Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DeZGaN21
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Eset
Eset
Okokokcoolcool
Eset
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 42L
1,624 Elo+
Solo
Danzaburou
Danzaburou
Sturmmaske030
Danzaburou
Level 15
God Stats
33W - 27L
1,342 SR
Queue Stats
44W - 43L
1,221 Elo+
Party 1
Skadi
Skadi
x_MurDerER_x-X
Skadi
Level 8
God Stats
7W - 3L
1,500 SR
Queue Stats
81W - 87L
1,155 Elo+
Party 1
Team Averages
Level 17
1,468 SR
1,400 Elo+

VS

Team Averages
Level 16
1,571 SR
1,464 Elo+
Skadi
Skadi
 
Skadi
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ExpertClient35
Neith
Level 10
God Stats
10W - 11L
1,622 SR
Queue Stats
94W - 91L
1,449 Elo+
Solo
Mulan
Mulan
PhiluLetsPlay
Mulan
Level 23
God Stats
3W - 1L
1,717 SR
Queue Stats
68W - 53L
1,435 Elo+
Solo
Cthulhu
Cthulhu
dalli-ninja
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
mrLoki27
Loki
Level 23
God Stats
23W - 31L
1,514 SR
Queue Stats
75W - 93L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 4 / 7
8,110
477
4,757
9,938
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
DeZGaN21
Nemesis
11
3 / 6 / 10
7,584
446
4,698
11,002
3,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

17
14 / 1 / 8
10,687
629
21,069
12,952
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Sturmmaske030
Danzaburou
13
3 / 3 / 10
8,921
525
7,596
8,570
3,336
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mace

Mace

+10
Physical Power

13
3 / 2 / 10
8,274
487
5,859
6,680
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
4 / 6 / 3
7,499
441
6,275
11,658
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 3 / 0
8,662
510
6,132
7,914
2,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 2
7,747
456
4,255
13,583
10,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
dalli-ninja
Cthulhu
10
0 / 11 / 4
6,674
393
2,574
15,763
7,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
15
4 / 4 / 1
8,498
500
4,635
12,806
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
27
Kills
16
16
Deaths
29
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
4
7
1.88
L
Skadi
 
Skadi
4
6
3
0.92
W
Nemesis
DeZGaN21
Nemesis
3
6
10
1.33
L
6
3
0
2
W
14
1
8
18
L
2
5
2
0.6
W
Danzaburou
Sturmmaske030
Danzaburou
3
3
10
2.67
L
Cthulhu
dalli-ninja
Cthulhu
0
11
4
0.18
L
Loki
4
4
1
1.13
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,979
Damage
23,871
49,142
Taken
61,724
19,048
Mitigated
30,531
13,968
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,757
3,492
0
3,556
9,938
4,361
614
543
9,320
0
32,953
L
Skadi
 
Skadi
6,275
3,506
171
2,481
11,658
4,848
624
6,490
5,168
0
31,517
W
Nemesis
DeZGaN21
Nemesis
4,698
2,624
0
963
11,002
3,617
457
954
9,998
0
20,102
L
6,132
2,589
0
1,793
7,914
2,959
972
2,788
5,126
0
39,453
W
21,069
1,531
304
5,771
12,952
5,478
746
744
12,133
67,015
0
L
4,255
940
0
2,402
13,583
10,940
1,354
5,106
8,477
0
32,495
W
Danzaburou
Sturmmaske030
Danzaburou
7,596
3,896
0
1,725
8,570
3,336
1,910
198
8,322
0
34,039
L
Cthulhu
dalli-ninja
Cthulhu
2,574
398
33
610
15,763
7,176
118
2,700
13,063
17,118
0
L
Loki
4,635
662
0
3,408
12,806
4,608
0
3,985
8,821
0
49,215
W
5,859
2,635
0
1,649
6,680
2,256
3,881
135
6,520
0
32,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,576
Gold Earned
39,080
299
Minions Killed
344
0
Camps Cleared
0
1,489,335
Distance Traveled
1,313,613
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,110
477
51
3
0
312,123
0
L
Skadi
7,499
441
51
3
0
209,572
0
W
Nemesis
7,584
446
27
2
0
296,795
0
L
Neith
8,662
510
78
5
0
263,002
0
W
Eset
10,687
629
105
6
0
324,112
0
L
Mulan
7,747
456
75
4
0
228,686
1
W
Danzaburou
8,921
525
54
3
0
283,561
0
L
Cthulhu
6,674
393
32
2
0
261,390
1
L
Loki
8,498
500
108
6
0
350,963
1
W
Skadi
8,274
487
62
4
0
272,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role