Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
Poesjemauw06
Nemesis
Silver I
Level 66
God Stats
3W - 0L
1,829 SR
Queue Stats
6W - 1L
1,586 MMR
Party 1
Danzaburou
Danzaburou
Platinum I
Woolviee
Danzaburou
Platinum I
Level 143
God Stats
36W - 29L
2,148 SR
Queue Stats
579W - 501L
1,771 MMR
Solo
Horus
Horus
Platinum IV
XxJulianSkillzxX
Horus
Platinum IV
Level 103
God Stats
23W - 19L
1,295 SR
Queue Stats
166W - 141L
1,830 MMR
Party 1
Ra
Ra
Gold II
sQuiizy-
Ra
Gold II
Level 144
God Stats
3W - 2L
1,424 SR
Queue Stats
28W - 23L
1,682 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,639 SR
1,674 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,597 SR
1,621 MMR
Tsukuyomi
Tsukuyomi
Gold III
 
Tsukuyomi
Gold III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
 
Jing Wei
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
DAMN_grey_Hippo
Geb
Platinum V
Level 154
God Stats
15W - 28L
1,496 SR
Queue Stats
91W - 91L
1,721 MMR
Solo
Hel
Hel
Gold I
MxrioBrosPGM-
Hel
Gold I
Level 157
God Stats
10W - 10L
1,748 SR
Queue Stats
1,226W - 1,230L
1,690 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
midorfeedm9
Erlang Shen
Gold V
Level 127
God Stats
3W - 1L
1,743 SR
Queue Stats
241W - 246L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 0 / 3
5,237
524
4,942
7,496
5,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Poesjemauw06
Nemesis
12
6 / 0 / 3
6,684
668
5,266
6,629
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Woolviee
Danzaburou
12
2 / 0 / 2
6,884
688
5,608
6,341
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
3 / 0 / 6
6,087
609
3,616
4,499
1,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 5
5,999
600
2,204
4,316
1,354
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ScyllaCthulhuSetBakasuraApollo

VS

Bans
PersephoneJanusCupidMerlinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 2 / 0
5,403
540
2,323
6,182
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
 
Jing Wei
9
0 / 3 / 0
5,123
512
1,762
7,298
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 3 / 1
4,901
490
1,877
4,917
2,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 1
5,432
543
4,156
5,146
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
midorfeedm9
Erlang Shen
9
0 / 2 / 0
5,571
557
5,532
9,703
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
3
2.5
L
Tsukuyomi
 
Tsukuyomi
1
2
0
0.5
L
Jing Wei
 
Jing Wei
0
3
0
0
L
0
3
1
0.17
L
1
3
1
0.5
W
Nemesis
Poesjemauw06
Nemesis
6
0
3
7.5
W
Danzaburou
Woolviee
Danzaburou
2
0
2
3
W
3
0
6
6
L
Erlang Shen
midorfeedm9
Erlang Shen
0
2
0
0
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,636
Damage
15,650
29,281
Taken
33,246
13,028
Mitigated
10,567
15,748
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,942
1,501
0
3,736
7,496
5,569
0
206
7,270
0
25,097
L
Tsukuyomi
 
Tsukuyomi
2,323
267
0
1,796
6,182
1,451
22
225
5,932
0
26,192
L
Jing Wei
 
Jing Wei
1,762
821
0
2,750
7,298
1,514
0
0
7,298
0
30,781
L
1,877
267
0
925
4,917
2,363
0
374
4,543
11,787
0
L
4,156
190
377
906
5,146
1,813
0
1,253
3,868
30,762
0
W
Nemesis
Poesjemauw06
Nemesis
5,266
2,470
0
1,838
6,629
2,474
0
1,483
5,002
0
42,212
W
Danzaburou
Woolviee
Danzaburou
5,608
3,507
0
4,313
6,341
1,839
90
702
5,639
0
46,967
W
3,616
1,420
605
2,939
4,499
1,792
0
1,418
3,025
0
9,302
L
Erlang Shen
midorfeedm9
Erlang Shen
5,532
3,060
0
5,874
9,703
3,426
0
352
9,021
0
27,531
W
2,204
217
335
1,982
4,316
1,354
0
1,784
2,312
40,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,891
Gold Earned
26,430
313
Minions Killed
269
0
Camps Cleared
0
1,035,985
Distance Traveled
990,795
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,237
524
37
4
0
198,537
3
L
Tsukuyomi
5,403
540
62
6
0
223,005
4
L
Jing Wei
5,123
512
57
6
0
182,860
6
L
Geb
4,901
490
21
2
0
216,545
3
L
Hel
5,432
543
68
7
0
191,305
2
W
Nemesis
6,684
668
84
8
0
245,615
2
W
Danzaburou
6,884
688
98
10
0
171,215
4
W
Horus
6,087
609
6
1
0
209,880
2
L
Erlang Shen
5,571
557
61
6
0
177,080
0
W
Ra
5,999
600
88
9
0
210,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role