Player Matchup

Da Ji
Da Ji
Silver I
BBC132
Da Ji
Silver I
Level 68
God Stats
5W - 11L
1,500 SR
Queue Stats
213W - 213L
1,100 MMR
Solo
Apollo
Apollo
Silver I
Eezeebreezee
Apollo
Silver I
Level 124
God Stats
9W - 4L
1,741 SR
Queue Stats
295W - 310L
1,208 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
TSA Tickled Me
Cthulhu
Bronze IV
Level 105
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 10L
1,321 MMR
Party 1
Tyr
Tyr
Silver II
ULISES 1397
Tyr
Silver II
Level 128
God Stats
18W - 33L
1,487 SR
Queue Stats
100W - 119L
1,137 MMR
Solo
Janus
Janus
Bronze IV
n8dog141
Janus
Bronze IV
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,321 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,501 SR
1,217 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,532 SR
1,217 MMR
Raijin
Raijin
Gold V
Bradley03
Raijin
Gold V
Level 88
God Stats
14W - 8L
1,500 SR
Queue Stats
178W - 169L
1,337 MMR
Solo
Sol
Sol
Gold V
GennySzn
Sol
Gold V
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
311W - 324L
1,171 MMR
Solo
Guan Yu
Guan Yu
Silver II
JaysonTheWarrior
Guan Yu
Silver II
Level 125
God Stats
56W - 34L
1,650 SR
Queue Stats
539W - 539L
1,123 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
ManiacGlobe
Sylvanus
Bronze IV
Level 152
God Stats
6W - 2L
1,500 SR
Queue Stats
37W - 46L
1,183 MMR
Solo
Fenrir
Fenrir
Silver V
zDrewskiii
Fenrir
Silver V
Level 99
God Stats
1W - 1L
1,510 SR
Queue Stats
9W - 15L
1,273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BBC132
Da Ji
18
7 / 10 / 4
12,403
496
10,127
23,117
9,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
20
6 / 6 / 5
14,496
580
18,422
24,538
9,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
1 / 7 / 9
12,393
496
9,883
21,313
18,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 4 / 10
12,178
487
11,503
24,978
24,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
n8dog141
Janus
18
4 / 8 / 8
12,254
490
17,435
15,061
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetDanzaburouTsukuyomiScyllaNu Wa

VS

Bans
NemesisSusanoCupidAnhurHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bradley03
Raijin
20
12 / 4 / 12
16,361
654
22,052
18,354
9,634
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 2 / 9
16,220
649
17,120
19,296
8,197
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
2 / 3 / 14
14,711
588
14,131
27,805
30,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
ManiacGlobe
Sylvanus
19
3 / 6 / 15
14,380
575
9,624
24,591
28,156
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
zDrewskiii
Fenrir
20
14 / 5 / 12
16,907
676
19,050
29,721
21,157
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
97
20
Kills
35
35
Deaths
20
36
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BBC132
Da Ji
7
10
4
0.9
W
Raijin
Bradley03
Raijin
12
4
12
4.5
L
Apollo
6
6
5
1.42
W
4
2
9
4.25
W
2
3
14
3
W
Sylvanus
ManiacGlobe
Sylvanus
3
6
15
1.75
L
1
7
9
0.79
L
2
4
10
1.75
L
Janus
n8dog141
Janus
4
8
8
1
W
Fenrir
zDrewskiii
Fenrir
14
5
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,370
Damage
81,977
109,007
Taken
119,767
67,371
Mitigated
97,473
26,406
Healing
61,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BBC132
Da Ji
10,127
2,826
0
784
23,117
9,042
0
9,810
13,133
0
64,061
W
Raijin
Bradley03
Raijin
22,052
3,212
0
6,140
18,354
9,634
3,904
7,043
11,059
116,529
0
L
Apollo
18,422
12,366
0
8,964
24,538
9,387
4,694
10,869
13,595
0
126,651
W
17,120
5,761
0
13,546
19,296
8,197
7,573
1,286
17,966
141,995
0
W
14,131
2,105
4,794
13,739
27,805
30,329
2,225
5,684
21,921
0
83,802
W
Sylvanus
ManiacGlobe
Sylvanus
9,624
1,667
4,273
8,608
24,591
28,156
2,571
5,786
18,659
37,112
0
L
9,883
201
1,282
4,657
21,313
18,411
881
12,444
8,541
54,414
0
L
11,503
1,908
0
8,873
24,978
24,732
108
11,018
13,800
0
78,243
L
Janus
n8dog141
Janus
17,435
649
0
1,846
15,061
5,799
0
3,709
11,142
87,324
0
W
Fenrir
zDrewskiii
Fenrir
19,050
6,359
0
10,584
29,721
21,157
1,554
10,230
18,147
0
105,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,724
Gold Earned
78,579
681
Minions Killed
693
0
Camps Cleared
0
2,261,173
Distance Traveled
2,316,553
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,403
496
89
4
0
435,875
7
W
Raijin
16,361
654
173
7
0
422,714
6
L
Apollo
14,496
580
211
8
0
476,466
5
W
Sol
16,220
649
198
8
0
455,650
11
W
Guan Yu
14,711
588
158
6
0
511,792
3
W
Sylvanus
14,380
575
38
2
0
457,832
7
L
Cthulhu
12,393
496
96
4
0
444,727
2
L
Tyr
12,178
487
147
6
0
478,941
3
L
Janus
12,254
490
138
6
0
425,164
2
W
Fenrir
16,907
676
126
5
0
468,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role