Player Matchup

Ullr
Ullr
 
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Creach-_-
Arachne
Level 91
God Stats
2W - 2L
1,484 SR
Queue Stats
9W - 20L
1,269 Elo+
Party 1
Hades
Hades
ImJustAnon3454
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Neith
Neith
Yall_Gay_4This
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
acrobata-fofinho
Chang'e
Level 27
God Stats
11W - 9L
1,474 SR
Queue Stats
54W - 57L
1,356 Elo+
Solo
Team Averages
Level 35
1,492 SR
1,425 Elo+

VS

Team Averages
Level 22
1,503 SR
1,308 Elo+
Izanami
Izanami
B0RZ0y
Izanami
Level 26
God Stats
44W - 34L
1,517 SR
Queue Stats
114W - 106L
1,393 Elo+
Solo
Eset
Eset
SPEEDMU
Eset
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,403 Elo+
Solo
Set
Set
Wolf 995670
Set
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 73L
1,328 Elo+
Solo
Medusa
Medusa
alexaisneverhome
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
919 Elo+
Solo
Ymir
Ymir
nicas_nicas
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
3 / 0 / 6
6,121
556
3,489
3,234
1,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Creach-_-
Arachne
10
7 / 0 / 0
7,029
639
2,822
5,333
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
6 / 0 / 2
7,441
676
5,804
6,151
3,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 1 / 3
6,970
634
4,921
5,377
1,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
2 / 2 / 2
5,753
523
2,286
5,921
1,853
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B0RZ0y
Izanami
11
0 / 3 / 0
5,888
535
1,459
7,199
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
SPEEDMU
Eset
8
2 / 5 / 0
4,927
448
2,742
5,873
1,567
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 2
5,000
455
3,004
7,152
3,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 6 / 0
4,306
391
1,646
6,944
1,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 5 / 2
4,022
366
386
4,880
3,056
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
23
Kills
2
3
Deaths
23
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
0
6
6
L
Izanami
B0RZ0y
Izanami
0
3
0
0
W
Arachne
Creach-_-
Arachne
7
0
0
7
W
6
0
2
7
L
Eset
SPEEDMU
Eset
2
5
0
0.4
L
0
4
2
0.25
W
5
1
3
6.5
W
2
2
2
1.5
L
0
6
0
0
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,322
Damage
9,237
26,016
Taken
32,048
10,822
Mitigated
12,507
9,575
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,489
1,524
0
18
3,234
1,002
186
993
2,166
0
17,276
L
Izanami
B0RZ0y
Izanami
1,459
754
0
1,682
7,199
2,122
904
1,918
5,281
0
37,577
W
Arachne
Creach-_-
Arachne
2,822
1,743
0
1,271
5,333
2,978
1,261
166
5,123
0
25,134
W
5,804
1,024
22
3,998
6,151
3,233
1,324
0
6,151
32,475
0
L
Eset
SPEEDMU
Eset
2,742
463
0
530
5,873
1,567
0
654
5,219
21,411
0
L
3,004
1,124
0
528
7,152
3,805
0
537
6,615
0
23,691
W
4,921
1,510
306
2,315
5,377
1,756
2,507
131
5,196
0
29,317
W
2,286
549
125
1,520
5,921
1,853
350
1,838
4,033
18,038
0
L
1,646
1,227
147
1,152
6,944
1,957
0
3,777
3,167
0
9,678
L
386
95
0
0
4,880
3,056
0
1,204
3,676
2,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,314
Gold Earned
24,143
249
Minions Killed
185
0
Camps Cleared
0
942,149
Distance Traveled
784,583
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,121
556
34
3
0
165,300
0
L
Izanami
5,888
535
83
8
0
139,795
0
W
Arachne
7,029
639
51
5
0
233,897
0
W
Hades
7,441
676
65
6
0
170,349
0
L
Eset
4,927
448
32
3
0
187,708
0
L
Set
5,000
455
47
4
0
198,489
0
W
Neith
6,970
634
64
6
0
189,613
1
W
Chang'e
5,753
523
35
3
0
182,990
0
L
Medusa
4,306
391
19
2
0
154,268
0
L
Ymir
4,022
366
4
0
0
104,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role