Player Matchup

Artio
Artio
Draapbo
Artio
Level 12
God Stats
2W - 2L
1,838 SR
Queue Stats
89W - 96L
1,390 Elo+
Solo
Freya
Freya
JokaBoi
Freya
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,441 Elo+
Party 1
Merlin
Merlin
N4 BERSERK3R
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
ViejaSopera
Agni
Level 16
God Stats
1W - 2L
1,513 SR
Queue Stats
24W - 29L
1,445 Elo+
Party 1
Bastet
Bastet
Wh1teSkuull
Bastet
Level 28
God Stats
1W - 2L
1,502 SR
Queue Stats
62W - 47L
1,509 Elo+
Solo
Team Averages
Level 14
1,571 SR
1,457 Elo+

VS

Team Averages
Level 25
1,539 SR
1,447 Elo+
Chaac
Chaac
Astoriam
Chaac
Level 29
God Stats
3W - 3L
1,597 SR
Queue Stats
26W - 35L
1,448 Elo+
Solo
Anubis
Anubis
Bruno_Maceds
Anubis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 78L
1,357 Elo+
Solo
Hel
Hel
Celça
Hel
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Dohzito
Yemoja
Level 22
God Stats
27W - 16L
1,428 SR
Queue Stats
68W - 78L
1,401 Elo+
Party 2
Izanami
Izanami
xGhostShadow
Izanami
Level 24
God Stats
11W - 5L
1,672 SR
Queue Stats
101W - 92L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Draapbo
Artio
15
0 / 7 / 3
8,334
926
3,417
17,327
15,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
JokaBoi
Freya
14
0 / 2 / 2
8,138
904
6,216
6,766
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
12
0 / 7 / 0
7,510
834
1,076
6,226
1,862
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 5 / 1
8,723
969
12,175
11,127
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
3 / 1 / 1
8,772
975
7,626
9,623
3,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

127

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Astoriam
Chaac
16
3 / 0 / 17
10,283
1,143
15,141
9,431
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
14
0 / 3 / 9
8,341
927
4,558
5,642
2,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hel
Celça
Hel
16
5 / 0 / 14
10,012
1,112
14,827
6,774
2,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Dohzito
Yemoja
15
3 / 1 / 12
9,846
1,094
3,887
8,381
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
xGhostShadow
Izanami
16
11 / 0 / 5
10,867
1,207
7,863
4,354
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
79
4
Kills
22
22
Deaths
4
7
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Chaac
Astoriam
Chaac
3
0
17
11.5
W
Anubis
0
3
9
1.5
W
Hel
Celça
Hel
5
0
14
12
W
Yemoja
Dohzito
Yemoja
3
1
12
9
L
Artio
Draapbo
Artio
0
7
3
0.21
L
Freya
JokaBoi
Freya
0
2
2
0.5
L
Merlin
0
7
0
0
L
1
5
1
0.3
L
Bastet
3
1
1
3.5
W
Izanami
xGhostShadow
Izanami
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
46,276
51,069
Taken
34,582
27,518
Mitigated
22,181
3,765
Healing
16,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Astoriam
Chaac
15,141
2,444
0
2,314
9,431
9,458
0
7,206
2,225
657
24,664
W
Anubis
4,558
332
0
492
5,642
2,288
0
1,919
3,723
12,700
0
W
Hel
Celça
Hel
14,827
1,911
3,817
3,361
6,774
2,672
0
5,102
1,672
25,358
0
W
Yemoja
Dohzito
Yemoja
3,887
1,010
2,535
1,397
8,381
5,961
0
6,782
1,599
9,755
0
L
Artio
Draapbo
Artio
3,417
1,044
499
926
17,327
15,624
0
7,884
9,168
7,910
0
L
Freya
JokaBoi
Freya
6,216
1,900
0
1,732
6,766
2,624
0
3,180
3,461
16,308
0
L
Merlin
1,076
583
0
0
6,226
1,862
0
3,532
2,619
2,295
0
L
12,175
392
0
0
11,127
4,181
0
3,744
7,258
50,578
0
L
Bastet
7,626
2,241
69
539
9,623
3,227
0
5,175
4,373
0
18,123
W
Izanami
xGhostShadow
Izanami
7,863
5,141
0
2,106
4,354
1,802
0
1,875
2,479
0
44,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
49,349
133
Minions Killed
187
3
Camps Cleared
6
748,574
Distance Traveled
847,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,283
1,143
26
3
2
214,864
0
W
Anubis
8,341
927
23
3
0
126,839
0
W
Hel
10,012
1,112
26
3
2
175,656
0
W
Yemoja
9,846
1,094
12
1
0
155,393
0
L
Artio
8,334
926
12
1
1
175,982
0
L
Freya
8,138
904
14
2
2
136,662
0
L
Merlin
7,510
834
3
0
0
66,117
0
L
Agni
8,723
969
81
9
0
173,247
0
L
Bastet
8,772
975
23
3
0
196,566
0
W
Izanami
10,867
1,207
100
11
2
174,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role