Player Matchup

Bellona
Bellona
AstroHygiea
Bellona
Level 28
God Stats
5W - 1L
1,401 SR
Queue Stats
167W - 175L
1,553 Elo+
Party 1
Bakasura
Bakasura
JustEndie
Bakasura
Level 16
God Stats
2W - 1L
1,732 SR
Queue Stats
64W - 49L
1,554 Elo+
Party 1
Tiamat
Tiamat
XxRontRedxX
Tiamat
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
daggerjack79
Cthulhu
Level 16
God Stats
24W - 21L
1,521 SR
Queue Stats
53W - 63L
1,434 Elo+
Solo
Izanami
Izanami
petiteluvr
Izanami
Level 8
God Stats
68W - 54L
1,842 SR
Queue Stats
96W - 96L
1,521 Elo+
Party 1
Team Averages
Level 19
1,599 SR
1,512 Elo+

VS

Team Averages
Level 20
1,469 SR
1,502 Elo+
Ymir
Ymir
GilsVlsqz
Ymir
Level 26
God Stats
74W - 64L
1,578 SR
Queue Stats
577W - 610L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
Jriles09
Ao Kuang
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 18L
1,695 Elo+
Solo
Persephone
Persephone
RedyGrave13
Persephone
Level 21
God Stats
64W - 69L
1,535 SR
Queue Stats
64W - 72L
1,548 Elo+
Solo
Aphrodite
Aphrodite
TerronScibe
Aphrodite
Level 28
God Stats
1W - 4L
1,341 SR
Queue Stats
10W - 10L
1,295 Elo+
Solo
Medusa
Medusa
ToxicTatorTot
Medusa
Level 13
God Stats
13W - 13L
1,390 SR
Queue Stats
349W - 394L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AstroHygiea
Bellona
20
4 / 6 / 29
15,375
1,025
27,090
30,995
34,825
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
JustEndie
Bakasura
20
25 / 7 / 6
20,810
1,387
39,938
26,827
14,962
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
20
6 / 6 / 15
14,460
964
21,212
17,219
16,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
daggerjack79
Cthulhu
20
4 / 1 / 23
15,196
1,013
20,426
25,199
42,460
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
petiteluvr
Izanami
20
3 / 5 / 19
14,159
944
26,986
17,634
7,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

86

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
8 / 11 / 11
16,215
1,081
24,372
40,563
46,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
Jriles09
Ao Kuang
20
5 / 9 / 15
14,855
990
23,198
34,756
13,850
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Persephone
RedyGrave13
Persephone
20
5 / 2 / 15
15,102
1,007
25,159
18,014
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Aphrodite
TerronScibe
Aphrodite
20
2 / 9 / 14
13,805
920
12,234
24,475
28,918
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
5 / 10 / 13
14,234
949
21,206
27,613
19,731
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
93
42
Kills
25
25
Deaths
41
92
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Bellona
AstroHygiea
Bellona
4
6
29
3.08
L
Ymir
8
11
11
1.23
L
Ao Kuang
Jriles09
Ao Kuang
5
9
15
1.39
W
Bakasura
JustEndie
Bakasura
25
7
6
4
L
Persephone
RedyGrave13
Persephone
5
2
15
6.25
L
Aphrodite
TerronScibe
Aphrodite
2
9
14
1
L
5
10
13
1.15
W
Tiamat
6
6
15
2.25
W
Cthulhu
daggerjack79
Cthulhu
4
1
23
15.5
W
Izanami
petiteluvr
Izanami
3
5
19
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,652
Damage
106,169
117,874
Taken
145,421
116,210
Mitigated
116,692
15,181
Healing
29,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AstroHygiea
Bellona
27,090
15,981
1,690
3,678
30,995
34,825
0
23,120
7,035
0
40,568
L
Ymir
24,372
3,951
0
1,843
40,563
46,927
0
11,374
27,869
56,809
0
L
Ao Kuang
Jriles09
Ao Kuang
23,198
10,329
0
10,620
34,756
13,850
0
6,218
26,846
34,264
0
W
Bakasura
JustEndie
Bakasura
39,938
29,227
0
5,648
26,827
14,962
0
20,012
6,815
0
71,106
L
Persephone
RedyGrave13
Persephone
25,159
3,143
1,394
2,908
18,014
7,266
0
6,348
11,258
56,578
0
L
Aphrodite
TerronScibe
Aphrodite
12,234
3,248
3,838
6,409
24,475
28,918
0
7,998
14,929
44,726
0
L
21,206
10,566
0
2,201
27,613
19,731
0
8,318
17,893
0
40,091
W
Tiamat
21,212
5,039
0
2,166
17,219
16,089
0
12,535
4,684
32,551
0
W
Cthulhu
daggerjack79
Cthulhu
20,426
1,286
1,999
0
25,199
42,460
0
16,725
8,474
58,834
0
W
Izanami
petiteluvr
Izanami
26,986
19,113
0
0
17,634
7,874
0
12,571
5,063
0
53,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,000
Gold Earned
74,211
277
Minions Killed
283
21
Camps Cleared
3
1,397,130
Distance Traveled
1,231,323
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,375
1,025
28
2
1
267,567
2
L
Ymir
16,215
1,081
75
5
1
253,209
3
L
Ao Kuang
14,855
990
32
2
0
275,586
0
W
Bakasura
20,810
1,387
64
4
19
287,911
0
L
Persephone
15,102
1,007
77
5
0
272,170
0
L
Aphrodite
13,805
920
70
5
1
205,789
0
L
Medusa
14,234
949
29
2
1
224,569
0
W
Tiamat
14,460
964
18
1
0
268,946
0
W
Cthulhu
15,196
1,013
81
5
0
302,051
1
W
Izanami
14,159
944
86
6
1
270,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role