Player Matchup

Danzaburou
Danzaburou
Fruun11
Danzaburou
Level 18
God Stats
6W - 5L
1,483 SR
Queue Stats
10W - 10L
1,519 Elo+
Party 1
Pele
Pele
Gosulcy
Pele
Level 24
God Stats
9W - 4L
1,845 SR
Queue Stats
140W - 155L
1,365 Elo+
Solo
Guan Yu
Guan Yu
HaraldFinehair1
Guan Yu
Level 6
God Stats
1W - 1L
1,316 SR
Queue Stats
4W - 11L
1,123 Elo+
Solo
Neith
Neith
M1guelAngel
Neith
Level 17
God Stats
6W - 2L
1,500 SR
Queue Stats
32W - 26L
1,470 Elo+
Party 1
Olorun
Olorun
Rdroust
Olorun
Level 15
God Stats
7W - 6L
1,840 SR
Queue Stats
25W - 21L
1,438 Elo+
Solo
Team Averages
Level 16
1,597 SR
1,383 Elo+

VS

Team Averages
Level 5
1,581 SR
1,440 Elo+
Hel
Hel
Cafka123
Hel
Level 8
God Stats
0W - 1L
1,720 SR
Queue Stats
12W - 19L
1,284 Elo+
Solo
Yemoja
Yemoja
DekoUtoka
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Poseidon
Poseidon
SILVAxtwin
Poseidon
Level 5
God Stats
3W - 4L
1,332 SR
Queue Stats
3W - 5L
1,312 Elo+
Solo
Thanatos
Thanatos
Szymoneus
Thanatos
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
xxErwinSMITHxx
Neith
Level 5
God Stats
5W - 2L
1,852 SR
Queue Stats
22W - 11L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fruun11
Danzaburou
10
4 / 1 / 2
6,072
607
3,591
3,866
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
Gosulcy
Pele
11
5 / 0 / 2
6,506
651
5,072
5,668
1,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
1 / 0 / 1
5,121
512
1,933
4,836
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 0 / 4
5,835
584
3,658
2,384
703
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
Rdroust
Olorun
12
5 / 0 / 3
6,660
666
4,341
5,706
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,920
492
2,656
4,678
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
DekoUtoka
Yemoja
7
0 / 4 / 1
4,388
439
799
7,536
2,714
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
SILVAxtwin
Poseidon
9
1 / 4 / 0
5,119
512
1,452
4,075
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Szymoneus
Thanatos
5
0 / 5 / 0
4,042
404
1,317
4,800
1,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 3 / 0
5,621
562
4,066
7,113
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
18
Kills
1
1
Deaths
19
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Yemoja
DekoUtoka
Yemoja
0
4
1
0.13
W
Danzaburou
Fruun11
Danzaburou
4
1
2
5
W
Pele
Gosulcy
Pele
5
0
2
6
W
1
0
1
1.5
W
3
0
4
5
W
Olorun
Rdroust
Olorun
5
0
3
6.5
L
Poseidon
SILVAxtwin
Poseidon
1
4
0
0.25
L
Thanatos
Szymoneus
Thanatos
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
10,290
22,460
Taken
28,202
9,308
Mitigated
8,523
9,650
Healing
6,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,656
371
0
214
4,678
1,457
0
2,333
2,345
18,048
0
L
Yemoja
DekoUtoka
Yemoja
799
152
216
766
7,536
2,714
0
645
6,891
7,979
0
W
Danzaburou
Fruun11
Danzaburou
3,591
1,522
111
1,077
3,866
1,220
313
1,387
2,479
0
25,944
W
Pele
Gosulcy
Pele
5,072
1,913
0
2,198
5,668
1,664
0
115
5,553
0
39,198
W
1,933
422
0
742
4,836
3,730
97
0
4,836
0
11,414
W
3,658
1,366
294
1,768
2,384
703
657
407
1,977
0
28,706
W
Olorun
Rdroust
Olorun
4,341
2,052
0
3,460
5,706
1,991
98
2,998
2,708
32,819
0
L
Poseidon
SILVAxtwin
Poseidon
1,452
54
0
247
4,075
970
0
418
3,657
29,350
0
L
Thanatos
Szymoneus
Thanatos
1,317
472
0
1,466
4,800
1,104
0
945
3,855
0
7,241
L
4,066
1,808
0
3,632
7,113
2,278
401
0
6,913
0
29,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,194
Gold Earned
24,090
250
Minions Killed
190
0
Camps Cleared
0
987,873
Distance Traveled
795,635
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,920
492
33
3
0
177,123
0
L
Yemoja
4,388
439
20
2
0
134,233
1
W
Danzaburou
6,072
607
48
5
0
186,589
2
W
Pele
6,506
651
75
8
0
217,033
2
W
Guan Yu
5,121
512
22
2
0
211,512
1
W
Neith
5,835
584
42
4
0
189,578
2
W
Olorun
6,660
666
63
6
0
183,161
0
L
Poseidon
5,119
512
60
6
0
179,420
0
L
Thanatos
4,042
404
19
2
0
159,056
0
L
Neith
5,621
562
58
6
0
145,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role