Player Matchup

Sun Wukong
Sun Wukong
BaJunSeth
Sun Wukong
Level 18
God Stats
28W - 20L
1,605 SR
Queue Stats
44W - 40L
1,481 Elo+
Solo
Camazotz
Camazotz
Miusoka
Camazotz
Level 20
God Stats
4W - 2L
1,369 SR
Queue Stats
7W - 2L
1,359 Elo+
Solo
Serqet
Serqet
PurePleiades
Serqet
Level 22
God Stats
8W - 3L
1,940 SR
Queue Stats
96W - 87L
1,594 Elo+
Solo
Scylla
Scylla
RenanTheAvali
Scylla
Level 24
God Stats
4W - 9L
1,260 SR
Queue Stats
117W - 122L
1,479 Elo+
Solo
Merlin
Merlin
TheKaaaNG
Merlin
Level 29
God Stats
73W - 53L
1,586 SR
Queue Stats
115W - 97L
1,551 Elo+
Solo
Team Averages
Level 23
1,552 SR
1,493 Elo+

VS

Team Averages
Level 20
1,440 SR
1,488 Elo+
Cthulhu
Cthulhu
Certified225
Cthulhu
Level 35
God Stats
49W - 46L
1,471 SR
Queue Stats
477W - 528L
1,470 Elo+
Party 1
Hachiman
Hachiman
Gackarot9000
Hachiman
Level 5
God Stats
29W - 51L
1,832 SR
Queue Stats
100W - 150L
1,513 Elo+
Party 1
Vamana
Vamana
LordOrochihondo
Vamana
Level 25
God Stats
2W - 2L
1,279 SR
Queue Stats
62W - 51L
1,551 Elo+
Solo
Ullr
Ullr
XkraterX
Ullr
Level 13
God Stats
0W - 3L
1,172 SR
Queue Stats
57W - 69L
1,367 Elo+
Solo
Tiamat
Tiamat
Zagbok1
Tiamat
Level 24
God Stats
98W - 97L
1,444 SR
Queue Stats
214W - 173L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaJunSeth
Sun Wukong
20
12 / 0 / 18
13,672
1,139
31,089
21,502
15,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Camazotz
Miusoka
Camazotz
18
4 / 1 / 14
11,525
960
12,280
11,686
7,740
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
19
11 / 1 / 10
12,645
1,054
10,859
9,840
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
6 / 3 / 17
12,012
1,001
22,625
9,294
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
TheKaaaNG
Merlin
20
4 / 1 / 25
12,398
1,033
17,906
5,831
2,116
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

288

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Certified225
Cthulhu
16
2 / 4 / 2
10,989
916
18,450
22,285
14,873
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Gackarot9000
Hachiman
15
0 / 11 / 2
9,621
802
2,376
17,261
5,711
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
1 / 8 / 3
10,597
883
13,284
27,839
25,557
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
16
0 / 11 / 2
10,031
836
6,687
23,614
8,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Zagbok1
Tiamat
16
3 / 3 / 1
11,645
970
9,827
13,766
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
16
37
Kills
6
6
Deaths
37
84
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BaJunSeth
Sun Wukong
12
0
18
21
L
Cthulhu
Certified225
Cthulhu
2
4
2
0.75
L
Hachiman
Gackarot9000
Hachiman
0
11
2
0.09
L
1
8
3
0.31
W
Camazotz
Miusoka
Camazotz
4
1
14
11
W
Serqet
11
1
10
16
W
6
3
17
4.83
W
Merlin
TheKaaaNG
Merlin
4
1
25
16.5
L
Ullr
0
11
2
0.09
L
Tiamat
Zagbok1
Tiamat
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,759
Damage
50,624
58,153
Taken
104,765
33,296
Mitigated
65,808
16,969
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BaJunSeth
Sun Wukong
31,089
9,023
1,164
7,037
21,502
15,643
0
9,289
12,213
0
51,798
L
Cthulhu
Certified225
Cthulhu
18,450
590
423
0
22,285
14,873
0
8,206
13,816
35,245
0
L
Hachiman
Gackarot9000
Hachiman
2,376
1,645
0
0
17,261
5,711
0
5,082
11,202
0
9,029
L
13,284
5,657
243
3,742
27,839
25,557
0
14,084
13,405
0
27,194
W
Camazotz
Miusoka
Camazotz
12,280
3,748
243
6,601
11,686
7,740
0
5,008
6,678
0
21,654
W
Serqet
10,859
2,842
0
1,022
9,840
4,160
0
4,460
5,380
0
22,336
W
22,625
2,062
0
902
9,294
3,637
0
5,791
3,503
33,255
0
W
Merlin
TheKaaaNG
Merlin
17,906
522
0
0
5,831
2,116
0
3,729
2,102
50,985
0
L
Ullr
6,687
4,736
0
431
23,614
8,770
0
8,777
13,954
0
31,118
L
Tiamat
Zagbok1
Tiamat
9,827
964
0
2,514
13,766
10,897
0
4,382
9,314
26,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,252
Gold Earned
52,883
212
Minions Killed
160
13
Camps Cleared
5
1,114,047
Distance Traveled
991,030
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,672
1,139
44
4
3
242,715
0
L
Cthulhu
10,989
916
33
3
1
235,631
0
L
Hachiman
9,621
802
8
1
0
185,188
0
L
Vamana
10,597
883
16
1
1
233,952
1
W
Camazotz
11,525
960
16
1
1
229,043
0
W
Serqet
12,645
1,054
28
2
7
236,880
0
W
Scylla
12,012
1,001
28
2
2
207,286
0
W
Merlin
12,398
1,033
96
8
0
198,123
0
L
Ullr
10,031
836
60
5
1
179,072
0
L
Tiamat
11,645
970
43
4
2
157,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role