Player Matchup

Tsukuyomi
Tsukuyomi
Diamond IV
LumeXeo
Tsukuyomi
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
Noctambul0
Janus
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
507W - 504L
2,132 MMR
Solo
Horus
Horus
Platinum I
PapitoMiLindo
Horus
Platinum I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 91L
2,012 MMR
Solo
The Morrigan
The Morrigan
Platinum I
PrepareYourj4nus
The Morrigan
Platinum I
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 108L
2,048 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
ÍÎLÆXUSÍÎ
Ao Kuang
Diamond IV
Level 146
God Stats
29W - 17L
1,775 SR
Queue Stats
236W - 230L
2,129 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,555 SR
1,964 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,707 SR
1,822 MMR
Guan Yu
Guan Yu
Platinum V
Hamish
Guan Yu
Platinum V
Level 159
God Stats
2W - 0L
1,788 SR
Queue Stats
59W - 33L
1,917 MMR
Solo
Chang'e
Chang'e
Diamond IV
IcedLapis
Chang'e
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
Katahlyst
Chiron
Diamond IV
Level 160
God Stats
27W - 14L
1,876 SR
Queue Stats
301W - 260L
2,041 MMR
Solo
Bacchus
Bacchus
Diamond IV
METMOT
Bacchus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
pico0lu
Hun Batz
Diamond IV
Level 147
God Stats
5W - 1L
1,870 SR
Queue Stats
71W - 59L
2,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LumeXeo
Tsukuyomi
15
2 / 5 / 1
8,968
498
12,165
13,182
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
16
0 / 5 / 0
9,473
526
7,446
12,187
3,406
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 2
7,234
402
2,096
10,218
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
PrepareYourj4nus
The Morrigan
14
1 / 3 / 1
8,309
462
5,563
7,286
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
14
1 / 5 / 0
8,598
478
9,856
17,994
10,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AgniPersephoneAh PuchSet

VS

Bans
AchillesAphroditeSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Hamish
Guan Yu
18
2 / 2 / 5
11,031
613
9,631
15,631
14,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
IcedLapis
Chang'e
17
6 / 1 / 5
11,254
625
8,989
7,707
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Katahlyst
Chiron
20
8 / 0 / 2
12,768
709
10,873
16,433
7,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
METMOT
Bacchus
16
5 / 1 / 8
10,972
610
8,345
13,811
13,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
pico0lu
Hun Batz
18
1 / 0 / 8
10,721
596
6,290
11,471
8,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
4
Kills
22
22
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Hamish
Guan Yu
2
2
5
2.25
W
Chang'e
IcedLapis
Chang'e
6
1
5
8.5
W
Chiron
Katahlyst
Chiron
8
0
2
9
L
Tsukuyomi
LumeXeo
Tsukuyomi
2
5
1
0.5
W
Bacchus
METMOT
Bacchus
5
1
8
9
L
Janus
0
5
0
0
L
0
4
2
0.25
L
The Morrigan
PrepareYourj4nus
The Morrigan
1
3
1
0.5
W
Hun Batz
pico0lu
Hun Batz
1
0
8
5
L
Ao Kuang
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,126
Damage
44,128
60,867
Taken
65,053
26,647
Mitigated
46,014
19,011
Healing
41,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Hamish
Guan Yu
9,631
2,155
1,686
9,317
15,631
14,789
1,940
7,134
8,455
0
70,271
W
Chang'e
IcedLapis
Chang'e
8,989
602
3,141
5,017
7,707
2,667
898
1,921
5,586
74,557
0
W
Chiron
Katahlyst
Chiron
10,873
6,565
880
12,720
16,433
7,175
6,260
6,799
9,628
0
107,263
L
Tsukuyomi
LumeXeo
Tsukuyomi
12,165
3,292
0
2,910
13,182
4,514
0
4,748
8,248
0
67,605
W
Bacchus
METMOT
Bacchus
8,345
1,579
0
4,061
13,811
13,252
0
4,431
9,308
23,858
0
L
Janus
7,446
193
0
3,754
12,187
3,406
0
1,731
10,416
81,169
0
L
2,096
885
232
1,735
10,218
5,971
0
5,203
4,877
0
16,996
L
The Morrigan
PrepareYourj4nus
The Morrigan
5,563
994
0
1,155
7,286
2,450
38
2,424
4,542
58,802
172
W
Hun Batz
pico0lu
Hun Batz
6,290
1,737
0
4,720
11,471
8,131
1,429
1,996
9,383
0
85,749
L
Ao Kuang
9,856
2,626
0
9,225
17,994
10,306
418
2,674
15,270
56,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,582
Gold Earned
56,746
527
Minions Killed
646
0
Camps Cleared
0
1,703,912
Distance Traveled
1,821,362
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,031
613
139
8
0
386,097
6
W
Chang'e
11,254
625
161
9
0
339,730
6
W
Chiron
12,768
709
179
10
0
320,611
6
L
Tsukuyomi
8,968
498
122
7
0
395,081
6
W
Bacchus
10,972
610
28
2
0
341,220
6
L
Janus
9,473
526
160
9
0
341,175
2
L
Horus
7,234
402
27
2
0
333,337
5
L
The Morrigan
8,309
462
121
7
0
323,164
5
W
Hun Batz
10,721
596
139
8
0
433,704
7
L
Ao Kuang
8,598
478
97
5
0
311,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role