Player Matchup

Nemesis
Nemesis
GeorgeNeedsAir
Nemesis
Level 7
God Stats
0W - 1L
1,777 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ymir
Ymir
ProtectorsOfTram
Ymir
Level 27
God Stats
21W - 20L
1,577 SR
Queue Stats
89W - 107L
1,523 Elo+
Solo
Aphrodite
Aphrodite
Sacling
Aphrodite
Level 25
God Stats
29W - 30L
1,527 SR
Queue Stats
102W - 112L
1,487 Elo+
Solo
Medusa
Medusa
SnoopPingas
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,162 Elo+
Solo
Da Ji
Da Ji
пупен228
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 15
1,576 SR
1,434 Elo+

VS

Team Averages
Level 16
1,458 SR
1,420 Elo+
Thanatos
Thanatos
DiYang
Thanatos
Level 11
God Stats
2W - 2L
1,403 SR
Queue Stats
3W - 5L
1,141 Elo+
Solo
Anhur
Anhur
Flexstaub
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Raklem420
Guan Yu
Level 27
God Stats
11W - 15L
1,475 SR
Queue Stats
164W - 165L
1,317 Elo+
Solo
Yemoja
Yemoja
Ravagi
Yemoja
Level 12
God Stats
1W - 0L
1,280 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
SnurdlyFour
Scylla
Level 24
God Stats
6W - 2L
1,630 SR
Queue Stats
20W - 13L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
7,845
560
9,248
12,077
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
2 / 3 / 2
6,510
465
4,413
11,300
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Aphrodite
Sacling
Aphrodite
12
0 / 3 / 1
6,931
495
1,992
9,676
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
9
1 / 4 / 2
5,705
408
4,632
7,927
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 5 / 0
6,241
446
3,579
7,614
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DiYang
Thanatos
11
4 / 3 / 3
7,161
512
4,213
9,608
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
Flexstaub
Anhur
11
1 / 3 / 4
6,320
451
4,765
8,295
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Raklem420
Guan Yu
13
4 / 0 / 2
7,369
526
5,985
8,112
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
Ravagi
Yemoja
10
4 / 1 / 1
6,949
496
5,579
4,550
2,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
15
4 / 1 / 1
8,637
617
11,040
6,935
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
17
17
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DiYang
Thanatos
4
3
3
1.83
W
Anhur
Flexstaub
Anhur
1
3
4
1
L
3
2
2
2
L
2
3
2
1
W
Guan Yu
Raklem420
Guan Yu
4
0
2
5
W
Yemoja
Ravagi
Yemoja
4
1
1
4.5
L
Aphrodite
Sacling
Aphrodite
0
3
1
0.17
L
Medusa
1
4
2
0.5
W
Scylla
4
1
1
4.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,864
Damage
31,582
48,594
Taken
37,500
18,716
Mitigated
16,221
15,292
Healing
18,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DiYang
Thanatos
4,213
658
0
7,440
9,608
2,794
651
520
9,088
0
27,479
W
Anhur
Flexstaub
Anhur
4,765
1,891
0
2,327
8,295
2,254
663
2,031
6,264
0
24,747
L
9,248
5,491
0
4,799
12,077
5,000
0
2,739
9,110
0
61,366
L
4,413
1,846
111
2,693
11,300
6,449
192
2,827
8,412
16,593
0
W
Guan Yu
Raklem420
Guan Yu
5,985
1,536
0
4,077
8,112
7,040
444
1,007
7,105
0
30,477
W
Yemoja
Ravagi
Yemoja
5,579
1,253
812
755
4,550
2,254
0
1,376
3,136
18,779
0
L
Aphrodite
Sacling
Aphrodite
1,992
75
200
4,835
9,676
3,270
0
6,503
2,709
36,639
0
L
Medusa
4,632
2,798
0
2,224
7,927
1,971
251
2,166
5,715
0
19,489
W
Scylla
11,040
2,071
76
3,454
6,935
1,879
444
1,307
5,502
59,694
0
L
3,579
994
0
430
7,614
2,026
0
1,672
5,712
0
16,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
36,436
292
Minions Killed
298
0
Camps Cleared
0
1,245,317
Distance Traveled
1,262,396
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,161
512
60
4
0
239,839
1
W
Anhur
6,320
451
46
3
0
222,917
2
L
Nemesis
7,845
560
110
8
0
311,825
0
L
Ymir
6,510
465
22
2
0
222,827
6
W
Guan Yu
7,369
526
60
4
0
285,314
3
W
Yemoja
6,949
496
18
1
0
244,451
3
L
Aphrodite
6,931
495
94
7
0
250,484
5
L
Medusa
5,705
408
28
2
0
225,115
3
W
Scylla
8,637
617
114
8
0
269,875
3
L
Da Ji
6,241
446
38
3
0
235,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role