Player Matchup

Thor
Thor
BOT_D4NT3_
Thor
Level 16
God Stats
2W - 4L
1,809 SR
Queue Stats
20W - 28L
1,421 Elo+
Party 1
Fenrir
Fenrir
Not_Pordo
Fenrir
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
30W - 46L
1,326 Elo+
Solo
Izanami
Izanami
PimentaMinas
Izanami
Level 16
God Stats
14W - 15L
1,515 SR
Queue Stats
14W - 17L
1,418 Elo+
Solo
Neith
Neith
erickbarga
Neith
Level 16
God Stats
4W - 7L
1,281 SR
Queue Stats
112W - 199L
1,220 Elo+
Solo
Nike
Nike
gabri11gec
Nike
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 160L
1,395 Elo+
Party 1
Team Averages
Level 17
1,521 SR
1,356 Elo+

VS

Team Averages
Level 23
1,527 SR
1,499 Elo+
Nemesis
Nemesis
AMarceline
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Odin
Odin
MR Bruno Loko
Odin
Level 28
God Stats
13W - 6L
1,500 SR
Queue Stats
254W - 248L
1,561 Elo+
Solo
Neith
Neith
ONI SloW4365
Neith
Level 27
God Stats
15W - 10L
1,597 SR
Queue Stats
54W - 34L
1,563 Elo+
Solo
Tiamat
Tiamat
RHFLARJ
Tiamat
Level 28
God Stats
5W - 2L
1,643 SR
Queue Stats
183W - 279L
1,391 Elo+
Solo
Ymir
Ymir
TrombaSa
Ymir
Level 27
God Stats
4W - 3L
1,393 SR
Queue Stats
60W - 57L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
8,015
471
5,054
8,389
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Not_Pordo
Fenrir
5
0 / 3 / 0
5,337
314
669
2,271
556
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
PimentaMinas
Izanami
18
6 / 1 / 0
10,850
638
6,674
12,624
5,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
8
0 / 4 / 0
6,072
357
5,177
6,275
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 1
7,034
414
4,344
8,590
4,906
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AMarceline
Nemesis
14
1 / 2 / 1
7,817
460
2,374
7,421
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 1 / 2
8,187
482
6,355
7,167
7,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
7 / 1 / 2
9,385
552
10,258
8,831
2,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
RHFLARJ
Tiamat
8
0 / 4 / 1
5,914
348
310
7,827
5,843
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ymir
12
2 / 1 / 7
8,532
502
4,456
11,784
8,406
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
9
Kills
11
11
Deaths
9
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AMarceline
Nemesis
1
2
1
0.75
L
3
1
1
3.5
W
1
1
2
2
L
Fenrir
Not_Pordo
Fenrir
0
3
0
0
W
7
1
2
8
L
Izanami
PimentaMinas
Izanami
6
1
0
6
W
Tiamat
RHFLARJ
Tiamat
0
4
1
0.13
W
Ymir
2
1
7
5.5
L
Neith
0
4
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,918
Damage
23,753
38,149
Taken
43,030
14,716
Mitigated
26,519
11,257
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AMarceline
Nemesis
2,374
746
0
1,850
7,421
2,338
1,215
0
7,421
0
31,760
L
5,054
982
0
2,302
8,389
2,768
60
834
7,505
0
43,387
W
6,355
2,486
0
582
7,167
7,109
117
0
7,167
0
37,266
L
Fenrir
Not_Pordo
Fenrir
669
204
0
0
2,271
556
0
603
1,668
0
5,192
W
10,258
6,553
0
5,290
8,831
2,823
2,036
0
8,831
0
55,278
L
Izanami
PimentaMinas
Izanami
6,674
4,777
0
6,074
12,624
5,119
5,608
2,132
10,442
0
90,950
W
Tiamat
RHFLARJ
Tiamat
310
168
307
1,670
7,827
5,843
210
0
7,827
15,986
0
W
Ymir
4,456
1,235
0
984
11,784
8,406
193
0
11,784
27,267
0
L
Neith
5,177
2,276
0
2,171
6,275
1,367
0
1,140
5,135
0
19,847
L
4,344
1,393
0
710
8,590
4,906
0
57
8,133
0
30,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,308
Gold Earned
39,835
371
Minions Killed
286
0
Camps Cleared
0
1,075,259
Distance Traveled
1,453,362
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,817
460
72
4
0
334,418
0
L
Thor
8,015
471
85
5
0
241,533
0
W
Odin
8,187
482
74
4
0
311,820
0
L
Fenrir
5,337
314
9
1
0
93,734
0
W
Neith
9,385
552
82
5
0
294,072
4
L
Izanami
10,850
638
198
12
0
270,795
3
W
Tiamat
5,914
348
14
1
0
198,635
2
W
Ymir
8,532
502
44
3
0
314,417
2
L
Neith
6,072
357
31
2
0
174,324
1
L
Nike
7,034
414
48
3
0
294,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role