Player Matchup

Jormungandr
Jormungandr
Cansloos
Jormungandr
Level 21
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 50L
1,346 Elo+
Solo
Cupid
Cupid
I cant Breev826
Cupid
Level 14
God Stats
2W - 1L
1,517 SR
Queue Stats
29W - 9L
1,663 Elo+
Solo
Ra
Ra
fart-buster1
Ra
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
51W - 24L
1,529 Elo+
Solo
Chronos
Chronos
iitoxic_baggerii
Chronos
Level 15
God Stats
21W - 5L
1,853 SR
Queue Stats
48W - 27L
1,643 Elo+
Solo
Bellona
Bellona
joker85019
Bellona
Level 11
God Stats
2W - 0L
1,720 SR
Queue Stats
10W - 3L
1,752 Elo+
Solo
Team Averages
Level 17
1,618 SR
1,586 Elo+

VS

Team Averages
Level 18
1,458 SR
1,544 Elo+
Kukulkan
Kukulkan
Cinncin
Kukulkan
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 27L
1,723 Elo+
Solo
Cthulhu
Cthulhu
DirtThePresident
Cthulhu
Level 8
God Stats
4W - 5L
1,381 SR
Queue Stats
127W - 132L
1,213 Elo+
Solo
Tsukuyomi
Tsukuyomi
Haku2174
Tsukuyomi
Level 18
God Stats
0W - 2L
1,256 SR
Queue Stats
25W - 20L
1,576 Elo+
Solo
Neith
Neith
Kingjaik
Neith
Level 28
God Stats
18W - 17L
1,433 SR
Queue Stats
198W - 202L
1,606 Elo+
Solo
Hercules
Hercules
Torbzo
Hercules
Level 29
God Stats
2W - 1L
1,722 SR
Queue Stats
38W - 47L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cansloos
Jormungandr
13
2 / 1 / 7
8,241
485
3,383
6,811
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 4 / 10
8,761
515
8,838
13,161
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 4 / 7
9,621
566
6,798
10,269
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
16 / 1 / 3
11,539
679
17,055
13,187
5,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
joker85019
Bellona
18
2 / 1 / 1
10,437
614
7,428
14,243
12,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cinncin
Kukulkan
14
2 / 7 / 1
8,574
504
6,584
10,113
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 6 / 0
7,211
424
5,526
11,899
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Haku2174
Tsukuyomi
14
3 / 7 / 4
8,802
518
5,900
12,502
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Kingjaik
Neith
13
2 / 3 / 3
7,863
463
6,086
10,764
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Torbzo
Hercules
14
3 / 4 / 0
8,247
485
9,360
17,433
12,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
27
Kills
11
11
Deaths
27
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Cansloos
Jormungandr
2
1
7
5.5
L
Kukulkan
Cinncin
Kukulkan
2
7
1
0.36
L
1
6
0
0.17
L
Tsukuyomi
Haku2174
Tsukuyomi
3
7
4
0.71
W
4
4
10
2.25
L
Neith
Kingjaik
Neith
2
3
3
1.17
L
Hercules
Torbzo
Hercules
3
4
0
0.75
W
3
4
7
1.63
W
16
1
3
17.5
W
Bellona
joker85019
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,502
Damage
33,456
57,671
Taken
62,711
32,201
Mitigated
31,591
23,867
Healing
15,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Cansloos
Jormungandr
3,383
793
0
862
6,811
5,389
0
2,154
4,657
23,649
0
L
Kukulkan
Cinncin
Kukulkan
6,584
590
99
1,574
10,113
3,947
824
7,814
2,111
55,750
0
L
5,526
194
0
874
11,899
6,145
320
4,786
7,094
30,207
0
L
Tsukuyomi
Haku2174
Tsukuyomi
5,900
2,399
0
1,035
12,502
4,881
608
2,864
9,574
0
55,764
W
8,838
4,971
356
6,070
13,161
4,660
0
4,228
8,908
0
42,598
L
Neith
Kingjaik
Neith
6,086
2,089
0
5,126
10,764
3,888
264
3,913
6,777
0
46,999
L
Hercules
Torbzo
Hercules
9,360
4,785
0
6,298
17,433
12,730
0
7,470
9,919
260
38,036
W
6,798
567
1,240
2,897
10,269
4,073
274
4,003
6,216
61,330
0
W
17,055
4,514
0
3,619
13,187
5,550
610
1,931
11,181
84,776
0
W
Bellona
joker85019
Bellona
7,428
3,244
0
8,823
14,243
12,529
2,332
54
13,814
0
77,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,599
Gold Earned
40,697
530
Minions Killed
403
0
Camps Cleared
0
1,574,625
Distance Traveled
1,511,796
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,241
485
35
2
0
279,609
0
L
Kukulkan
8,574
504
110
6
0
293,816
3
L
Cthulhu
7,211
424
37
2
0
326,151
0
L
Tsukuyomi
8,802
518
89
5
0
315,274
2
W
Cupid
8,761
515
68
4
0
283,997
1
L
Neith
7,863
463
91
5
0
272,707
4
L
Hercules
8,247
485
76
4
0
303,848
2
W
Ra
9,621
566
134
8
0
345,505
2
W
Chronos
11,539
679
128
8
0
360,040
3
W
Bellona
10,437
614
165
10
0
305,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role