Player Matchup

Cthulhu
Cthulhu
Jrullo
Cthulhu
Level 20
God Stats
16W - 10L
1,587 SR
Queue Stats
65W - 53L
1,394 Elo+
Solo
Chaac
Chaac
Seagram1
Chaac
Level 16
God Stats
3W - 1L
1,581 SR
Queue Stats
3W - 2L
1,776 Elo+
Party 2
Chang'e
Chang'e
ThornedFear1
Chang'e
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 99L
1,382 Elo+
Solo
Olorun
Olorun
ichaihusky
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,021 Elo+
Solo
Loki
Loki
kulnurayne
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,514 Elo+
Party 2
Team Averages
Level 18
1,534 SR
1,417 Elo+

VS

Team Averages
Level 16
1,493 SR
1,484 Elo+
Kukulkan
Kukulkan
DazedDrewski
Kukulkan
Level 24
God Stats
7W - 2L
1,657 SR
Queue Stats
36W - 27L
1,519 Elo+
Party 1
Fenrir
Fenrir
Greedo21
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,674 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RatDesigner
Tsukuyomi
Level 20
God Stats
9W - 1L
1,729 SR
Queue Stats
65W - 51L
1,489 Elo+
Solo
Bellona
Bellona
Sil3nthope
Bellona
Level 23
God Stats
4W - 6L
1,314 SR
Queue Stats
27W - 23L
1,515 Elo+
Solo
Jing Wei
Jing Wei
风吹裤衩飘
Jing Wei
Level 11
God Stats
4W - 3L
1,265 SR
Queue Stats
36W - 49L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jrullo
Cthulhu
8
2 / 4 / 2
5,562
464
3,406
10,182
4,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Seagram1
Chaac
7
0 / 3 / 1
4,976
415
2,663
7,581
5,170
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
ThornedFear1
Chang'e
8
2 / 5 / 3
5,396
450
4,299
8,142
2,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
ichaihusky
Olorun
10
1 / 4 / 0
6,145
512
2,482
7,093
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 0
5,208
434
1,274
7,514
2,037
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DazedDrewski
Kukulkan
12
5 / 0 / 2
7,277
606
6,967
3,245
1,175
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Greedo21
Fenrir
8
2 / 2 / 5
5,652
471
1,310
4,426
1,979
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
RatDesigner
Tsukuyomi
14
6 / 0 / 2
7,907
659
4,624
5,291
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Sil3nthope
Bellona
11
6 / 1 / 0
7,276
606
8,148
7,266
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
10
0 / 2 / 5
5,849
487
3,944
5,952
1,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
19
19
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DazedDrewski
Kukulkan
5
0
2
6
W
Fenrir
Greedo21
Fenrir
2
2
5
2.25
L
Cthulhu
Jrullo
Cthulhu
2
4
2
0.75
W
Tsukuyomi
RatDesigner
Tsukuyomi
6
0
2
7
L
Chaac
Seagram1
Chaac
0
3
1
0.17
W
Bellona
Sil3nthope
Bellona
6
1
0
6
L
Chang'e
ThornedFear1
Chang'e
2
5
3
0.7
L
Olorun
ichaihusky
Olorun
1
4
0
0.25
L
0
3
0
0
W
Jing Wei
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,124
Damage
24,993
40,512
Taken
26,180
15,890
Mitigated
13,475
10,378
Healing
9,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DazedDrewski
Kukulkan
6,967
1,164
0
859
3,245
1,175
940
1,053
2,192
45,650
0
W
Fenrir
Greedo21
Fenrir
1,310
537
0
660
4,426
1,979
44
2,634
1,792
0
5,939
L
Cthulhu
Jrullo
Cthulhu
3,406
228
0
612
10,182
4,270
0
3,537
6,645
18,420
0
W
Tsukuyomi
RatDesigner
Tsukuyomi
4,624
1,096
0
3,475
5,291
1,942
0
654
4,637
0
52,389
L
Chaac
Seagram1
Chaac
2,663
574
111
2,453
7,581
5,170
0
0
7,581
0
12,338
W
Bellona
Sil3nthope
Bellona
8,148
3,849
0
2,348
7,266
6,525
430
2,028
5,238
0
28,836
L
Chang'e
ThornedFear1
Chang'e
4,299
757
1,306
2,175
8,142
2,239
28
854
7,288
16,935
0
L
Olorun
ichaihusky
Olorun
2,482
1,300
209
1,994
7,093
2,174
0
1,612
5,481
26,608
0
L
1,274
265
0
1,518
7,514
2,037
0
964
6,550
0
25,095
W
Jing Wei
3,944
3,044
0
1,942
5,952
1,854
595
3,818
2,134
0
29,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
33,961
184
Minions Killed
323
0
Camps Cleared
0
1,025,240
Distance Traveled
1,123,977
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,277
606
84
7
0
239,217
3
W
Fenrir
5,652
471
11
1
0
203,110
2
L
Cthulhu
5,562
464
25
2
0
215,374
8
W
Tsukuyomi
7,907
659
101
8
0
248,159
2
L
Chaac
4,976
415
26
2
0
195,271
3
W
Bellona
7,276
606
68
6
0
204,495
0
L
Chang'e
5,396
450
28
2
0
188,519
4
L
Olorun
6,145
512
56
5
0
213,301
2
L
Loki
5,208
434
49
4
0
212,775
2
W
Jing Wei
5,849
487
59
5
0
228,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role