Player Matchup

Horus
Horus
Kaiotee
Horus
Level 47
God Stats
1W - 2L
1,830 SR
Queue Stats
38W - 48L
1,418 Elo+
Solo
Hou Yi
Hou Yi
Krisie3000
Hou Yi
Level 40
God Stats
4W - 5L
1,683 SR
Queue Stats
77W - 91L
1,426 Elo+
Solo
Kali
Kali
StayPewPewNu
Kali
Level 55
God Stats
20W - 4L
1,801 SR
Queue Stats
286W - 255L
1,490 Elo+
Solo
Xing Tian
Xing Tian
ThatGuy009
Xing Tian
Level 146
God Stats
10W - 10L
1,627 SR
Queue Stats
114W - 119L
1,510 Elo+
Solo
Tiamat
Tiamat
ho3say
Tiamat
Level 113
God Stats
96W - 88L
1,646 SR
Queue Stats
447W - 435L
1,493 Elo+
Solo
Team Averages
Level 80
1,717 SR
1,467 Elo+

VS

Team Averages
Level 91
1,538 SR
1,516 Elo+
Scylla
Scylla
Connman14
Scylla
Level 108
God Stats
10W - 6L
1,662 SR
Queue Stats
497W - 454L
1,649 Elo+
Solo
Cthulhu
Cthulhu
Salty2CU
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
VikingPenguin
Tiamat
Level 65
God Stats
5W - 5L
1,381 SR
Queue Stats
102W - 102L
1,442 Elo+
Solo
Mercury
Mercury
dogegamergabe
Mercury
Level 68
God Stats
22W - 17L
1,660 SR
Queue Stats
137W - 120L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
takeo300
Ah Muzen Cab
Level 101
God Stats
43W - 50L
1,485 SR
Queue Stats
142W - 157L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kaiotee
Horus
13
1 / 4 / 3
7,958
419
4,571
17,292
17,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
Krisie3000
Hou Yi
12
1 / 4 / 2
7,907
416
2,743
8,945
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 5 / 8
10,040
528
10,166
16,386
8,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
ThatGuy009
Xing Tian
15
4 / 2 / 1
9,282
489
4,495
14,256
12,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
ho3say
Tiamat
18
6 / 2 / 2
10,986
578
14,294
10,847
8,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Connman14
Scylla
16
1 / 3 / 5
10,440
549
12,154
8,014
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Salty2CU
Cthulhu
15
4 / 3 / 9
11,082
583
8,690
15,511
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 2 / 5
11,508
606
11,625
12,576
11,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
18
5 / 5 / 3
11,429
602
7,617
15,138
4,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
takeo300
Ah Muzen Cab
19
5 / 4 / 2
12,033
633
8,407
14,338
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
17
Kills
17
17
Deaths
17
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
Connman14
Scylla
1
3
5
1.17
L
Horus
Kaiotee
Horus
1
4
3
0.63
L
Hou Yi
Krisie3000
Hou Yi
1
4
2
0.5
W
Cthulhu
Salty2CU
Cthulhu
4
3
9
2.83
L
5
5
8
1.8
L
Xing Tian
ThatGuy009
Xing Tian
4
2
1
2.25
W
2
2
5
2.25
W
Mercury
5
5
3
1.3
L
Tiamat
ho3say
Tiamat
6
2
2
3.5
W
Ah Muzen Cab
takeo300
Ah Muzen Cab
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,269
Damage
48,493
67,726
Taken
65,577
49,449
Mitigated
39,673
18,731
Healing
18,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Connman14
Scylla
12,154
1,745
0
2,377
8,014
2,301
1,342
4,757
2,983
64,857
0
L
Horus
Kaiotee
Horus
4,571
1,646
637
3,131
17,292
17,318
0
9,029
8,145
0
25,848
L
Hou Yi
Krisie3000
Hou Yi
2,743
631
0
2,932
8,945
2,410
0
2,300
6,645
0
36,650
W
Cthulhu
Salty2CU
Cthulhu
8,690
503
0
1,655
15,511
14,558
205
4,436
10,766
40,037
0
L
10,166
5,220
0
3,860
16,386
8,960
0
6,982
9,202
0
66,296
L
Xing Tian
ThatGuy009
Xing Tian
4,495
409
0
3,398
14,256
12,201
0
7,383
6,731
30,081
0
W
11,625
1,839
0
7,024
12,576
11,450
3,068
3,233
9,034
53,539
0
W
Mercury
7,617
2,595
0
380
15,138
4,642
1,116
5,160
9,645
0
78,471
L
Tiamat
ho3say
Tiamat
14,294
1,141
0
4,773
10,847
8,560
0
6,157
4,431
73,233
0
W
Ah Muzen Cab
takeo300
Ah Muzen Cab
8,407
3,505
0
6,702
14,338
6,722
3,342
1,474
12,827
0
103,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,173
Gold Earned
56,492
465
Minions Killed
594
0
Camps Cleared
0
1,671,123
Distance Traveled
1,855,599
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,440
549
140
7
0
338,233
4
L
Horus
7,958
419
54
3
0
332,100
1
L
Hou Yi
7,907
416
94
5
0
231,163
6
W
Cthulhu
11,082
583
52
3
0
388,638
9
L
Kali
10,040
528
94
5
0
373,739
6
L
Xing Tian
9,282
489
42
2
0
373,034
7
W
Tiamat
11,508
606
111
6
0
343,938
0
W
Mercury
11,429
602
133
7
0
435,101
1
L
Tiamat
10,986
578
181
10
0
361,087
3
W
Ah Muzen Cab
12,033
633
158
8
0
349,689
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role