Player Matchup

Kuzenbo
Kuzenbo
BlueNote7
Kuzenbo
Level 18
God Stats
2W - 2L
1,643 SR
Queue Stats
70W - 63L
1,567 Elo+
Party 1
Da Ji
Da Ji
DeaDPooLUmuT
Da Ji
Level 17
God Stats
1W - 2L
1,547 SR
Queue Stats
41W - 38L
1,535 Elo+
Party 1
Ullr
Ullr
Onimalo
Ullr
Level 44
God Stats
9W - 18L
1,424 SR
Queue Stats
77W - 78L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
firefoxflame
Danzaburou
Level 16
God Stats
4W - 3L
1,489 SR
Queue Stats
7W - 5L
1,601 Elo+
Solo
Osiris
Osiris
pureginger12
Osiris
Level 15
God Stats
1W - 4L
1,295 SR
Queue Stats
60W - 60L
1,505 Elo+
Solo
Team Averages
Level 22
1,479 SR
1,548 Elo+

VS

Team Averages
Level 29
1,595 SR
1,559 Elo+
Bellona
Bellona
Bloodfeeder
Bellona
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 60L
1,531 Elo+
Solo
Nemesis
Nemesis
JaSamuraiii
Nemesis
Level 39
God Stats
2W - 0L
1,559 SR
Queue Stats
22W - 24L
1,467 Elo+
Party 2
Merlin
Merlin
NACKRECK
Merlin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,434 Elo+
Party 2
Sobek
Sobek
Sekosanx
Sobek
Level 29
God Stats
8W - 2L
1,652 SR
Queue Stats
72W - 52L
1,685 Elo+
Solo
Anhur
Anhur
Tr1ptic0n
Anhur
Level 29
God Stats
2W - 1L
1,762 SR
Queue Stats
84W - 57L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlueNote7
Kuzenbo
12
0 / 1 / 1
8,615
392
8,556
12,995
8,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 3 / 2
9,251
421
10,461
15,422
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
Onimalo
Ullr
14
0 / 2 / 1
9,018
410
6,746
10,158
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
firefoxflame
Danzaburou
17
3 / 5 / 0
11,508
523
9,720
17,268
6,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
16
4 / 1 / 1
10,351
471
10,627
16,423
10,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bloodfeeder
Bellona
20
2 / 2 / 0
12,893
586
13,056
19,017
17,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
JaSamuraiii
Nemesis
16
2 / 5 / 4
10,326
469
10,461
17,893
7,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
NACKRECK
Merlin
17
1 / 3 / 1
10,782
490
4,500
12,948
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Sekosanx
Sobek
16
4 / 1 / 3
11,180
508
8,533
15,898
18,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Tr1ptic0n
Anhur
19
3 / 0 / 3
11,534
524
13,120
13,417
7,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
10
Kills
12
12
Deaths
11
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bloodfeeder
Bellona
2
2
0
1
L
Kuzenbo
BlueNote7
Kuzenbo
0
1
1
0.5
L
3
3
2
1.33
W
Nemesis
JaSamuraiii
Nemesis
2
5
4
0.8
W
Merlin
NACKRECK
Merlin
1
3
1
0.5
L
Ullr
Onimalo
Ullr
0
2
1
0.25
W
Sobek
Sekosanx
Sobek
4
1
3
5.5
W
Anhur
Tr1ptic0n
Anhur
3
0
3
4.5
L
Danzaburou
firefoxflame
Danzaburou
3
5
0
0.6
L
Osiris
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,110
Damage
49,670
72,266
Taken
79,173
33,684
Mitigated
55,694
21,926
Healing
33,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bloodfeeder
Bellona
13,056
5,148
0
10,973
19,017
17,477
1,702
311
18,706
8,487
94,414
L
Kuzenbo
BlueNote7
Kuzenbo
8,556
3,477
0
2,152
12,995
8,704
43
3,426
9,569
23,833
0
L
10,461
2,683
0
5,132
15,422
5,222
0
2,369
13,053
0
55,182
W
Nemesis
JaSamuraiii
Nemesis
10,461
4,579
0
6,770
17,893
7,276
2,447
617
17,276
0
62,144
W
Merlin
NACKRECK
Merlin
4,500
369
0
2,433
12,948
5,763
1,044
0
12,948
64,176
0
L
Ullr
Onimalo
Ullr
6,746
2,931
0
3,709
10,158
2,840
0
2,594
7,564
0
66,266
W
Sobek
Sekosanx
Sobek
8,533
858
0
6,621
15,898
18,135
129
4,010
11,888
32,325
0
W
Anhur
Tr1ptic0n
Anhur
13,120
6,743
0
6,419
13,417
7,043
1,358
3,618
9,799
0
103,748
L
Danzaburou
firefoxflame
Danzaburou
9,720
2,839
0
1,703
17,268
6,203
1,630
5,043
12,225
0
66,515
L
Osiris
10,627
4,223
0
9,230
16,423
10,715
0
728
15,695
0
56,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,743
Gold Earned
56,715
471
Minions Killed
660
0
Camps Cleared
0
1,990,310
Distance Traveled
2,067,590
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,893
586
212
10
0
387,364
3
L
Kuzenbo
8,615
392
27
1
0
456,091
5
L
Da Ji
9,251
421
78
4
0
451,385
4
W
Nemesis
10,326
469
95
4
0
458,386
4
W
Merlin
10,782
490
135
6
0
388,364
2
L
Ullr
9,018
410
134
6
0
373,537
5
W
Sobek
11,180
508
41
2
0
446,427
10
W
Anhur
11,534
524
177
8
0
387,049
1
L
Danzaburou
11,508
523
122
6
0
363,820
4
L
Osiris
10,351
471
110
5
0
345,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role