Player Matchup

Sobek
Sobek
Siliboomboom
Sobek
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,354 Elo+
Party 1
Izanami
Izanami
VseMozno
Izanami
Level 18
God Stats
88W - 81L
1,739 SR
Queue Stats
140W - 145L
1,459 Elo+
Solo
Anhur
Anhur
farkaspeeter
Anhur
Level 26
God Stats
0W - 4L
1,184 SR
Queue Stats
127W - 142L
1,390 Elo+
Solo
Mulan
Mulan
invaderZiM13
Mulan
Level 3
God Stats
0W - 4L
1,165 SR
Queue Stats
1W - 6L
1,057 Elo+
Solo
Scylla
Scylla
teneverhans
Scylla
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,680 Elo+
Party 1
Team Averages
Level 21
1,418 SR
1,388 Elo+

VS

Team Averages
Level 21
1,500 SR
1,362 Elo+
Chaac
Chaac
Maghrebi
Chaac
Level 23
God Stats
9W - 8L
1,703 SR
Queue Stats
92W - 86L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
MikadoGER
Ao Kuang
Level 16
God Stats
6W - 8L
1,285 SR
Queue Stats
42W - 46L
1,355 Elo+
Solo
Cthulhu
Cthulhu
Mushroombeard
Cthulhu
Level 29
God Stats
2W - 1L
1,513 SR
Queue Stats
7W - 12L
1,291 Elo+
Solo
Guan Yu
Guan Yu
Shay2000
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,281 Elo+
Solo
Kukulkan
Kukulkan
javipro7
Kukulkan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 111L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,298
420
5,844
11,703
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
VseMozno
Izanami
13
0 / 2 / 0
6,957
464
7,376
11,436
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 2
5,765
384
4,496
10,648
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 0
6,042
403
2,930
10,184
6,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
10
0 / 5 / 0
5,942
396
3,518
7,525
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Maghrebi
Chaac
15
2 / 0 / 1
8,321
555
9,414
13,889
8,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
MikadoGER
Ao Kuang
15
11 / 0 / 3
9,384
626
7,861
10,711
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
13
3 / 0 / 6
7,780
519
8,643
8,571
5,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
Shay2000
Guan Yu
10
1 / 3 / 1
6,081
405
2,111
9,871
6,174
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
javipro7
Kukulkan
15
1 / 0 / 3
8,742
583
6,026
3,502
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
18
19
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
Maghrebi
Chaac
2
0
1
2.5
W
Ao Kuang
MikadoGER
Ao Kuang
11
0
3
12.5
W
Cthulhu
3
0
6
6
W
Guan Yu
Shay2000
Guan Yu
1
3
1
0.5
L
2
4
0
0.5
L
Izanami
VseMozno
Izanami
0
2
0
0
L
0
5
2
0.2
L
1
3
0
0.33
W
Kukulkan
javipro7
Kukulkan
1
0
3
2.5
L
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,164
Damage
34,055
51,496
Taken
46,544
21,299
Mitigated
26,107
10,020
Healing
19,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Maghrebi
Chaac
9,414
2,055
6
8,407
13,889
8,542
0
0
13,803
0
57,765
W
Ao Kuang
MikadoGER
Ao Kuang
7,861
2,217
0
6,286
10,711
3,945
184
1,706
9,005
49,172
0
W
Cthulhu
8,643
400
89
3,096
8,571
5,991
70
3,086
5,485
35,283
0
W
Guan Yu
Shay2000
Guan Yu
2,111
505
430
912
9,871
6,174
0
2,985
6,811
0
18,699
L
5,844
366
0
3,067
11,703
5,676
0
7,069
4,134
22,595
0
L
Izanami
VseMozno
Izanami
7,376
6,036
0
3,612
11,436
3,896
0
1,930
9,506
0
58,445
L
4,496
2,226
0
1,623
10,648
2,978
0
5,158
5,340
0
24,020
L
2,930
748
0
333
10,184
6,094
0
2,547
7,637
0
26,005
W
Kukulkan
javipro7
Kukulkan
6,026
626
0
0
3,502
1,455
744
1,585
1,867
60,470
0
L
Scylla
3,518
193
0
1,385
7,525
2,655
0
5,151
2,349
31,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,004
Gold Earned
40,308
278
Minions Killed
416
0
Camps Cleared
0
1,303,544
Distance Traveled
1,372,387
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,321
555
94
6
0
272,425
1
W
Ao Kuang
9,384
626
93
6
0
337,005
0
W
Cthulhu
7,780
519
72
5
0
258,131
0
W
Guan Yu
6,081
405
32
2
0
239,555
9
L
Sobek
6,298
420
22
1
0
273,920
0
L
Izanami
6,957
464
102
7
0
254,219
0
L
Anhur
5,765
384
39
3
0
249,057
0
L
Mulan
6,042
403
54
4
0
284,467
1
W
Kukulkan
8,742
583
125
8
0
265,271
6
L
Scylla
5,942
396
61
4
0
241,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role