Player Matchup

Khepri
Khepri
 
Khepri
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Apptastic
Anubis
Level 106
God Stats
14W - 18L
1,556 SR
Queue Stats
73W - 84L
1,467 Elo+
Solo
Fenrir
Fenrir
ArisenFenrir
Fenrir
Level 126
God Stats
93W - 56L
1,644 SR
Queue Stats
376W - 354L
1,552 Elo+
Solo
Tsukuyomi
Tsukuyomi
LLG_Acific
Tsukuyomi
Level 148
God Stats
2W - 4L
1,805 SR
Queue Stats
204W - 224L
1,565 Elo+
Solo
Chernobog
Chernobog
Mossome
Chernobog
Level 128
God Stats
16W - 35L
1,282 SR
Queue Stats
114W - 143L
1,542 Elo+
Solo
Team Averages
Level 131
1,558 SR
1,525 Elo+

VS

Team Averages
Level 114
1,605 SR
1,634 Elo+
Neith
Neith
Th3 Rephlex
Neith
Level 145
God Stats
70W - 76L
1,615 SR
Queue Stats
301W - 309L
1,626 Elo+
Solo
Aphrodite
Aphrodite
Washmybrush
Aphrodite
Level 108
God Stats
31W - 25L
1,593 SR
Queue Stats
31W - 25L
1,614 Elo+
Solo
Zeus
Zeus
Wow12356789
Zeus
Level 66
God Stats
5W - 11L
1,488 SR
Queue Stats
114W - 144L
1,463 Elo+
Solo
Sylvanus
Sylvanus
emenelson50
Sylvanus
Level 128
God Stats
69W - 40L
1,830 SR
Queue Stats
496W - 408L
1,700 Elo+
Solo
King Arthur
King Arthur
givemdastink
King Arthur
Level 125
God Stats
0W - 4L
1,499 SR
Queue Stats
36W - 47L
1,766 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
2 / 0 / 17
10,963
1,096
6,328
6,471
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Apptastic
Anubis
16
2 / 2 / 13
10,022
1,002
15,567
9,205
6,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
16
9 / 0 / 8
11,149
1,115
15,913
10,720
10,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
LLG_Acific
Tsukuyomi
17
7 / 2 / 12
10,865
1,087
15,971
13,589
7,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Mossome
Chernobog
17
5 / 0 / 16
10,801
1,080
12,755
4,857
2,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

291

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
8,803
880
8,079
14,725
4,948
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
Washmybrush
Aphrodite
15
2 / 4 / 2
10,284
1,028
7,235
12,595
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 6 / 3
8,821
882
11,872
12,162
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
emenelson50
Sylvanus
14
0 / 4 / 2
9,025
903
3,489
11,931
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
givemdastink
King Arthur
15
2 / 7 / 2
9,413
941
10,983
19,959
4,771
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
16
25
Kills
4
4
Deaths
25
66
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
17
10.5
W
Anubis
Apptastic
Anubis
2
2
13
4.25
W
Fenrir
9
0
8
13
W
Tsukuyomi
LLG_Acific
Tsukuyomi
7
2
12
6.5
W
Chernobog
Mossome
Chernobog
5
0
16
13
L
0
4
3
0.38
L
Aphrodite
Washmybrush
Aphrodite
2
4
2
0.75
L
0
6
3
0.25
L
Sylvanus
emenelson50
Sylvanus
0
4
2
0.25
L
King Arthur
givemdastink
King Arthur
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,534
Damage
41,658
44,842
Taken
71,372
35,818
Mitigated
29,459
14,096
Healing
21,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
6,328
316
367
2,574
6,471
8,573
0
3,596
2,663
11,568
0
W
Anubis
Apptastic
Anubis
15,567
1,389
0
3,798
9,205
6,399
0
3,629
5,418
36,297
0
W
Fenrir
15,913
5,827
0
1,817
10,720
10,911
0
5,746
4,734
0
22,933
W
Tsukuyomi
LLG_Acific
Tsukuyomi
15,971
4,238
0
2,511
13,589
7,041
0
6,021
7,300
0
35,604
W
Chernobog
Mossome
Chernobog
12,755
6,747
0
3,029
4,857
2,894
0
2,530
2,131
0
43,330
L
8,079
4,808
0
3,554
14,725
4,948
0
3,776
10,824
0
38,208
L
Aphrodite
Washmybrush
Aphrodite
7,235
183
7,475
5,688
12,595
6,999
0
3,059
9,486
16,274
0
L
11,872
2,164
0
337
12,162
4,288
0
4,093
7,969
31,774
0
L
Sylvanus
emenelson50
Sylvanus
3,489
144
1,442
2,505
11,931
8,453
0
2,770
9,036
9,402
0
L
King Arthur
givemdastink
King Arthur
10,983
2,037
0
0
19,959
4,771
0
8,197
11,650
0
25,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,800
Gold Earned
46,346
210
Minions Killed
182
11
Camps Cleared
5
983,137
Distance Traveled
861,182
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,963
1,096
21
2
1
200,672
0
W
Anubis
10,022
1,002
48
5
2
155,890
0
W
Fenrir
11,149
1,115
13
1
4
222,749
2
W
Tsukuyomi
10,865
1,087
42
4
1
224,339
2
W
Chernobog
10,801
1,080
86
9
3
179,487
2
L
Neith
8,803
880
66
7
1
154,797
1
L
Aphrodite
10,284
1,028
27
3
0
183,268
0
L
Zeus
8,821
882
47
5
2
160,569
0
L
Sylvanus
9,025
903
7
1
0
186,065
0
L
King Arthur
9,413
941
35
4
2
176,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role