
Solo
Chronos
Chronos
fart-buster1
Chronos
Level 22
God Stats
1W - 0L
1,728 SR
Queue Stats
51W - 24L
1,607 Elo+
Party 1
Arachne
Arachne
iitoxic_baggerii
Arachne
Level 15
God Stats
8W - 1L
1,500 SR
Queue Stats
48W - 27L
1,728 Elo+
Party 1
Team Averages
Level 22
1,617 SR
1,620 Elo+

VS

Team Averages
Level 15
1,485 SR
1,604 Elo+
Ao Kuang
Ao Kuang
GrayDay839551
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
InfiniteCuz
Guan Yu
Level 14
God Stats
0W - 2L
1,311 SR
Queue Stats
34W - 26L
1,578 Elo+
Party 3
Neith
Neith
NoPluto-
Neith
Level 13
God Stats
2W - 1L
1,652 SR
Queue Stats
26W - 15L
1,756 Elo+
Party 3
Nemesis
Nemesis
puくりん
Nemesis
Level 19
God Stats
23W - 28L
1,463 SR
Queue Stats
28W - 32L
1,552 Elo+
Party 2
Hera
Hera
zeetolion66
Hera
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 63L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
3 / 3 / 3
10,507
500
11,718
14,453
6,718
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
SaidWhat1
Tiamat
17
3 / 6 / 10
10,281
490
7,936
14,037
9,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Susan_girl1998
Heimdallr
1
0 / 0 / 0
5,664
270
0
0
0
Chronos
fart-buster1
Chronos
18
6 / 3 / 12
11,527
549
7,947
21,479
18,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
18 / 5 / 4
13,468
641
22,377
18,301
11,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GrayDay839551
Ao Kuang
7
1 / 8 / 0
6,686
318
869
8,791
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
InfiniteCuz
Guan Yu
17
2 / 2 / 4
10,044
478
8,191
19,959
18,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
NoPluto-
Neith
18
8 / 5 / 5
12,084
575
14,224
11,634
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
puくりん
Nemesis
14
0 / 9 / 4
8,614
410
6,138
16,904
6,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
6 / 6 / 3
11,418
544
17,568
14,030
5,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
30
Kills
17
17
Deaths
30
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hades
3
3
3
1.5
L
Ao Kuang
GrayDay839551
Ao Kuang
1
8
0
0.13
L
Guan Yu
InfiniteCuz
Guan Yu
2
2
4
2
L
Neith
NoPluto-
Neith
8
5
5
2.1
W
Tiamat
SaidWhat1
Tiamat
3
6
10
1.33
W
Heimdallr
Susan_girl1998
Heimdallr
0
0
0
0
W
Chronos
fart-buster1
Chronos
6
3
12
4
W
18
5
4
4
L
Nemesis
puくりん
Nemesis
0
9
4
0.22
L
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,978
Damage
46,990
68,270
Taken
71,318
46,743
Mitigated
36,651
21,072
Healing
16,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
11,718
1,750
0
6,598
14,453
6,718
954
901
13,093
64,307
0
L
Ao Kuang
GrayDay839551
Ao Kuang
869
224
0
660
8,791
2,378
0
2,559
6,232
8,576
0
L
Guan Yu
InfiniteCuz
Guan Yu
8,191
1,408
282
8,840
19,959
18,074
217
8,210
11,749
0
52,809
L
Neith
NoPluto-
Neith
14,224
7,545
0
3,829
11,634
4,421
798
4,021
7,613
0
74,133
W
Tiamat
SaidWhat1
Tiamat
7,936
1,069
0
3,651
14,037
9,899
0
6,732
7,005
58,280
0
W
Heimdallr
Susan_girl1998
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
fart-buster1
Chronos
7,947
2,222
0
5,231
21,479
18,932
1,554
4,464
16,822
55,620
0
W
22,377
16,535
0
5,592
18,301
11,194
988
5,657
12,296
0
98,253
L
Nemesis
puくりん
Nemesis
6,138
2,993
0
1,446
16,904
6,252
458
7,532
9,372
0
41,565
L
17,568
4,768
114
1,234
14,030
5,526
220
5,279
8,751
91,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,447
Gold Earned
48,846
447
Minions Killed
481
0
Camps Cleared
0
1,488,856
Distance Traveled
1,695,638
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,507
500
112
5
0
360,256
2
L
Ao Kuang
6,686
318
19
1
0
260,007
3
L
Guan Yu
10,044
478
97
5
0
347,192
2
L
Neith
12,084
575
126
6
0
310,866
1
W
Tiamat
10,281
490
103
5
0
319,574
0
W
Heimdallr
5,664
270
0
0
0
0
0
W
Chronos
11,527
549
87
4
0
382,724
1
W
Arachne
13,468
641
145
7
0
426,302
2
L
Nemesis
8,614
410
60
3
0
401,692
4
L
Hera
11,418
544
179
9
0
375,881
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role