Player Matchup

Achilles
Achilles
Bloodalchemy
Achilles
Level 25
God Stats
1W - 2L
1,202 SR
Queue Stats
116W - 119L
1,422 Elo+
Party 2
Hera
Hera
GrumpyGrayFox
Hera
Level 21
God Stats
8W - 11L
1,375 SR
Queue Stats
234W - 275L
1,422 Elo+
Solo
Athena
Athena
Karu14
Athena
Level 15
God Stats
9W - 12L
1,466 SR
Queue Stats
28W - 33L
1,432 Elo+
Solo
Nemesis
Nemesis
RED0390
Nemesis
Level 18
God Stats
5W - 10L
1,184 SR
Queue Stats
308W - 367L
1,346 Elo+
Party 2
Neith
Neith
Superherobuyu
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 17
1,345 SR
1,424 Elo+

VS

Team Averages
Level 25
1,483 SR
1,360 Elo+
Xing Tian
Xing Tian
ForesterPL
Xing Tian
Level 20
God Stats
24W - 36L
1,424 SR
Queue Stats
339W - 538L
1,187 Elo+
Party 1
Hun Batz
Hun Batz
Myftical
Hun Batz
Level 17
God Stats
3W - 0L
1,819 SR
Queue Stats
51W - 41L
1,417 Elo+
Solo
King Arthur
King Arthur
SlavikKR
King Arthur
Level 29
God Stats
3W - 6L
1,394 SR
Queue Stats
107W - 113L
1,497 Elo+
Solo
Hera
Hera
Sytrysia
Hera
Level 35
God Stats
9W - 19L
1,279 SR
Queue Stats
350W - 550L
1,200 Elo+
Party 1
Anhur
Anhur
imDeluzional
Anhur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 71L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bloodalchemy
Achilles
6
0 / 4 / 0
4,333
433
1,297
6,161
3,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

10
1 / 2 / 0
5,473
547
2,826
3,964
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes

Shoes

+6%
Movement Speed

Athena
Karu14
Athena
9
0 / 1 / 0
4,739
474
2,115
5,544
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
RED0390
Nemesis
9
0 / 1 / 0
4,850
485
1,069
5,120
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
4,852
485
2,096
3,470
887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ForesterPL
Xing Tian
8
1 / 0 / 0
5,389
539
804
4,396
1,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Myftical
Hun Batz
11
5 / 0 / 3
6,474
647
4,885
5,474
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
SlavikKR
King Arthur
10
5 / 0 / 1
5,860
586
2,974
4,365
1,721
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
9
0 / 1 / 0
5,144
514
2,251
4,029
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
4,702
470
2,959
3,254
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
11
11
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bloodalchemy
Achilles
0
4
0
0
W
Xing Tian
ForesterPL
Xing Tian
1
0
0
1
L
1
2
0
0.5
L
Athena
Karu14
Athena
0
1
0
0
W
Hun Batz
Myftical
Hun Batz
5
0
3
6.5
L
Nemesis
RED0390
Nemesis
0
1
0
0
W
King Arthur
SlavikKR
King Arthur
5
0
1
5.5
L
0
3
0
0
W
Hera
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,403
Damage
13,873
24,259
Taken
21,518
9,166
Mitigated
6,909
4,879
Healing
5,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bloodalchemy
Achilles
1,297
248
0
1,491
6,161
3,921
0
323
5,838
0
13,175
W
Xing Tian
ForesterPL
Xing Tian
804
148
0
1,062
4,396
1,761
184
975
3,421
14,233
0
L
2,826
417
0
1,000
3,964
1,075
1,024
1,306
2,658
24,520
0
L
Athena
Karu14
Athena
2,115
1,118
0
681
5,544
1,994
0
804
4,740
14,672
0
W
Hun Batz
Myftical
Hun Batz
4,885
2,115
0
2,594
5,474
1,706
0
274
5,080
0
30,646
L
Nemesis
RED0390
Nemesis
1,069
340
0
1,401
5,120
1,289
160
622
4,498
0
18,474
W
King Arthur
SlavikKR
King Arthur
2,974
62
0
737
4,365
1,721
58
0
4,242
0
18,903
L
2,096
945
0
306
3,470
887
346
0
3,470
0
21,714
W
Hera
2,251
625
0
0
4,029
946
129
2,119
1,522
25,523
0
W
2,959
1,116
0
1,514
3,254
775
397
1,140
2,114
0
18,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,247
Gold Earned
27,569
194
Minions Killed
210
0
Camps Cleared
0
920,053
Distance Traveled
972,080
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,333
433
23
2
0
183,673
1
W
Xing Tian
5,389
539
17
2
0
193,572
0
L
Hera
5,473
547
62
6
0
174,617
0
L
Athena
4,739
474
25
3
0
194,908
2
W
Hun Batz
6,474
647
65
7
0
202,630
4
L
Nemesis
4,850
485
46
5
0
189,168
0
W
King Arthur
5,860
586
34
3
0
207,042
1
L
Neith
4,852
485
38
4
0
177,687
0
W
Hera
5,144
514
52
5
0
209,004
0
W
Anhur
4,702
470
42
4
0
159,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role