Player Matchup

Osiris
Osiris
AQuuz
Osiris
Level 128
God Stats
2W - 1L
1,804 SR
Queue Stats
127W - 105L
1,650 Elo+
Party 1
Bakasura
Bakasura
Adrakian
Bakasura
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,471 Elo+
Solo
Apollo
Apollo
Danknny
Apollo
Level 46
God Stats
1W - 1L
1,531 SR
Queue Stats
132W - 125L
1,509 Elo+
Solo
Nu Wa
Nu Wa
JimpeTheShadow
Nu Wa
Level 46
God Stats
7W - 2L
1,843 SR
Queue Stats
87W - 62L
1,592 Elo+
Party 1
Xing Tian
Xing Tian
xXChronos02Xx
Xing Tian
Level 101
God Stats
3W - 5L
1,547 SR
Queue Stats
147W - 128L
1,424 Elo+
Solo
Team Averages
Level 73
1,645 SR
1,529 Elo+

VS

Team Averages
Level 48
1,556 SR
1,467 Elo+
Merlin
Merlin
Chipsforfriends
Merlin
Level 26
God Stats
7W - 6L
1,530 SR
Queue Stats
34W - 38L
1,503 Elo+
Party 2
Fenrir
Fenrir
DaXxibz2002
Fenrir
Level 45
God Stats
18W - 13L
1,661 SR
Queue Stats
368W - 368L
1,444 Elo+
Party 3
Anhur
Anhur
GODSHADOW07
Anhur
Level 46
God Stats
2W - 10L
1,308 SR
Queue Stats
339W - 339L
1,414 Elo+
Party 3
Cthulhu
Cthulhu
PapaPurple
Cthulhu
Level 43
God Stats
7W - 6L
1,621 SR
Queue Stats
32W - 31L
1,511 Elo+
Party 2
Awilix
Awilix
iHaveSkills
Awilix
Level 82
God Stats
10W - 10L
1,662 SR
Queue Stats
184W - 168L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AQuuz
Osiris
10
1 / 0 / 0
5,240
655
2,020
3,914
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Adrakian
Bakasura
7
2 / 1 / 0
4,458
557
2,154
5,065
1,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Danknny
Apollo
7
1 / 2 / 1
4,190
524
1,769
3,330
834
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

7
0 / 1 / 1
4,293
537
2,229
2,052
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
xXChronos02Xx
Xing Tian
7
0 / 2 / 1
3,802
475
1,463
5,157
1,393
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,620
578
1,517
3,435
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
8
4 / 0 / 1
4,944
618
2,462
3,368
877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 2
3,386
423
563
1,439
236
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
PapaPurple
Cthulhu
7
1 / 0 / 4
4,518
565
2,971
3,845
1,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
7
0 / 1 / 0
4,217
527
1,254
3,618
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
6
6
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
AQuuz
Osiris
1
0
0
1
W
Bakasura
Adrakian
Bakasura
2
1
0
2
L
1
2
1
0.75
L
Fenrir
4
0
1
4.5
W
Apollo
Danknny
Apollo
1
2
1
0.75
L
0
1
2
1
W
0
1
1
0.5
L
Cthulhu
PapaPurple
Cthulhu
1
0
4
3
L
Awilix
0
1
0
0
W
Xing Tian
xXChronos02Xx
Xing Tian
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,635
Damage
8,767
19,518
Taken
15,705
6,061
Mitigated
5,439
8,302
Healing
4,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AQuuz
Osiris
2,020
638
0
3,108
3,914
1,888
0
0
3,914
0
28,552
W
Bakasura
Adrakian
Bakasura
2,154
1,445
0
2,257
5,065
1,426
0
455
4,548
0
13,512
L
1,517
38
0
821
3,435
837
0
1,481
1,759
18,429
0
L
Fenrir
2,462
733
0
1,024
3,368
877
0
461
2,840
0
19,375
W
Apollo
Danknny
Apollo
1,769
1,170
0
1,029
3,330
834
78
954
2,320
0
18,693
L
563
472
0
406
1,439
236
0
385
1,054
0
4,626
W
2,229
524
0
595
2,052
520
0
629
1,265
20,573
0
L
Cthulhu
PapaPurple
Cthulhu
2,971
610
0
896
3,845
1,615
0
1,160
2,631
11,499
0
L
Awilix
1,254
380
0
1,625
3,618
1,874
0
0
3,618
0
18,169
W
Xing Tian
xXChronos02Xx
Xing Tian
1,463
260
207
1,106
5,157
1,393
46
2,120
2,983
11,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,983
Gold Earned
21,685
204
Minions Killed
164
0
Camps Cleared
0
745,436
Distance Traveled
676,768
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,240
655
65
8
0
135,407
4
W
Bakasura
4,458
557
40
5
0
184,761
3
L
Merlin
4,620
578
53
7
0
143,223
0
L
Fenrir
4,944
618
40
5
0
168,623
1
W
Apollo
4,190
524
50
6
0
131,496
1
L
Anhur
3,386
423
9
1
0
61,571
0
W
Nu Wa
4,293
537
42
5
0
137,317
2
L
Cthulhu
4,518
565
17
2
0
151,254
1
L
Awilix
4,217
527
45
6
0
152,097
1
W
Xing Tian
3,802
475
7
1
0
156,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role