Player Matchup

Tiamat
Tiamat
Cardonalalito
Tiamat
Level 89
God Stats
64W - 58L
1,556 SR
Queue Stats
223W - 221L
1,446 Elo+
Party 1
Bellona
Bellona
CeciNine
Bellona
Level 23
God Stats
16W - 11L
1,790 SR
Queue Stats
120W - 133L
1,482 Elo+
Party 1
Ne Zha
Ne Zha
ChrisCzrs
Ne Zha
Level 28
God Stats
12W - 13L
1,502 SR
Queue Stats
329W - 276L
1,492 Elo+
Party 1
Apollo
Apollo
fornaiplayer
Apollo
Level 28
God Stats
5W - 1L
1,552 SR
Queue Stats
27W - 37L
1,501 Elo+
Party 1
Bacchus
Bacchus
xmerchand
Bacchus
Level 23
God Stats
2W - 4L
1,386 SR
Queue Stats
88W - 101L
1,405 Elo+
Party 1
Team Averages
Level 38
1,557 SR
1,465 Elo+

VS

Team Averages
Level 20
1,535 SR
1,490 Elo+
Bakasura
Bakasura
Blooperbob
Bakasura
Level 17
God Stats
5W - 4L
1,713 SR
Queue Stats
123W - 117L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Rapireno
Cthulhu
Level 14
God Stats
0W - 2L
1,473 SR
Queue Stats
13W - 16L
1,365 Elo+
Solo
Bellona
Bellona
Sil3nthope
Bellona
Level 23
God Stats
4W - 6L
1,400 SR
Queue Stats
27W - 23L
1,524 Elo+
Solo
Neith
Neith
Silmick2000
Neith
Level 29
God Stats
42W - 39L
1,479 SR
Queue Stats
818W - 792L
1,406 Elo+
Solo
Merlin
Merlin
sirmixlot
Merlin
Level 19
God Stats
3W - 2L
1,609 SR
Queue Stats
6W - 4L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 10
10,042
558
11,335
10,795
7,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
CeciNine
Bellona
16
0 / 3 / 8
9,502
528
8,273
13,410
8,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
ChrisCzrs
Ne Zha
17
8 / 1 / 10
10,378
577
9,024
15,353
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
17
10 / 0 / 9
10,931
607
17,533
15,108
6,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
xmerchand
Bacchus
11
2 / 4 / 10
7,895
439
6,843
9,400
5,899
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Blooperbob
Bakasura
16
3 / 3 / 1
9,430
524
9,247
15,797
5,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
Rapireno
Cthulhu
8
0 / 7 / 1
6,593
366
3,883
13,459
5,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Sil3nthope
Bellona
13
3 / 5 / 1
7,882
438
8,713
15,199
12,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 5 / 2
9,094
505
7,607
11,643
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
sirmixlot
Merlin
13
2 / 8 / 0
8,313
462
7,019
11,948
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
28
Kills
9
9
Deaths
28
47
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Blooperbob
Bakasura
3
3
1
1.17
W
8
1
10
13
W
Bellona
CeciNine
Bellona
0
3
8
1.33
W
Ne Zha
ChrisCzrs
Ne Zha
8
1
10
13
L
Cthulhu
Rapireno
Cthulhu
0
7
1
0.07
L
Bellona
Sil3nthope
Bellona
3
5
1
0.7
L
1
5
2
0.4
W
Apollo
10
0
9
14.5
L
Merlin
sirmixlot
Merlin
2
8
0
0.25
W
Bacchus
xmerchand
Bacchus
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,008
Damage
36,469
64,066
Taken
68,046
35,113
Mitigated
31,511
29,095
Healing
15,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Blooperbob
Bakasura
9,247
7,095
0
5,046
15,797
5,762
462
3,615
12,082
0
61,609
W
11,335
1,549
304
5,127
10,795
7,689
245
2,212
8,477
52,708
0
W
Bellona
CeciNine
Bellona
8,273
1,501
0
4,981
13,410
8,880
2,054
889
12,091
0
52,371
W
Ne Zha
ChrisCzrs
Ne Zha
9,024
4,947
0
7,120
15,353
6,318
74
3,186
11,887
0
71,883
L
Cthulhu
Rapireno
Cthulhu
3,883
178
144
1,079
13,459
5,738
54
2,824
10,565
14,042
0
L
Bellona
Sil3nthope
Bellona
8,713
2,984
0
4,261
15,199
12,658
218
3,152
11,977
0
30,608
L
7,607
3,064
0
4,354
11,643
3,575
1,286
3,062
8,541
0
55,307
W
Apollo
17,533
12,140
0
9,585
15,108
6,327
916
2,495
12,503
0
84,088
L
Merlin
sirmixlot
Merlin
7,019
638
0
784
11,948
3,778
768
4,857
6,703
40,111
0
W
Bacchus
xmerchand
Bacchus
6,843
1,462
294
1,684
9,400
5,899
340
2,120
7,280
21,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,748
Gold Earned
41,312
462
Minions Killed
389
0
Camps Cleared
0
1,916,424
Distance Traveled
1,591,897
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,430
524
125
7
0
369,798
1
W
Tiamat
10,042
558
91
5
0
370,372
2
W
Bellona
9,502
528
114
6
0
369,508
5
W
Ne Zha
10,378
577
114
6
0
443,186
0
L
Cthulhu
6,593
366
18
1
0
287,737
3
L
Bellona
7,882
438
55
3
0
321,924
0
L
Neith
9,094
505
118
7
0
321,733
2
W
Apollo
10,931
607
120
7
0
365,909
3
L
Merlin
8,313
462
73
4
0
290,705
1
W
Bacchus
7,895
439
23
1
0
367,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role