Player Matchup

Nemesis
Nemesis
Gold V
BeRnaBBe BRB7
Nemesis
Gold V
Level 99
God Stats
9W - 7L
1,571 SR
Queue Stats
658W - 676L
1,354 MMR
Solo
King Arthur
King Arthur
Gold IV
DANCINGxPOTATOE
King Arthur
Gold IV
Level 111
God Stats
5W - 3L
1,528 SR
Queue Stats
70W - 65L
1,343 MMR
Solo
Vulcan
Vulcan
Silver I
KilluasRevenge
Vulcan
Silver I
Level 66
God Stats
2W - 0L
1,876 SR
Queue Stats
27W - 28L
1,328 MMR
Solo
Sobek
Sobek
Gold V
PLEBToBeRmembed
Sobek
Gold V
Level 91
God Stats
8W - 4L
1,694 SR
Queue Stats
201W - 202L
1,367 MMR
Solo
Medusa
Medusa
Silver I
Stormsailin
Medusa
Silver I
Level 102
God Stats
4W - 1L
1,797 SR
Queue Stats
50W - 63L
1,314 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,693 SR
1,341 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,644 SR
1,341 MMR
Cthulhu
Cthulhu
Gold IV
Braads
Cthulhu
Gold IV
Level 116
God Stats
8W - 7L
1,756 SR
Queue Stats
299W - 309L
1,299 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
NoDdizzy
Tsukuyomi
Gold III
Level 124
God Stats
5W - 1L
1,703 SR
Queue Stats
339W - 351L
1,533 MMR
Party 1
Ah Puch
Ah Puch
Silver I
RAWdawgMutt
Ah Puch
Silver I
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
343W - 349L
1,216 MMR
Party 1
Anhur
Anhur
Silver II
freshraspberry
Anhur
Silver II
Level 143
God Stats
4W - 2L
1,694 SR
Queue Stats
28W - 30L
1,350 MMR
Solo
Hades
Hades
Bronze IV
melvin27D
Hades
Bronze IV
Level 34
God Stats
0W - 2L
1,569 SR
Queue Stats
2W - 11L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
4 / 1 / 1
7,530
502
2,972
6,231
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
DANCINGxPOTATOE
King Arthur
15
2 / 1 / 0
8,553
570
4,736
8,677
6,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 0 / 3
8,483
566
6,783
3,733
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 4
7,287
486
3,356
7,407
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
12
4 / 0 / 3
7,431
495
5,192
6,927
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetCu ChulainnScyllaDanzaburouApollo

VS

Bans
JanusHeimdallrKhepriCupidNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Braads
Cthulhu
8
1 / 3 / 3
6,233
416
2,477
8,642
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
NoDdizzy
Tsukuyomi
12
1 / 0 / 0
7,091
473
3,840
5,589
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
RAWdawgMutt
Ah Puch
13
0 / 2 / 1
7,275
485
4,361
6,325
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 6 / 0
6,821
455
4,216
8,850
2,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
melvin27D
Hades
10
1 / 4 / 0
6,314
421
357
8,159
2,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
6
6
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
4
1
1
4.5
L
Cthulhu
Braads
Cthulhu
1
3
3
0.83
W
King Arthur
DANCINGxPOTATOE
King Arthur
2
1
0
2
W
3
0
3
4.5
L
Tsukuyomi
NoDdizzy
Tsukuyomi
1
0
0
1
W
2
4
4
1
L
Ah Puch
RAWdawgMutt
Ah Puch
0
2
1
0.25
W
Medusa
4
0
3
5.5
L
3
6
0
0.5
L
Hades
melvin27D
Hades
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,039
Damage
15,251
32,975
Taken
37,565
16,967
Mitigated
11,890
10,436
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
2,972
1,421
0
330
6,231
2,261
0
650
5,581
0
43,020
L
Cthulhu
Braads
Cthulhu
2,477
32
80
1,584
8,642
3,335
0
3,590
5,052
18,031
0
W
King Arthur
DANCINGxPOTATOE
King Arthur
4,736
803
0
3,123
8,677
6,469
0
3,593
5,084
0
52,909
W
6,783
1,964
0
1,013
3,733
1,410
0
557
3,176
55,119
0
L
Tsukuyomi
NoDdizzy
Tsukuyomi
3,840
933
0
3,365
5,589
1,664
0
749
4,815
0
45,307
W
3,356
150
0
2,187
7,407
3,962
33
972
6,435
16,622
0
L
Ah Puch
RAWdawgMutt
Ah Puch
4,361
432
0
2,855
6,325
2,031
66
181
5,944
44,844
0
W
Medusa
5,192
2,344
0
3,783
6,927
2,865
1,083
1,423
5,504
0
44,890
L
4,216
2,454
0
1,730
8,850
2,211
0
2,698
6,152
0
33,092
L
Hades
melvin27D
Hades
357
139
0
3,055
8,159
2,649
466
2,921
5,188
31,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,284
Gold Earned
33,734
420
Minions Killed
350
0
Camps Cleared
0
1,482,154
Distance Traveled
1,187,342
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,530
502
76
5
0
316,551
6
L
Cthulhu
6,233
416
27
2
0
201,681
4
W
King Arthur
8,553
570
132
9
0
270,318
0
W
Vulcan
8,483
566
114
8
0
315,618
1
L
Tsukuyomi
7,091
473
89
6
0
292,001
3
W
Sobek
7,287
486
7
0
0
307,924
2
L
Ah Puch
7,275
485
97
6
0
239,201
4
W
Medusa
7,431
495
91
6
0
271,743
6
L
Anhur
6,821
455
77
5
0
228,933
4
L
Hades
6,314
421
60
4
0
225,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role