Player Matchup

King Arthur
King Arthur
AFR0NINJA2000
King Arthur
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 60L
1,468 Elo+
Party 1
Hel
Hel
Ex den Jager
Hel
Level 80
God Stats
0W - 2L
1,390 SR
Queue Stats
219W - 223L
1,454 Elo+
Solo
Heimdallr
Heimdallr
PaleCaliburn
Heimdallr
Level 124
God Stats
0W - 1L
1,972 SR
Queue Stats
16W - 18L
1,475 Elo+
Party 1
Team Averages
Level 102
1,621 SR
1,466 Elo+

VS

Team Averages
Level 57
1,579 SR
1,628 Elo+
Set
Set
Mizmago
Set
Level 5
God Stats
3W - 0L
1,908 SR
Queue Stats
3W - 0L
1,782 Elo+
Solo
Horus
Horus
RxulgZz
Horus
Level 27
God Stats
15W - 6L
1,574 SR
Queue Stats
226W - 198L
1,518 Elo+
Party 2
Tiamat
Tiamat
aladelta8
Tiamat
Level 139
God Stats
23W - 10L
1,254 SR
Queue Stats
189W - 123L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AFR0NINJA2000
King Arthur
12
1 / 7 / 6
9,575
598
8,180
19,158
9,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 6 / 4
10,187
637
6,470
13,115
5,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
PaleCaliburn
Heimdallr
15
4 / 4 / 4
10,947
684
14,812
11,547
5,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
17
11 / 3 / 4
12,795
800
16,392
14,644
8,766
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
RxulgZz
Horus
14
0 / 3 / 9
9,721
608
4,542
12,502
8,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
aladelta8
Tiamat
15
6 / 2 / 8
11,717
732
17,305
8,430
7,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
17
17
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AFR0NINJA2000
King Arthur
1
7
6
0.57
L
3
6
4
0.83
W
Set
11
3
4
4.33
L
Heimdallr
PaleCaliburn
Heimdallr
4
4
4
1.5
W
Horus
RxulgZz
Horus
0
3
9
1.5
W
Tiamat
aladelta8
Tiamat
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,462
Damage
38,239
43,820
Taken
35,576
20,980
Mitigated
25,556
15,000
Healing
7,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AFR0NINJA2000
King Arthur
8,180
698
863
2,263
19,158
9,808
0
7,620
10,683
0
33,132
L
6,470
826
6,558
4,770
13,115
5,776
0
3,568
9,110
42,984
0
W
Set
16,392
6,768
0
1,496
14,644
8,766
1,428
3,568
11,076
0
65,964
L
Heimdallr
PaleCaliburn
Heimdallr
14,812
4,031
0
546
11,547
5,396
0
4,930
6,311
0
52,024
W
Horus
RxulgZz
Horus
4,542
1,655
708
2,400
12,502
8,938
0
1,028
11,474
0
17,361
W
Tiamat
aladelta8
Tiamat
17,305
935
0
2,949
8,430
7,852
140
2,217
6,213
65,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,709
Gold Earned
34,233
209
Minions Killed
220
0
Camps Cleared
0
755,069
Distance Traveled
966,686
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,575
598
40
3
0
252,610
5
L
Hel
10,187
637
72
5
0
248,206
0
W
Set
12,795
800
89
6
0
302,790
1
L
Heimdallr
10,947
684
97
6
0
254,253
5
W
Horus
9,721
608
18
1
0
363,850
4
W
Tiamat
11,717
732
113
7
0
300,046
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role