Player Matchup

Thor
Thor
Platinum II
DenseTherapy
Thor
Platinum II
Level 160
God Stats
9W - 10L
1,584 SR
Queue Stats
623W - 595L
1,851 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Lucharizard
Danzaburou
Diamond V
Level 160
God Stats
6W - 6L
1,708 SR
Queue Stats
133W - 107L
2,102 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond II
Zemlupus
Kuzenbo
Diamond II
Level 156
God Stats
0W - 5L
1,139 SR
Queue Stats
76W - 49L
2,347 MMR
Party 2
Vulcan
Vulcan
Platinum II
kingkongkennedy
Vulcan
Platinum II
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
532W - 515L
1,865 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Ërian
Erlang Shen
Platinum II
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 91L
1,914 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,486 SR
2,016 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,569 SR
2,013 MMR
Geb
Geb
Platinum I
DesignatedTank
Geb
Platinum I
Level 156
God Stats
10W - 7L
1,333 SR
Queue Stats
185W - 150L
1,891 MMR
Party 1
Janus
Janus
Masters
Njorthrbiartr
Janus
Masters
Level 124
God Stats
19W - 12L
1,687 SR
Queue Stats
428W - 388L
2,737 MMR
Solo
Artemis
Artemis
Diamond V
SensoryRaven
Artemis
Diamond V
Level 160
God Stats
20W - 9L
1,967 SR
Queue Stats
1,145W - 1,139L
2,078 MMR
Party 1
Chiron
Chiron
Platinum V
Shad0Wwalkerrr
Chiron
Platinum V
Level 158
God Stats
8W - 11L
1,538 SR
Queue Stats
208W - 179L
1,728 MMR
Solo
Bellona
Bellona
Gold I
Telgomex
Bellona
Gold I
Level 147
God Stats
3W - 1L
1,319 SR
Queue Stats
619W - 616L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 12 / 1
10,754
414
10,534
27,036
10,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Lucharizard
Danzaburou
20
3 / 5 / 3
12,774
491
19,345
28,580
12,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Zemlupus
Kuzenbo
19
4 / 5 / 0
12,120
466
21,620
29,586
41,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

17
1 / 15 / 0
11,007
423
11,347
23,056
9,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Ërian
Erlang Shen
19
2 / 8 / 2
11,171
430
5,566
25,961
14,436
Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AphroditeChang'eScyllaSet

VS

Bans
Guan YuApolloKhepriNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 30
14,342
552
14,201
22,477
29,005
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
22 / 0 / 14
17,132
659
40,107
20,238
9,735
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Artemis
SensoryRaven
Artemis
20
4 / 4 / 10
14,714
566
13,109
18,495
7,644
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
12 / 2 / 14
16,637
640
25,923
24,111
11,382
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Telgomex
Bellona
20
2 / 4 / 8
13,956
537
9,649
26,704
22,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
120
12
Kills
44
45
Deaths
12
6
Assists
76
Player
Kills
Deaths
Assists
KDA
L
2
12
1
0.21
W
4
2
30
9.5
L
Danzaburou
Lucharizard
Danzaburou
3
5
3
0.9
W
22
0
14
29
W
Artemis
SensoryRaven
Artemis
4
4
10
2.25
W
12
2
14
9.5
W
Bellona
Telgomex
Bellona
2
4
8
1.5
L
Kuzenbo
Zemlupus
Kuzenbo
4
5
0
0.8
L
1
15
0
0.07
L
Erlang Shen
Ërian
Erlang Shen
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,412
Damage
102,989
134,219
Taken
112,025
88,329
Mitigated
80,746
28,282
Healing
50,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,534
3,744
0
5,238
27,036
10,843
0
17,441
9,345
0
69,085
W
14,201
2,627
0
3,075
22,477
29,005
60
3,206
19,111
33,603
0
L
Danzaburou
Lucharizard
Danzaburou
19,345
9,823
0
11,202
28,580
12,652
992
11,144
17,230
0
109,298
W
40,107
3,525
557
8,569
20,238
9,735
1,332
5,771
14,192
132,270
0
W
Artemis
SensoryRaven
Artemis
13,109
6,267
0
10,702
18,495
7,644
8,579
1,242
17,217
0
120,318
W
25,923
15,552
1,047
14,043
24,111
11,382
4,753
10,700
13,195
0
129,826
W
Bellona
Telgomex
Bellona
9,649
3,109
0
12,854
26,704
22,980
2,020
12,065
14,595
1,729
90,236
L
Kuzenbo
Zemlupus
Kuzenbo
21,620
4,293
0
6,259
29,586
41,129
51
4,998
24,492
91,478
0
L
11,347
1,567
0
2,166
23,056
9,269
0
13,443
9,361
82,293
0
L
Erlang Shen
Ërian
Erlang Shen
5,566
2,705
302
3,115
25,961
14,436
0
6,326
19,403
381
75,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,826
Gold Earned
76,781
702
Minions Killed
713
0
Camps Cleared
0
2,191,496
Distance Traveled
2,581,139
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,754
414
120
5
0
413,016
3
W
Geb
14,342
552
28
1
0
548,747
8
L
Danzaburou
12,774
491
183
7
0
430,848
4
W
Janus
17,132
659
197
8
0
556,058
2
W
Artemis
14,714
566
162
6
0
413,979
6
W
Chiron
16,637
640
168
6
0
554,355
2
W
Bellona
13,956
537
158
6
0
508,000
5
L
Kuzenbo
12,120
466
159
6
0
488,460
7
L
Vulcan
11,007
423
145
6
0
418,486
1
L
Erlang Shen
11,171
430
95
4
0
440,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role